www.pudn.com > agentnet.zip > AgentNetClient.cpp
// AgentNetClient.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "AgentNetClient.h"
#include "AgentNetClientDlg.h"
#include "logindlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAgentNetClientApp
BEGIN_MESSAGE_MAP(CAgentNetClientApp, CWinApp)
//{{AFX_MSG_MAP(CAgentNetClientApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAgentNetClientApp construction
CAgentNetClientApp::CAgentNetClientApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CAgentNetClientApp object
CAgentNetClientApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CAgentNetClientApp initialization
BOOL CAgentNetClientApp::InitInstance()
{
if (!AfxSocketInit())
{
AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
return FALSE;
}
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
//设注册表项
SetRegistryKey(_T("AgentNetClinet"));
//显示登陆对话框
CLoginDlg LoginDlg;
if (LoginDlg.DoModal()==IDCANCEL)
return FALSE;
if (LoginDlg.m_bPass==FALSE)
return FALSE;
//主对话框
CAgentNetClientDlg dlg;
m_pMainWnd = &dlg;
dlg.m_pLoginDlg= & LoginDlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}