www.pudn.com > OBJReadandRender.rar > LoadOBJ.h, change:2009-06-16,size:337b
#if !defined(LoadOBJ_H__INCLUDED_) #define LoadOBJ_H__INCLUDED_ #define MAX_STRINGLENGTH 255 #define FACE_TYPE_TRI 1 #define FACE_TYPE_QUAD 2 #define FACE_TYPE_NORMAL 4 #define FACE_TYPE_TEXTURE 8 #include "Skeleton.h" BOOL LoadOBJ(const char *filename,t_Visual *visual); #endif // !defined(LoadOBJ_H__INCLUDED_)