www.pudn.com > OBJReadandRender.rar > OGLView.h, change:2009-06-16,size:3182b
#if !defined(AFX_OGLVIEW_H__2AB46761_27CD_11D1_83A0_004005308EB5__INCLUDED_)
#define AFX_OGLVIEW_H__2AB46761_27CD_11D1_83A0_004005308EB5__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// OGLView.h : header file
//
#include <GL/gl.h>
#include <GL/glu.h>
#include "ARBMTex.h" // For ARB Multitexture support
#include "Skeleton.h"
/////////////////////////////////////////////////////////////////////////////
// COGLView window
class COGLView : public CWnd
{
// Construction
public:
COGLView();
// Attributes
public:
HDC m_hDC;
HGLRC m_hRC;
CPoint m_mousepos;
float m_Grab_Rot_X,m_Grab_Rot_Y,m_Grab_Rot_Z;
float m_Grab_Trans_X,m_Grab_Trans_Y,m_Grab_Trans_Z;
CStatusBar *m_StatusBar;
int m_ScreenWidth, m_ScreenHeight;
BOOL m_AntiAlias, m_Dragging,m_Silhouette, m_ARBMultiTexture,m_UseMultiTexture;
t_Bone m_Camera; // For the Camera
t_Visual m_Model; // Actual Model to be Drawn
tVector4 m_ShadeSrc[32]; // Shade Texture
tVector m_ShadeLight; // Light for Calculating Shade
tVector m_SilhouetteColor; // Color For silhouette line
float m_SilhouetteWidth; // Width of Silhouette line
unsigned int m_ShadeTexture; // Pointer to Shaded texture
// Operations
public:
float CalculateShadow(tVector *normal,tVector *light, tMatrix *mat);
void LoadShadeTexture(const char *texfile);
BOOL SetupPixelFormat(HDC hdc);
GLvoid drawModel(t_Visual *model);
GLvoid drawScene();
void CheckForMultiTexture();
GLvoid initializeGL(GLsizei width, GLsizei height);
GLvoid resize( GLsizei width, GLsizei height );
void GetGLInfo();
void HandleKeyUp(UINT nChar);
void HandleKeyDown(UINT nChar);
BOOL LoadOBJModel(CString name);
void CartoonSettings();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(COGLView)
public:
virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~COGLView();
// Generated message map functions
protected:
PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB;
PFNGLMULTITEXCOORD1FARBPROC glMultiTexCoord1fARB;
void UpdateStatusBar(int mode);
void UpdateStatusBarFrameInfo();
//{{AFX_MSG(COGLView)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnDestroy();
afx_msg void OnPaint();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnMove(int x, int y);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_OGLVIEW_H__2AB46761_27CD_11D1_83A0_004005308EB5__INCLUDED_)