www.pudn.com > winnie.rar > winnieDoc.h
// winnieDoc.h : interface of the CwinnieDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_winnieDOC_H__1CDCF70D_ABC1_11D7_84A6_0040B850A7EE__INCLUDED_)
#define AFX_winnieDOC_H__1CDCF70D_ABC1_11D7_84A6_0040B850A7EE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CwinnieDoc : public CDocument
{
public:
struct m_points
{
CPoint m_Startp;
CPoint m_Endp;
CPoint m_mid1;
CPoint m_mid2;
CString point;
int type;
int color;
int color1;
int width;
int kind;
int sign;
}points[100];
int num;
protected: // create from serialization only
CwinnieDoc();
DECLARE_DYNCREATE(CwinnieDoc)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CwinnieDoc)
public:
virtual BOOL OnNewDocument();
virtual void Serialize(CArchive& ar);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CwinnieDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CwinnieDoc)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_winnieDOC_H__1CDCF70D_ABC1_11D7_84A6_0040B850A7EE__INCLUDED_)