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// Human.h: interface for the CHuman class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_HUMAN_H__F30A5041_2091_487D_8AEB_5671B3D53B83__INCLUDED_)
#define AFX_HUMAN_H__F30A5041_2091_487D_8AEB_5671B3D53B83__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
struct Region
{
CPoint Point; //坐标点
int Width; //宽度
int Height; //高度
double Angle; //和水平方向的角度
};
class CHuman
{
public:
Region m_head; //头部
Region m_neck; //颈部
Region m_left_upper_arm; //左上肢
Region m_left_lower_arm; //左下肢
Region m_right_lower_arm; //右上肢
Region m_right_upper_arm; //右下肢
Region m_right_hand; //右手
Region m_left_hand; //左手
Region m_chest; //胸部
Region m_abdomen; //腹部
Region m_left_thigh; //左大腿
Region m_right_thigh; //右大腿
Region m_left_crus; //左小腿
Region m_right_crus; //右小腿
Region m_left_foot; //左脚
Region m_right_foot; //右脚
CArray m_JointPoint; //关节点坐标序列
CArray m_JointPointPre[JointNumber]; //关节点预测坐标
public:
void RectangleRotation(Region r, CPoint* p);
void Rotation(CPoint* p1,CPoint p0,double angle);
void ComputerRegin(Region r, RECT prect);
void SetRightFootRegion();
void SetLeftFootRegion();
void SetRightCrusRegion();
void SetLeftCrusRegion();
void SetRightThighRegion();
void SetLeftThighRegion();
void SetAbdomenRegion();
void SetChestRegion();
void SetLeftHand();
void SetRightHand();
void SetRightUpperArm();
void SetRightLowerArm();
void SetLeftLowerArm();
void SetLeftUpperArm();
void SetNeckRegion();
void SetHeadRegion();
void DrawHuman(CDC* pDC);
CHuman();
virtual ~CHuman();
};
#endif // !defined(AFX_HUMAN_H__F30A5041_2091_487D_8AEB_5671B3D53B83__INCLUDED_)