www.pudn.com > sock5 > ServerSocket.cpp


// ServerSocket.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "Server.h" 
#include "ServerSocket.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CServerSocket 
 
CServerSocket::CServerSocket() 
{ 
} 
 
CServerSocket::~CServerSocket() 
{ 
} 
 
 
// Do not edit the following lines, which are needed by ClassWizard. 
#if 0 
BEGIN_MESSAGE_MAP(CServerSocket, CSocket) 
	//{{AFX_MSG_MAP(CServerSocket) 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
#endif	// 0 
 
///////////////////////////////////////////////////////////////////////////// 
// CServerSocket member functions 
 
void CServerSocket::OnAccept(int nErrorCode)  
{ 
	char* buf = "Good morning!"; 
 
	CSocket t; 
	SOCKADDR addr; 
	int len = sizeof(SOCKADDR); 
	if (Accept(t, &addr, &len)){ 
		int n = t.Send(buf, strlen(buf), 0); 
		if(m_udp.m_hSocket != NULL) 
			m_udp.Close(); 
		m_udp.Create(1230, SOCK_STREAM, FD_READ | FD_WRITE); 
		//m_udp.Bind(&addr,len);// 1230, ""); 
		m_udp.Bind(1230, "10.12.11.74"); 
	} 
	CSocket::OnAccept(nErrorCode); 
}