www.pudn.com > Daoli2.zip > DAOLI2.cpp


// DAOLI2.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "DAOLI2.h" 
 
#include "MainFrm.h" 
#include "DAOLI2Doc.h" 
#include "DAOLI2View.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CDAOLI2App 
 
BEGIN_MESSAGE_MAP(CDAOLI2App, CWinApp) 
	//{{AFX_MSG_MAP(CDAOLI2App) 
	ON_COMMAND(ID_APP_ABOUT, OnAppAbout) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//    DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_MSG_MAP 
	// Standard file based document commands 
	ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) 
	ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CDAOLI2App construction 
 
CDAOLI2App::CDAOLI2App() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CDAOLI2App object 
 
CDAOLI2App theApp; 
 
// This identifier was generated to be statistically unique for your app. 
// You may change it if you prefer to choose a specific identifier. 
 
// {107FCEE3-45E0-11D5-BFB8-0080AD3A53F1} 
static const CLSID clsid = 
{ 0x107fcee3, 0x45e0, 0x11d5, { 0xbf, 0xb8, 0x0, 0x80, 0xad, 0x3a, 0x53, 0xf1 } }; 
 
///////////////////////////////////////////////////////////////////////////// 
// CDAOLI2App initialization 
 
BOOL CDAOLI2App::InitInstance() 
{ 
	// Initialize OLE libraries 
	if (!AfxOleInit()) 
	{ 
		AfxMessageBox(IDP_OLE_INIT_FAILED); 
		return FALSE; 
	} 
 
	AfxEnableControlContainer(); 
 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	//  of your final executable, you should remove from the following 
	//  the specific initialization routines you do not need. 
 
#ifdef _AFXDLL 
	Enable3dControls();			// Call this when using MFC in a shared DLL 
#else 
	Enable3dControlsStatic();	// Call this when linking to MFC statically 
#endif 
 
	// Change the registry key under which our settings are stored. 
	// TODO: You should modify this string to be something appropriate 
	// such as the name of your company or organization. 
	SetRegistryKey(_T("Local AppWizard-Generated Applications")); 
 
	LoadStdProfileSettings();  // Load standard INI file options (including MRU) 
 
	// Register the application's document templates.  Document templates 
	//  serve as the connection between documents, frame windows and views. 
 
	CSingleDocTemplate* pDocTemplate; 
	pDocTemplate = new CSingleDocTemplate( 
		IDR_MAINFRAME, 
		RUNTIME_CLASS(CDAOLI2Doc), 
		RUNTIME_CLASS(CMainFrame),       // main SDI frame window 
		RUNTIME_CLASS(CDAOLI2View)); 
	AddDocTemplate(pDocTemplate); 
 
	// Connect the COleTemplateServer to the document template. 
	//  The COleTemplateServer creates new documents on behalf 
	//  of requesting OLE containers by using information 
	//  specified in the document template. 
	m_server.ConnectTemplate(clsid, pDocTemplate, TRUE); 
		// Note: SDI applications register server objects only if /Embedding 
		//   or /Automation is present on the command line. 
 
	// Parse command line for standard shell commands, DDE, file open 
	CCommandLineInfo cmdInfo; 
	ParseCommandLine(cmdInfo); 
 
	// Check to see if launched as OLE server 
	if (cmdInfo.m_bRunEmbedded || cmdInfo.m_bRunAutomated) 
	{ 
		// Register all OLE server (factories) as running.  This enables the 
		//  OLE libraries to create objects from other applications. 
		COleTemplateServer::RegisterAll(); 
 
		// Application was run with /Embedding or /Automation.  Don't show the 
		//  main window in this case. 
		return TRUE; 
	} 
 
	// When a server application is launched stand-alone, it is a good idea 
	//  to update the system registry in case it has been damaged. 
	m_server.UpdateRegistry(OAT_DISPATCH_OBJECT); 
	COleObjectFactory::UpdateRegistryAll(); 
 
	// Dispatch commands specified on the command line 
	if (!ProcessShellCommand(cmdInfo)) 
		return FALSE; 
 
	// The one and only window has been initialized, so show and update it. 
	m_pMainWnd->ShowWindow(SW_SHOW); 
	m_pMainWnd->UpdateWindow(); 
	//(CWinApp::GetMainWnd())->SetWindowText("Ä£ºý¿ØÖƵ¹Á¢°ÚÊÔÑé"); 
 
 
	return TRUE; 
} 
 
 
///////////////////////////////////////////////////////////////////////////// 
// CAboutDlg dialog used for App About 
 
class CAboutDlg : public CDialog 
{ 
public: 
	CAboutDlg(); 
 
// Dialog Data 
	//{{AFX_DATA(CAboutDlg) 
	enum { IDD = IDD_ABOUTBOX }; 
	//}}AFX_DATA 
 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CAboutDlg) 
	protected: 
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
	//{{AFX_MSG(CAboutDlg) 
		// No message handlers 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) 
{ 
	//{{AFX_DATA_INIT(CAboutDlg) 
	//}}AFX_DATA_INIT 
} 
 
void CAboutDlg::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CAboutDlg) 
	//}}AFX_DATA_MAP 
} 
 
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) 
	//{{AFX_MSG_MAP(CAboutDlg) 
		// No message handlers 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
// App command to run the dialog 
void CDAOLI2App::OnAppAbout() 
{ 
	CAboutDlg aboutDlg; 
	aboutDlg.DoModal(); 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CDAOLI2App message handlers 
 
 
CWnd* CDAOLI2App::GetMainWnd()  
{ 
	// TODO: Add your specialized code here and/or call the base class 
	 
	return CWinApp::GetMainWnd(); 
}