www.pudn.com > 1012.zip > ScenceNode.h
// ScenceNode.h: interface for the CScenceNode class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SCENCENODE_H__EA955E03_3A03_11D8_924E_00E044397728__INCLUDED_)
#define AFX_SCENCENODE_H__EA955E03_3A03_11D8_924E_00E044397728__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "BaseNode.h"
class CScenceNode : public CBaseNode
{
public:
virtual void Draw(void);
void CScenceNode::SaveRange(double dLeft, double dRight, double dBottom, double dTop, double dFront, double dBack);
CScenceNode();
virtual ~CScenceNode();
protected:
double xMax;
double xOrg;
double yMax;
double yOrg;
double zMax;
double zOrg;
};
#endif // !defined(AFX_SCENCENODE_H__EA955E03_3A03_11D8_924E_00E044397728__INCLUDED_)