www.pudn.com > 林海血原源代码.zip > Menu.h
// Menu.h: interface for the CMenu class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MENU_H__6EA9431C_32DB_4F6A_BAD7_40217E191381__INCLUDED_)
#define AFX_MENU_H__6EA9431C_32DB_4F6A_BAD7_40217E191381__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "audio.h"
class CMenu
{
public:
CMenu(float FOVangle);
virtual ~CMenu();
int DoMenu(HWND hWnd,HDC hDC,bool IsMainMenu);
void DoMainMenu(HDC hDC);
void DoSaveAndLoadMenu(HDC hDC);
void DoSinglePlayerMenu(HDC hDC);
void DoMultiPlayerMenu(HDC hDC);
void DoOptionMenu(HDC hDC);
void DoAboutMenu(HDC hDC,bool IsAboutEngine);
void DoExitMenu();
void DoNewGameMenu(HDC hDC);
void DoLoadGameMenu(HDC hDC);
void DoSaveGameMenu(HDC hDC);
void DrawPicture(int xpos,int ypos,AUX_RGBImageRec *pData);
bool LoadPicture(char* filename,AUX_RGBImageRec *pData);
void DeletePicture(AUX_RGBImageRec *pData);
protected:
bool m_bExit,m_bLBtnDown,m_bLBtnUp;
POINT m_mpos;
int m_iCurMenu,m_iOldMenu;
int GameReturn;
CAudio cSelect;
CAudio cBkg;
};
#endif // !defined(AFX_MENU_H__6EA9431C_32DB_4F6A_BAD7_40217E191381__INCLUDED_)