www.pudn.com > TetrisWang.zip > ChildView.h
// ChildView.h : interface of the CChildView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_CHILDVIEW_H__9CAB1ACB_F75F_11D4_910A_5254ABDD22CE__INCLUDED_)
#define AFX_CHILDVIEW_H__9CAB1ACB_F75F_11D4_910A_5254ABDD22CE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Game.h"
class CGame;
/////////////////////////////////////////////////////////////////////////////
// CChildView window
class CChildView : public CWnd
{
// Construction
public:
CChildView();
virtual ~CChildView();
// Attributes
public:
CArray m_Games;
void FitWindowSize(void);
void GameAddLines(int nIndex, int nLines);
void GameWin(int nIndex);
void GetProfileValue(CTetrisApp* pApp);
void SaveProfileValue(CTetrisApp* pApp);
BOOL SetDefaultValue(CTetrisApp* pApp, BOOL bReset = FALSE);
void SetLangueInfo(CTetrisApp* pApp);
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CChildView)
protected:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
public:
int m_nLastGameType;
int m_nDefaultGameType;
int m_nStartSpeed[MAX_GAMES];
int m_nStartLines[MAX_GAMES];
int m_nTetrisType[MAX_GAMES];
int m_nColorType;
int m_nColorRef[MAX_COLORS];
int m_nComputerIntelligence;
BOOL m_bComputerFallDown;
UINT m_nCtrlKeys[MAX_GAMES][MAX_CTRL_KEYS];
// Generated message map functions
protected:
//{{AFX_MSG(CChildView)
afx_msg void OnPaint();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnGameStart();
afx_msg void OnUpdateGameStart(CCmdUI* pCmdUI);
afx_msg void OnGameSingle();
afx_msg void OnUpdateGameSingle(CCmdUI* pCmdUI);
afx_msg void OnGameDouble();
afx_msg void OnUpdateGameDouble(CCmdUI* pCmdUI);
afx_msg void OnGameSitzkrieg();
afx_msg void OnUpdateGameSitzkrieg(CCmdUI* pCmdUI);
afx_msg void OnGameNet();
afx_msg void OnUpdateGameNet(CCmdUI* pCmdUI);
afx_msg void OnGameComputer();
afx_msg void OnUpdateGameComputer(CCmdUI* pCmdUI);
afx_msg void OnClose();
afx_msg void OnHelpTeach();
afx_msg void OnUpdateHelpTeach(CCmdUI* pCmdUI);
afx_msg void OnOption();
afx_msg void OnOptionSetting();
afx_msg void OnOptionChinese();
afx_msg void OnOptionEnglish();
afx_msg void OnUpdateOptionChinese(CCmdUI* pCmdUI);
afx_msg void OnUpdateOptionEnglish(CCmdUI* pCmdUI);
afx_msg void OnUpdateAppExit(CCmdUI* pCmdUI);
afx_msg void OnUpdateOptionSetting(CCmdUI* pCmdUI);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CHILDVIEW_H__9CAB1ACB_F75F_11D4_910A_5254ABDD22CE__INCLUDED_)