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// Process.cpp: implementation of the CProcess class. 
// 
////////////////////////////////////////////////////////////////////// 
 
#include "stdafx.h" 
#include "??????.h" 
#include "Process.h" 
 
#ifdef _DEBUG 
#undef THIS_FILE 
static char THIS_FILE[]=__FILE__; 
#define new DEBUG_NEW 
#endif 
 
////////////////////////////////////////////////////////////////////// 
// Only One Global class CFFt for the whole app 
////////////////////////////////////////////////////////////////////// 
CProcess Fft; 
////////////////////////////////////////////////////////////////////// 
// Construction/Destruction 
////////////////////////////////////////////////////////////////////// 
 
CProcess::CProcess() 
{ 
 
} 
 
CProcess::~CProcess() 
{ 
 
} 
 
void CProcess::ComputeSamples(SHORT *) 
{ 
	CSoundIn::ComputeSamples(0);  // first call the process base class 
    // place here you process (try to add an offset to the Input samples) 
}