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// CoverManager.cpp: implementation of the CCoverManager class. 
// 
////////////////////////////////////////////////////////////////////// 
 
#include "stdafx.h" 
#include "CoverManager.h" 
#include "stdio.h" 
////////////////////////////////////////////////////////////////////// 
// Construction/Destruction 
////////////////////////////////////////////////////////////////////// 
 
CCoverManager::CCoverManager() 
{ 
} 
CCoverManager::~CCoverManager() 
{ 
} 
bool  CCoverManager::InitCoverManager() 
{ 
/*	//////////// Translate plant map 
	for(int z=0;z<256;z++) 
		for(int x=0;x<256;x++) 
		{ 
			if(m_cHmap.m_pCovermap[z*256+x]==100) //////stone 
				m_cHmap.m_pCovermap[z*256+x]=20; 
			if(m_cHmap.m_pCovermap[z*256+x]==150) //////grass 
				m_cHmap.m_pCovermap[z*256+x]=30; 
			if(m_cHmap.m_pCovermap[z*256+x]==200) //////bushA 
				m_cHmap.m_pCovermap[z*256+x]=32; 
			if(m_cHmap.m_pCovermap[z*256+x]==250) //////bushB 
				m_cHmap.m_pCovermap[z*256+x]=41; 
		}	 
    //////////////////////////////// 
//	if(!m_cPlant.InitPlant())return false;*/ 
	return true; 
} 
void CCoverManager::DrawCover(int type,float xpos,float ypos,float zpos,int distance) 
{ 
//	m_cPlant.DrawPlant( type, xpos, ypos, zpos, distance); 
}