www.pudn.com > TetrisWang.zip > DlgOption.cpp
// DlgOption.cpp : implementation file
//
#include "stdafx.h"
#include "Tetris.h"
#include "DlgOption.h"
#include "PropSheetOption.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgOption dialog
CDlgOption::CDlgOption(CWnd* pParent /*=NULL*/)
: CDialog(CDlgOption::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgOption)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_pView = (CChildView*)pParent;
m_pPropSheetOption = NULL;
}
void CDlgOption::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgOption)
DDX_Control(pDX, IDC_CTRLHOLD, m_ctrlHold);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgOption, CDialog)
//{{AFX_MSG_MAP(CDlgOption)
ON_WM_DESTROY()
ON_BN_CLICKED(IDC_OPTION_SAVE, OnOptionSave)
ON_BN_CLICKED(IDC_OPTION_RESET, OnOptionReset)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgOption message handlers
void CDlgOption::OnProperties()
{
// TODO: The property sheet attached to your project
// via this function is not hooked up to any message
// handler. In order to actually use the property sheet,
// you will need to associate this function with a control
// in your project such as a menu item or tool bar button.
CPropSheetOption propSheet;
propSheet.DoModal();
// This is where you would retrieve information from the property
// sheet if propSheet.DoModal() returned IDOK. We aren't doing
// anything for simplicity.
}
void CDlgOption::OnDestroy()
{
CDialog::OnDestroy();
// TODO: Add your message handler code here
delete m_pPropSheetOption;
}
BOOL CDlgOption::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
SetWindowText(GetLangueString("Option"));
SetDlgItemText(IDOK, GetLangueString("OK"));
SetDlgItemText(IDCANCEL, GetLangueString("Cancel"));
SetDlgItemText(IDC_OPTION_SAVE, GetLangueString("Save"));
SetDlgItemText(IDC_OPTION_RESET, GetLangueString("Reset"));
CRect rect;
m_ctrlHold.GetWindowRect(rect);
ScreenToClient(&rect);
m_pPropSheetOption = new CPropSheetOption(this);
if (!m_pPropSheetOption->Create(this,WS_CHILD | WS_VISIBLE, 0))
{
delete m_pPropSheetOption;
m_pPropSheetOption = NULL;
return FALSE;
}
m_pPropSheetOption->ModifyStyleEx (0, WS_EX_CONTROLPARENT);
m_pPropSheetOption->ModifyStyle( 0, WS_TABSTOP);
m_pPropSheetOption->MoveWindow(&rect);
m_pPropSheetOption->SetActivePage(3);
m_pPropSheetOption->SetActivePage(2);
m_pPropSheetOption->SetActivePage(1);
m_pPropSheetOption->SetActivePage(0);
m_pPropSheetOption->m_Page1.SetWindowText(GetLangueString("Difficute"));
m_pPropSheetOption->m_Page2.SetWindowText(GetLangueString("Display"));
m_pPropSheetOption->m_Page3.SetWindowText(GetLangueString("Computer Attrib"));
m_pPropSheetOption->m_Page4.SetWindowText(GetLangueString("Operate"));
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CDlgOption::OnSave()
{
m_pPropSheetOption->m_Page1.OnSave();
m_pPropSheetOption->m_Page2.OnSave();
m_pPropSheetOption->m_Page3.OnSave();
m_pPropSheetOption->m_Page4.OnSave();
}
void CDlgOption::OnOK()
{
// TODO: Add extra validation here
OnSave();
CDialog::OnOK();
}
void CDlgOption::OnOptionSave()
{
// TODO: Add your control notification handler code here
OnSave();
CTetrisApp *pApp = (CTetrisApp*)AfxGetApp();
m_pView->SaveProfileValue(pApp);
}
void CDlgOption::OnOptionReset()
{
// TODO: Add your control notification handler code here
CTetrisApp *pApp = (CTetrisApp*)AfxGetApp();
m_pView->SetDefaultValue(pApp, TRUE);
m_pPropSheetOption->m_Page1.SetInitValue();
m_pPropSheetOption->m_Page2.SetInitValue();
m_pPropSheetOption->m_Page3.SetInitValue();
m_pPropSheetOption->m_Page4.SetInitValue();
}