www.pudn.com > Gimcrack-v0.0051-Source.zip > sprite.h


#ifndef _SPRITE_H_ 
#define _SPRITE_H_ 
 
#include "../Texture.h" 
 
class GcSprite 
{ 
public: 
 
	// Constructor / Destructor 
	GcSprite(); 
	~GcSprite(); 
 
	// Load 
	bool Load(char *fileName, int width, int height); 
 
	// Draw 
	void Draw(float x, float y); 
 
private: 
	GcTexture	texture;	// The texture for the sprite 
	int			width;		// The sprite's width 
	int			height;	// The sprites height 
}; 
 
#endif