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// CoverManager.cpp: implementation of the CCoverManager class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "CoverManager.h"
#include "stdio.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CCoverManager::CCoverManager()
{
}
CCoverManager::~CCoverManager()
{
}
bool CCoverManager::InitCoverManager()
{
/* //////////// Translate plant map
for(int z=0;z<256;z++)
for(int x=0;x<256;x++)
{
if(m_cHmap.m_pCovermap[z*256+x]==100) //////stone
m_cHmap.m_pCovermap[z*256+x]=20;
if(m_cHmap.m_pCovermap[z*256+x]==150) //////grass
m_cHmap.m_pCovermap[z*256+x]=30;
if(m_cHmap.m_pCovermap[z*256+x]==200) //////bushA
m_cHmap.m_pCovermap[z*256+x]=32;
if(m_cHmap.m_pCovermap[z*256+x]==250) //////bushB
m_cHmap.m_pCovermap[z*256+x]=41;
}
////////////////////////////////
// if(!m_cPlant.InitPlant())return false;*/
return true;
}
void CCoverManager::DrawCover(int type,float xpos,float ypos,float zpos,int distance)
{
// m_cPlant.DrawPlant( type, xpos, ypos, zpos, distance);
}