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// ScenceNode.h: interface for the CScenceNode class. 
// 
////////////////////////////////////////////////////////////////////// 
 
#if !defined(AFX_SCENCENODE_H__EA955E03_3A03_11D8_924E_00E044397728__INCLUDED_) 
#define AFX_SCENCENODE_H__EA955E03_3A03_11D8_924E_00E044397728__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
#include "BaseNode.h" 
 
class CScenceNode : public CBaseNode   
{ 
public: 
	virtual void Draw(void); 
void CScenceNode::SaveRange(double dLeft, double dRight, double dBottom, double dTop, double dFront, double dBack); 
	CScenceNode(); 
	virtual ~CScenceNode(); 
 
protected: 
	double xMax; 
	double xOrg; 
 
	double yMax; 
	double yOrg; 
 
	double zMax; 
	double zOrg; 
 
}; 
 
#endif // !defined(AFX_SCENCENODE_H__EA955E03_3A03_11D8_924E_00E044397728__INCLUDED_)