www.pudn.com > 221315556.rar > mirdef.h


#pragma once 
#include  
#define MAX_MAGIC_SKILL		32 
#define MAX_ITEM					40 
#define MAX_EQUIPMENT			10 
#pragma pack(push,old_pack,1) 
 
typedef struct 
{ 
	DWORD	dwGold; 
	WORD	wCmd; 
	BYTE	bProf; 
	BYTE	bHair; 
	BYTE	bSex; 
	BYTE	bOO; 
	WORD	wUnknow; 
	BYTE	bLevel; 
	BYTE	bunknow; 
	BYTE	ACHi; 
	BYTE	ACLow; 
	BYTE	MACHi; 
	BYTE	MACLow; 
	BYTE	DCHi; 
	BYTE	DCLow; 
	BYTE	MCHi; 
	BYTE	MCLow; 
	BYTE	SCHi; 
	BYTE	SCLow; 
	WORD	Hp; 
	WORD	Mp; 
	WORD	MaxHp; 
	WORD	MaxMp; 
	DWORD	dwUnknow; 
	DWORD	Exp; 
	DWORD	MaxExp; 
	WORD	BagWeight; 
	WORD	MaxBagWeight; 
	BYTE	BodyWeight; 
	BYTE	MaxBodyWeight; 
	BYTE	HandWeight; 
	BYTE	MaxHandWeight; 
}ABILITYDESC; 
typedef struct  
{ 
	BYTE	bName; 
	CHAR	sName[14]; 
	BYTE	bStdMode; 
	BYTE	bShape; 
	BYTE	bWeight; 
	BYTE	bAniCount; 
	BYTE	bSpecialPower; 
	BYTE	bNeedIndentify;		//	是否是锻造过没有坚定的物品 
	BYTE	bReserved; 
	WORD	wLooks; 
	WORD	wMaxDura; 
	BYTE	bAc; 
	BYTE	bAc2; 
	BYTE	bMac; 
	BYTE	bMac2; 
	BYTE	bDc; 
	BYTE	bDc2; 
	BYTE	bMc; 
	BYTE	bMc2; 
	BYTE	bSc; 
	BYTE	bSc2; 
	BYTE	bNeedType; 
	BYTE	bNeedLevel; 
	WORD	wUnknow; 
	INT	nPrice; 
}STDITEMDESC; 
typedef struct  
{ 
	STDITEMDESC	stdItem; 
	INT	nMadeIndex; 
	WORD	nCurDura; 
	WORD	nMaxDura; 
}CLIENTITEMDESC; 
typedef struct tagSTANDARDMAGIC 
{ 
	BYTE	nNameLen; 
	char	szMagicName[12]; 
	BYTE	bEffectType; 
	BYTE	bEffect; 
	BYTE	bUnknow1; 
	WORD	wSpell; 
	WORD	wMinPower; 
	BYTE	btNeed[4]; 
	WORD	wUnknow1; 
	INT		nTrain[4]; 
	BYTE	btMaxTrainLevel; 
	BYTE	btJob; 
	WORD	wUnknow2; 
	INT		nDelayTime; 
	BYTE	bDefSpell; 
	BYTE	btDefMinPower; 
	BYTE	btDefMaxPower; 
	BYTE	bUnknow2; 
	WORD	wUnknow4; 
	WORD	wUnknow5; 
	char	szDesc[16]; 
}STANDARDMAGIC, *LPSTANDARDMAGIC; 
 
typedef struct tagCLIENTMAGICRCD 
{ 
	UINT				nMagicId; 
	INT				nCurrTrain; 
	CHAR			bUseKey; 
	BYTE			bLevel; 
	STANDARDMAGIC	stStdMagic; 
}CLIENTMAGICDESC; 
typedef struct tagGROUNDITEM 
{ 
	INT				nRecog; 
	SHORT			shTileX; 
	SHORT			shTileY; 
	WORD			wLooks; 
	CHAR			szItemName[40]; 
}GROUNDITEMDESC, *LPGROUNDITEMDESC; 
#pragma pack(pop,old_pack) 
typedef struct tagGROUNDITEM_real 
{ 
	GROUNDITEMDESC	desc; 
	UINT							listid; 
}GROUNDITEM; 
typedef struct tagOtherActor 
{ 
	UINT	nIdent; 
	int	iHp; 
	int	iMaxHp; 
	int	iMp; 
	int	iMaxMp; 
	int	ix; 
	int	iy; 
	INT	nNameColor; 
	BYTE	bDir; 
	BYTE	bLevel; 
	BYTE	bProfession; 
	BYTE	bSex; 
	BYTE	bWeapon; 
	BYTE	bDress; 
	BYTE	bHair; 
	BYTE	bNameColor; 
	CHAR	szName[64]; 
	CHAR	szGuildName[64]; 
	CHAR	szSpose[64]; 
}OTHERACTORDESC; 
typedef struct tagOtherActor_real 
{ 
	OTHERACTORDESC	desc; 
	UINT							listid; 
}OTHERACTOR; 
#define EQUIP_HELMENT	1 
#define EQUIP_ARMOR		2 
#define EQUIP_WEAPON	3 
#define EQUIP_L_RING		4 
#define EQUIP_R_RING		5 
#define EQUIP_L_GLOVE	6 
#define EQUIP_R_GLOVE	7 
#define EQUIP_NECKLACE	8 
#define EQUIP_CHARM		9 
 
typedef struct tagPlayer 
{ 
	ABILITYDESC				Ability; 
	CLIENTMAGICDESC		Magic[MAX_MAGIC_SKILL]; 
	CLIENTITEMDESC			Items[MAX_ITEM]; 
	CLIENTITEMDESC			Equipments[MAX_EQUIPMENT]; 
	CHAR	szName[64]; 
	CHAR	szGuildName[64]; 
	CHAR	szWife[64]; 
	int	m_iPos_x; 
	int	m_iPos_y; 
	int	m_iDirection; 
	UINT	m_iGameId; 
}PLAYERDESC; 
#define CM_LOGIN	0x7d1 
#define SM_LOGINOK	0x211 
#define SM_LOGINFAIL	0x1f7 
#define CM_SELECTSERVER	0x68 
#define SM_SELECTSERVEROK	0x212 
#define SM_SELECTSERVERFAIL	0x1f8 
#define CM_VERIFYSELECTCHAR	0x64 
#define SM_VERIFYSELECTCHARFAIL	0x1f9 
#define SM_CHARACTERLIST	0x208 
#define CM_SELECTCHARACTER	0x67 
#define SM_SELECTCHARACTEROK	0x20d 
#define SM_SELECTCHARACTERFAIL	0x200 
#define CM_DELETECHARACTER	0x66 
#define SM_DELETECHARACTEROK	521 
#define	 SM_DELETECHARACTERFAIL	522 
#define	 SM_SERVERNOTICE	658 
#define	 CM_CONFIRMNOTICE	0x3fa 
#define	 SM_LOGON	0x32 
#define	 SM_NEWMAP	0x33 
#define SM_UNKNOW1	0x452 
#define	 SM_ABILITY 0x34 
#define	 SM_SUBABILITY	0x2f0 
#define	 SM_MAPDESCRIPTION	0x36 
#define	 SM_USERNAME	0x2a 
#define	 CM_QUERYTURN	3010 
#define	 CM_QUERYWALK	3011 
#define	 CM_QUERYRUN	3013 
#define	 CM_HIT				3014 
#define CM_CREATEACCOUNT	2002 
#define SM_CREATEACCOUNTOK	504 
 
typedef struct  
{ 
	CHAR	sIpAddress[60]; 
	UINT		nLoginPort; 
	UINT		nSelCharPort; 
	UINT		nGamePort; 
	CHAR	sAccountPath[256]; 
	CHAR	sCharacterPath[256]; 
	UINT		nAccountId; 
	UINT		nCharacterId; 
}SERVERCONFIG; 
typedef struct  
{ 
	CHAR	szName[32]; 
	INT		Profession; 
	INT		Sex; 
	INT		Level; 
	INT		Hair; 
}SELCHARDATA; 
typedef struct  
{ 
	SELCHARDATA	Charlist[2]; 
	int	count; 
	int	lastuse; 
}SELCHARLIST; 
#ifndef MIRMSG  
 
typedef struct 
{ 
	DWORD	dwFlag; 
	WORD		wCmd; 
	WORD		wParam[3]; 
	CHAR		data[4]; 
}MIRMSG,*PMIRMSG; 
#define MSGHEADSIZE	12 
#endif