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// AmmoManager.h: interface for the CAmmoManager class.
//作者:吴雪平 2002-6-17日修改
//管理武器系统
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_AMMOMANAGER_H__36A19001_546B_11D6_812C_5254AB37CDC9__INCLUDED_)
#define AFX_AMMOMANAGER_H__36A19001_546B_11D6_812C_5254AB37CDC9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
//#include "bullet.h"
//#include "Audio.h"
#include "rocket.h"
#include "rifle.h"
#include "heightmap.h"
#define MAXROCKET 10
class CAmmoManager
{
public:
CAmmoManager();
virtual ~CAmmoManager();
bool InitAmmoManager();
void LaunchRocket(VERTEX startPos,float rotx,float roty );
void LaunchRocket(VERTEX startPos,float rotx,float roty ,NORMAL normal);
void UpdateAmmoManager();
void DrawAmmoManager();
CRocket m_rocketList[MAXROCKET];
void RifleFire(VERTEX startPos,float rotx,float roty );
CRifle m_rifle;
CHeightmap m_cHmap;
unsigned int texid;
};
#endif // !defined(AFX_AMMOMANAGER_H__36A19001_546B_11D6_812C_5254AB37CDC9__INCLUDED_)