www.pudn.com > TetrisWang.zip > PropSheetOption.cpp


// PropSheetOption.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "resource.h" 
#include "PropSheetOption.h" 
#include "DlgOption.h" 
#include "ChildView.h" 
 
#ifdef _DEBUG 
#undef THIS_FILE 
static char BASED_CODE THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CPropSheetOption 
 
IMPLEMENT_DYNAMIC(CPropSheetOption, CPropertySheet) 
 
CPropSheetOption::CPropSheetOption(CWnd* pWndParent) 
	 : CPropertySheet(IDS_PROPSHT_CAPTION, pWndParent) 
{ 
	// Add all of the property pages here.  Note that 
	// the order that they appear in here will be 
	// the order they appear in on screen.  By default, 
	// the first page of the set is the active one. 
	// One way to make a different property page the  
	// active one is to call SetActivePage(). 
 
	AddPage(&m_Page1); 
	AddPage(&m_Page2); 
	AddPage(&m_Page3); 
	AddPage(&m_Page4); 
 
	CChildView* pView = ((CDlgOption*)pWndParent)->m_pView; 
	m_Page1.SetView(pView); 
	m_Page2.SetView(pView); 
	m_Page3.SetView(pView); 
	m_Page4.SetView(pView); 
} 
 
CPropSheetOption::~CPropSheetOption() 
{ 
} 
 
 
BEGIN_MESSAGE_MAP(CPropSheetOption, CPropertySheet) 
	//{{AFX_MSG_MAP(CPropSheetOption) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
 
///////////////////////////////////////////////////////////////////////////// 
// CPropSheetOption message handlers