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// one.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "one.h" 
#include "oneDlg.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// COneApp 
 
BEGIN_MESSAGE_MAP(COneApp, CWinApp) 
	//{{AFX_MSG_MAP(COneApp) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//    DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_MSG 
	ON_COMMAND(ID_HELP, CWinApp::OnHelp) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// COneApp construction 
 
COneApp::COneApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only COneApp object 
 
COneApp theApp; 
 
///////////////////////////////////////////////////////////////////////////// 
// COneApp initialization 
 
BOOL COneApp::InitInstance() 
{ 
	AfxEnableControlContainer(); 
AfxOleInit();//james 
 
//////////////////////james 
  HRESULT hr; 
  try 
  { 
  hr = m_pConnection.CreateInstance("ADODB.Connection");///创建Connection对象 
  if(SUCCEEDED(hr)) 
  { 
  hr = m_pConnection->Open("Provider=Microsoft.Jet.OLEDB.4.0;Data Source=test.mdb","","",adModeUnknown);///连接数据库 
  ///上面一句中连接字串中的Provider是针对ACCESS2000环境的,对于ACCESS97,需要改为:Provider=Microsoft.Jet.OLEDB.3.51; 
  } 
  } 
  catch(_com_error e)///捕捉异常 
  { 
  CString errormessage; 
  errormessage.Format("连接数据库失败!\r\n错误信息:%s",e.ErrorMessage()); 
  AfxMessageBox(errormessage);///显示错误信息 
  } 
/////////////////////james 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	//  of your final executable, you should remove from the following 
	//  the specific initialization routines you do not need. 
 
#ifdef _AFXDLL 
	Enable3dControls();			// Call this when using MFC in a shared DLL 
#else 
	Enable3dControlsStatic();	// Call this when linking to MFC statically 
#endif 
 
	COneDlg dlg; 
	m_pMainWnd = &dlg; 
	int nResponse = dlg.DoModal(); 
	if (nResponse == IDOK) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with OK 
	} 
	else if (nResponse == IDCANCEL) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with Cancel 
	} 
 
	// Since the dialog has been closed, return FALSE so that we exit the 
	//  application, rather than start the application's message pump. 
	return FALSE; 
} 
 
int COneApp::ExitInstance()  
{ 
	// TODO: Add your specialized code here and/or call the base class 
	if(m_pConnection->State) /////////james 
	m_pConnection->Close();  
	return CWinApp::ExitInstance(); 
}