www.pudn.com > SnowAccumulation.zip > aster1.x, change:2007-08-14,size:5213b


xof 0303txt 0032 
template XSkinMeshHeader { 
 <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> 
 WORD nMaxSkinWeightsPerVertex; 
 WORD nMaxSkinWeightsPerFace; 
 WORD nBones; 
} 
 
template VertexDuplicationIndices { 
 <b8d65549-d7c9-4995-89cf-53a9a8b031e3> 
 DWORD nIndices; 
 DWORD nOriginalVertices; 
 array DWORD indices[nIndices]; 
} 
 
template SkinWeights { 
 <6f0d123b-bad2-4167-a0d0-80224f25fabb> 
 STRING transformNodeName; 
 DWORD nWeights; 
 array DWORD vertexIndices[nWeights]; 
 array FLOAT weights[nWeights]; 
 Matrix4x4 matrixOffset; 
} 
 
 
Frame SCENE_ROOT { 
  
 
 FrameTransformMatrix { 
  1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; 
 } 
 
 Frame groundPlane_transform { 
   
 
  FrameTransformMatrix { 
   12.000000,0.000000,0.000000,0.000000,0.000000,0.000000,12.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; 
  } 
 } 
 
 Frame persp { 
   
 
  FrameTransformMatrix { 
   0.815128,0.000000,-0.579281,0.000000,-0.093997,0.986747,-0.132266,0.000000,0.571604,0.162264,0.804325,0.000000,2.104742,0.597484,2.961659,1.000000;; 
  } 
 } 
 
 Frame top { 
   
 
  FrameTransformMatrix { 
   1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,0.000000,1.000000;; 
  } 
 } 
 
 Frame front { 
   
 
  FrameTransformMatrix { 
   1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,1.000000;; 
  } 
 } 
 
 Frame side { 
   
 
  FrameTransformMatrix { 
   0.000000,0.000000,-1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,0.000000,0.000000,1.000000;; 
  } 
 } 
 
 Frame pCube1 { 
   
 
  FrameTransformMatrix { 
   1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; 
  } 
 
  Mesh pCubeShape1 { 
   23; 
   -0.652374;-0.123337;0.394877;, 
   0.000416;-0.435163;0.384343;, 
   0.317830;-0.418071;0.333369;, 
   -0.859417;0.260545;0.534103;, 
   0.098472;0.092601;0.505021;, 
   0.526061;0.324228;0.627715;, 
   -0.573408;0.453451;-0.737067;, 
   -0.068530;0.656634;-0.723058;, 
   0.495434;0.501328;-0.418443;, 
   -0.362280;-0.600467;-0.275925;, 
   -0.042661;-0.541332;-0.470303;, 
   0.474026;-0.501479;-0.244165;, 
   -0.728095;0.702681;0.561647;, 
   0.178370;0.429075;0.595343;, 
   -0.024140;0.909902;-0.266099;, 
   -0.493510;0.789925;-0.646746;, 
   0.000416;-0.435163;0.384343;, 
   -0.652374;-0.123337;0.394877;, 
   0.317830;-0.418071;0.333369;, 
   0.474026;-0.501479;-0.244165;, 
   0.495434;0.501328;-0.418443;, 
   -0.362280;-0.600467;-0.275925;, 
   -0.573408;0.453451;-0.737067;; 
   14; 
   4;3,4,1,0;, 
   4;4,5,2,1;, 
   4;15,14,13,12;, 
   4;7,8,5,4;, 
   4;9,10,7,6;, 
   4;10,11,8,7;, 
   4;17,16,10,9;, 
   4;16,18,11,10;, 
   4;5,20,19,2;, 
   4;22,3,0,21;, 
   4;12,13,4,3;, 
   4;13,14,7,4;, 
   4;14,15,6,7;, 
   4;15,12,3,6;; 
 
   MeshNormals { 
    16; 
    -0.770893;-0.179757;0.611074;, 
    -0.669928;0.113712;-0.733666;, 
    -0.560971;-0.728006;-0.394104;, 
    -0.527068;-0.698459;0.484102;, 
    -0.523460;0.607260;0.597682;, 
    -0.384060;0.875620;-0.292894;, 
    -0.051965;-0.726654;0.685035;, 
    0.064415;-0.866189;-0.495548;, 
    0.222046;0.051203;0.973691;, 
    0.398654;0.370529;-0.838918;, 
    0.487620;0.292758;0.822508;, 
    0.491844;-0.679520;0.544373;, 
    0.531025;0.782933;-0.324080;, 
    0.591360;0.481322;0.647011;, 
    0.701953;-0.629092;-0.333925;, 
    0.832951;0.428904;-0.349621;; 
    14; 
    4;0,8,6,3;, 
    4;8,10,11,6;, 
    4;5,12,13,4;, 
    4;9,15,10,8;, 
    4;2,7,9,1;, 
    4;7,14,15,9;, 
    4;3,6,7,2;, 
    4;6,11,14,7;, 
    4;10,15,14,11;, 
    4;1,0,3,2;, 
    4;4,13,8,0;, 
    4;13,12,9,8;, 
    4;12,5,1,9;, 
    4;5,4,0,1;; 
   } 
 
   MeshTextureCoords { 
    23; 
    0.250000;1.000000;, 
    0.500000;1.000000;, 
    0.750000;1.000000;, 
    0.182995;0.808883;, 
    0.700000;0.750000;, 
    0.850000;0.700000;, 
    0.000000;0.500000;, 
    0.500000;0.300000;, 
    1.000000;0.500000;, 
    0.000000;0.250000;, 
    0.450000;0.150000;, 
    1.000000;0.300000;, 
    0.243748;0.716878;, 
    0.554025;0.695309;, 
    0.468322;0.395957;, 
    0.137437;0.508122;, 
    0.500000;0.000000;, 
    0.000000;0.000000;, 
    1.000000;0.000000;, 
    1.000000;1.000000;, 
    1.000000;0.550000;, 
    0.000000;1.000000;, 
    0.000000;0.550000;; 
   } 
 
   MeshMaterialList { 
    1; 
    14; 
    0, 
    0, 
    0, 
    0, 
    0, 
    0, 
    0, 
    0, 
    0, 
    0, 
    0, 
    0, 
    0, 
    0; 
 
    Material initialShadingGroup { 
     0.400000;0.400000;0.400000;1.000000;; 
     0.000000; 
     0.400000;0.400000;0.400000;; 
     0.000000;0.000000;0.000000;; 
    } 
   } 
 
   VertexDuplicationIndices { 
    23; 
    16; 
    0, 
    1, 
    2, 
    3, 
    4, 
    5, 
    6, 
    7, 
    8, 
    9, 
    10, 
    11, 
    12, 
    13, 
    14, 
    15, 
    1, 
    0, 
    2, 
    11, 
    8, 
    9, 
    6; 
   } 
  } 
 } 
} 
 
AnimationSet { 
  
}