www.pudn.com > TetrisWang.zip > Tetris.cpp
// Tetris.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Tetris.h"
#include "MainFrm.h"
#include "SuperLink.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
int CTetrisApp::m_nLangue = CHINESE;
/////////////////////////////////////////////////////////////////////////////
// CTetrisApp
BEGIN_MESSAGE_MAP(CTetrisApp, CWinApp)
//{{AFX_MSG_MAP(CTetrisApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
ON_UPDATE_COMMAND_UI(ID_APP_ABOUT, OnUpdateAppAbout)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTetrisApp construction
CTetrisApp::CTetrisApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CTetrisApp object
CTetrisApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CTetrisApp initialization
BOOL CTetrisApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Change the registry key under which our settings are stored.
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Rigel Games"));
// To create the main window, this code creates a new frame window
// object and then sets it as the application's main window object.
CMainFrame* pFrame = new CMainFrame;
m_pMainWnd = pFrame;
// create and load the frame with its resources
pFrame->LoadFrame(IDR_MAINFRAME,
WS_OVERLAPPEDWINDOW | FWS_ADDTOTITLE, NULL,
NULL);
HICON hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
pFrame->SetIcon(hIcon, TRUE);
// pFrame->SetIcon(hIcon, FALSE);
// The one and only window has been initialized, so show and update it.
pFrame->ShowWindow(SW_SHOW);
pFrame->UpdateWindow();
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CTetrisApp message handlers
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
CSuperLink m_ctlSuperLink;
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void CTetrisApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
void CTetrisApp::OnUpdateAppAbout(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI->SetText(GetLangueString("About"));
}
/////////////////////////////////////////////////////////////////////////////
// CTetrisApp message handlers
BOOL CAboutDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
SetWindowText(GetLangueString("About Tetris"));
SetDlgItemText(IDC_TXT_VERSION, GetLangueString("Version"));
SetDlgItemText(IDC_TXT_COPYRIGHT, GetLangueString("Copyright"));
m_ctlSuperLink.SubclassDlgItem(IDC_TXTSUPERLINK, this);
m_ctlSuperLink.SetSuperLink(TRUE);
m_ctlSuperLink.SetLinkCursor(AfxGetApp()->LoadCursor(IDC_CURSOR_HAND));
m_ctlSuperLink.SetLinkAddress("Rigel@163.com");
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
CString GetLangueString(const CString str)
{
CString strLangue;
if (CTetrisApp::m_nLangue == CTetrisApp::ENGLISH)
strLangue = CString("Langue\\English");
else
strLangue = CString("Langue\\Chinese");
return AfxGetApp()->GetProfileString(strLangue, str, str);
}
void LangueChange(int nLangue)
{
if (CTetrisApp::m_nLangue == nLangue) return;
CTetrisApp::m_nLangue = nLangue;
CString strLangue;
if (CTetrisApp::m_nLangue == CTetrisApp::ENGLISH)
strLangue = CString("Langue\\English");
else
strLangue = CString("Langue\\Chinese");
CTetrisApp *pApp = (CTetrisApp*)AfxGetApp();
AfxGetMainWnd()->SetWindowText(pApp->GetProfileString(strLangue, "AppName"));
CMenu *pMenu = AfxGetMainWnd()->GetMenu();
pMenu->ModifyMenu(0, MF_BYPOSITION, 0, pApp->GetProfileString(strLangue, "Game"));
pMenu->ModifyMenu(1, MF_BYPOSITION, 0, pApp->GetProfileString(strLangue, "&Option"));
pMenu->ModifyMenu(2, MF_BYPOSITION, 0, pApp->GetProfileString(strLangue, "Help"));
CMenu *pSubMenu;
pSubMenu = pMenu->GetSubMenu(1);
// pSubMenu->ModifyMenu(0, MF_BYPOSITION, 0, pApp->GetProfileString(strLangue, "Setting"));
pSubMenu->ModifyMenu(1, MF_BYPOSITION, 0, pApp->GetProfileString(strLangue, "Langue"));
pApp->WriteProfileInt("Langue", "Langue", CTetrisApp::m_nLangue);
AfxGetMainWnd()->DrawMenuBar();
}
CString UintToString(UINT nChar)
{
CString strRet;
CString strFmt;
switch (nChar)
{
case 37:
strFmt = "¡û";
//strFmt = "Left";
break;
case 38:
strFmt = "¡ü";
//strFmt = "Up";
break;
case 39:
strFmt = "¡ú";
//strFmt = "Right";
break;
case 40:
strFmt = "¡ý";
//strFmt = "Down";
break;
default:
strFmt = "%c";
}
// strRet.Format(strFmt + " - %d", nChar, nChar);
strRet.Format(strFmt, nChar);
return strRet;
}