www.pudn.com > OBJReadandRender.rar > LoadOBJ.h, change:2009-06-16,size:337b


 
#if !defined(LoadOBJ_H__INCLUDED_) 
#define LoadOBJ_H__INCLUDED_ 
 
#define MAX_STRINGLENGTH	255 
 
#define FACE_TYPE_TRI		1 
#define FACE_TYPE_QUAD		2 
#define FACE_TYPE_NORMAL	4 
#define FACE_TYPE_TEXTURE	8 
 
#include "Skeleton.h" 
 
BOOL LoadOBJ(const char *filename,t_Visual *visual); 
 
#endif // !defined(LoadOBJ_H__INCLUDED_)