www.pudn.com > gamec11 > Mine.cpp


// Mine.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "Mine.h" 
#include "MineDlg.h" 
 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
extern CPen Pen1,Pen2,Pen3,Pen4,Pen5,Pen6,Pen7; 
///////////////////////////////////////////////////////////////////////////// 
// CMineApp 
 
BEGIN_MESSAGE_MAP(CMineApp, CWinApp) 
	//{{AFX_MSG_MAP(CMineApp) 
	//}}AFX_MSG_MAP 
	ON_COMMAND(ID_HELP, CWinApp::OnHelp) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CMineApp construction 
 
CMineApp::CMineApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CMineApp object 
 
CMineApp theApp; 
 
///////////////////////////////////////////////////////////////////////////// 
// CMineApp initialization 
 
BOOL CMineApp::InitInstance() 
{ 
	AfxEnableControlContainer(); 
 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	//  of your final executable, you should remove from the following 
	//  the specific initialization routines you do not need. 
 
#ifdef _AFXDLL 
	Enable3dControls();			// Call this when using MFC in a shared DLL 
#else 
	Enable3dControlsStatic();	// Call this when linking to MFC statically 
#endif 
	DWORD LineStyle[2]={1,1}; 
	Pen1.CreatePen(PS_SOLID,1,RGB(128,128,128)); 
	Pen2.CreatePen(PS_SOLID,3,RGB(255,255,255)); 
	Pen3.CreatePen(PS_SOLID,1,RGB(255,255,255)); 
	Pen4.CreatePen(PS_SOLID,2,RGB(255,0,0)); 
	Pen5.CreatePen(PS_SOLID,2,RGB(128,0,0)); 
	Pen6.CreatePen(PS_SOLID,1,RGB(198,198,198)); 
	Pen7.CreatePen(PS_SOLID,1,RGB(0,0,0)); 
	 
	CMineDlg dlg; 
	m_pMainWnd = &dlg; 
	int nResponse = dlg.DoModal(); 
	if (nResponse == IDOK) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with OK 
	} 
	else if (nResponse == IDCANCEL) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with Cancel 
	} 
 
	// Since the dialog has been closed, return FALSE so that we exit the 
	//  application, rather than start the application's message pump. 
	return FALSE; 
}