www.pudn.com > testeditsrch.zip > MenuInit.cpp
////////////////////////////////////////////////////////////////
// If this code works, it was written by Paul DiLascia.
// If not, I don't know who wrote it.
// Compiles with Visual C++ 6.0, runs on Windows 98 and probably NT too.
//
#include "stdafx.h"
#include "MenuInit.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
//////////////////
// This static function can be sed to initialize any menu
// when you get WM_INITMENUPOPUP
//
void CPopupMenuInit::Init(CCmdTarget* pTarg,
CMenu* pMenu, BOOL bAutoMenuEnable)
{
CCmdUI state;
state.m_pMenu = pMenu;
ASSERT(state.m_pOther == NULL);
ASSERT(state.m_pParentMenu == NULL);
CWnd *pWnd = DYNAMIC_DOWNCAST(CWnd, pTarg);
if (pWnd) {
// determine if menu is popup in top-level menu and set m_pOther to
// it if so (m_pParentMenu == NULL indicates that it is secondary popup)
HMENU hParentMenu;
if (AfxGetThreadState()->m_hTrackingMenu == pMenu->m_hMenu)
state.m_pParentMenu = pMenu; // parent == child for tracking popup
else if ((hParentMenu = ::GetMenu(*pWnd)) != NULL)
{
CWnd* pParent = pWnd->GetTopLevelParent();
// child windows don't have menus -- need to go to the top!
if (pParent != NULL &&
(hParentMenu = ::GetMenu(pParent->m_hWnd)) != NULL)
{
int nIndexMax = ::GetMenuItemCount(hParentMenu);
for (int nIndex = 0; nIndex < nIndexMax; nIndex++)
{
if (::GetSubMenu(hParentMenu, nIndex) == pMenu->m_hMenu)
{
// when popup is found, m_pParentMenu is containing menu
state.m_pParentMenu = CMenu::FromHandle(hParentMenu);
break;
}
}
}
}
}
state.m_nIndexMax = pMenu->GetMenuItemCount();
for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax;
state.m_nIndex++)
{
state.m_nID = pMenu->GetMenuItemID(state.m_nIndex);
if (state.m_nID == 0)
continue; // menu separator or invalid cmd - ignore it
ASSERT(state.m_pOther == NULL);
ASSERT(state.m_pMenu != NULL);
if (state.m_nID == (UINT)-1)
{
// possibly a popup menu, route to first item of that popup
state.m_pSubMenu = pMenu->GetSubMenu(state.m_nIndex);
if (state.m_pSubMenu == NULL ||
(state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0 ||
state.m_nID == (UINT)-1)
{
continue; // first item of popup can't be routed to
}
state.DoUpdate(pTarg, FALSE); // popups are never auto disabled
}
else
{
// normal menu item
// Auto enable/disable if 'bAutoMenuEnable'
// and command is _not_ a system command.
state.m_pSubMenu = NULL;
state.DoUpdate(pTarg, bAutoMenuEnable && state.m_nID < 0xF000);
}
// adjust for menu deletions and additions
UINT nCount = pMenu->GetMenuItemCount();
if (nCount < state.m_nIndexMax)
{
state.m_nIndex -= (state.m_nIndexMax - nCount);
while (state.m_nIndex < nCount &&
pMenu->GetMenuItemID(state.m_nIndex) == state.m_nID)
{
state.m_nIndex++;
}
}
state.m_nIndexMax = nCount;
}
}
CPopupMenuInitHandler::CPopupMenuInitHandler()
{
m_bAutoMenuEnable=TRUE;
}
CPopupMenuInitHandler::~CPopupMenuInitHandler()
{
}
LRESULT CPopupMenuInitHandler::WindowProc(UINT msg, WPARAM wp, LPARAM lp)
{
if (msg==WM_INITMENUPOPUP) {
OnMenuInitPopup(CMenu::FromHandle((HMENU)wp), LOWORD(lp), HIWORD(lp));
}
return CSubclassWnd::WindowProc(msg, wp, lp);
}
//////////////////
// This function is mostly copied from CFrameWnd::OnMenuInitPopup
//
void CPopupMenuInitHandler::OnMenuInitPopup(CMenu* pMenu,
UINT nIndex, BOOL bSysMenu)
{
if (bSysMenu)
return; // don't support system menu
ASSERT(pMenu);
// check the enabled state of various menu items
CWnd* pWnd = CWnd::FromHandle(m_hWnd);
CPopupMenuInit::Init(pWnd, pMenu, m_bAutoMenuEnable);
}