www.pudn.com > 一个可自动演示的图片控件.rar > CStaticBmpDlg.cpp
// CStaticBmpDlg.cpp : implementation file
//
#include "stdafx.h"
#include "CStaticBmp.h"
#include "CStaticBmpDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CCStaticBmpDlg dialog
CCStaticBmpDlg::CCStaticBmpDlg(CWnd* pParent /*=NULL*/)
: CDialog(CCStaticBmpDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CCStaticBmpDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CCStaticBmpDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CCStaticBmpDlg)
DDX_Control(pDX, IDC_DELAY_TIME, m_DelayTime);
DDX_Control(pDX, IDC_STRETCH, m_bStretch);
DDX_Control(pDX, IDC_REPORT, m_Report);
DDX_Control(pDX, IDC_HAVE_FORM, m_bHaveForm);
DDX_Control(pDX, IDC_BmpNo, m_BmpNo);
DDX_Control(pDX, IDC_CYC, m_bCyc);
DDX_Control(pDX, IDC_AUTO_DISPLAY, m_bAutoDisplay);
DDX_Control(pDX, IDC_STATIC1, m_Bmp);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CCStaticBmpDlg, CDialog)
//{{AFX_MSG_MAP(CCStaticBmpDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_SETCOLOR, OnSetcolor)
ON_BN_CLICKED(IDC_HAVE_FORM, OnHaveForm)
ON_BN_CLICKED(IDC_AUTO_DISPLAY, OnAutoDisplay)
ON_BN_CLICKED(IDC_CYC, OnCyc)
ON_BN_CLICKED(IDC_SET_BMP_NO, OnSetBmpNo)
ON_BN_CLICKED(IDC_STRETCH, OnStretch)
ON_BN_CLICKED(IDC_SET_DELAY_TIME, OnSetDelayTime)
//}}AFX_MSG_MAP
ON_MESSAGE(WM_STATICBMP_PRECHANGE, OnStaticBmpPreChange)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCStaticBmpDlg message handlers
BOOL CCStaticBmpDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
this->m_bHaveForm.SetCheck(this->m_Bmp.IsDrawForm());
this->m_bAutoDisplay.SetCheck( this->m_Bmp.GetAutoDisplay() );
this->m_bCyc.SetCheck( this->m_Bmp.IsCyc() );
this->m_bStretch.SetCheck( this->m_Bmp.GetStretchMode() );
CUIntArray bmpId;
bmpId.Add(IDB_BITMAP1);
bmpId.Add(IDB_BITMAP2);
bmpId.Add(IDB_BITMAP3);
bmpId.Add(IDB_BITMAP4);
this->m_Bmp.SetBitmap(bmpId);
CString str;
str.Format("%d", this->m_Bmp.GetDelayTime());
this->m_DelayTime.SetWindowText(str);
str.Format("%d/%d", this->m_Bmp.GetNowBmp(), this->m_Bmp.GetBmpAmount());
this->m_Report.SetWindowText(str);
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CCStaticBmpDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CCStaticBmpDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CCStaticBmpDlg::OnSetcolor()
{
CColorDialog color(this->m_Bmp.GetFormColor());
color.DoModal();
this->m_Bmp.SetFormColor(color.GetColor());
}
void CCStaticBmpDlg::OnStaticBmpPreChange(WPARAM wParam, LPARAM lParam)
{
CString str;
str.Format("%d/%d", wParam, lParam);
this->m_Report.SetWindowText(str);
}
void CCStaticBmpDlg::OnHaveForm()
{
this->m_Bmp.SetDrawForm(this->m_bHaveForm.GetCheck());
}
void CCStaticBmpDlg::OnAutoDisplay()
{
this->m_Bmp.SetAutoDisplay(this->m_bAutoDisplay.GetCheck());
}
void CCStaticBmpDlg::OnCyc()
{
this->m_Bmp.SetCyc( this->m_bCyc.GetCheck() );
}
void CCStaticBmpDlg::OnSetBmpNo()
{
CString str;
this->m_BmpNo.GetWindowText(str);
this->m_Bmp.SetNowBmp(::atoi(str), TRUE);
}
void CCStaticBmpDlg::OnStretch()
{
this->m_Bmp.SetStretchMode(this->m_bStretch.GetCheck());
}
void CCStaticBmpDlg::OnSetDelayTime()
{
CString str;
this->m_DelayTime.GetWindowText(str);
this->m_Bmp.SetDelayTime(::atoi(str));
}