www.pudn.com > winnie.rar > winnieDoc.h


// winnieDoc.h : interface of the CwinnieDoc class 
// 
///////////////////////////////////////////////////////////////////////////// 
 
#if !defined(AFX_winnieDOC_H__1CDCF70D_ABC1_11D7_84A6_0040B850A7EE__INCLUDED_) 
#define AFX_winnieDOC_H__1CDCF70D_ABC1_11D7_84A6_0040B850A7EE__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
 
class CwinnieDoc : public CDocument 
{ 
public: 
	struct m_points 
	{ 
		CPoint m_Startp; 
		CPoint m_Endp; 
		CPoint m_mid1; 
		CPoint m_mid2; 
		CString point; 
		int type; 
		int color; 
		int color1; 
		int width; 
		int kind; 
		int sign; 
	}points[100]; 
	int num; 
protected: // create from serialization only 
	CwinnieDoc(); 
	DECLARE_DYNCREATE(CwinnieDoc) 
 
// Attributes 
public: 
 
// Operations 
public: 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CwinnieDoc) 
	public: 
	virtual BOOL OnNewDocument(); 
	virtual void Serialize(CArchive& ar); 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
	virtual ~CwinnieDoc(); 
#ifdef _DEBUG 
	virtual void AssertValid() const; 
	virtual void Dump(CDumpContext& dc) const; 
#endif 
 
protected: 
 
// Generated message map functions 
protected: 
	//{{AFX_MSG(CwinnieDoc) 
		// NOTE - the ClassWizard will add and remove member functions here. 
		//    DO NOT EDIT what you see in these blocks of generated code ! 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_winnieDOC_H__1CDCF70D_ABC1_11D7_84A6_0040B850A7EE__INCLUDED_)