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#if !defined(AFX_3DTWND_H__11FBBDE0_F07F_11D3_B1BC_444553540000__INCLUDED_)
#define AFX_3DTWND_H__11FBBDE0_F07F_11D3_B1BC_444553540000__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// 3dTWnd.h : header file
//
/***********************************************************
*** LOGIX RC FLIGHT SIMULATOR v0.1 ***
*** Copyright Keir Gordon, 2000 ***
*** for more information please contact me at ***
*** logix@ionet.net ***
*** or visit ***
*** http://logixdev.cjb.net ***
***********************************************************/
/////////////////////////////////////////////////////////////////////////////
// C3dTWnd window
class C3dTWnd : public C3dWnd
{
// Construction
public:
C3dTWnd();
// Attributes
public:
int m_nTimer;
C3dShape* pfs;
C3dScene* pscene;
C3dShape* m_pShape;
// Operations
void control();
void Motion();
void SetScreen();
public:
void C3dTWnd::OnStartTimer(int interval) ;
void C3dTWnd::OnStopTimer() ;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(C3dTWnd)
public:
virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~C3dTWnd();
// Generated message map functions
protected:
//{{AFX_MSG(C3dTWnd)
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_3DTWND_H__11FBBDE0_F07F_11D3_B1BC_444553540000__INCLUDED_)