www.pudn.com > SnowAccumulation.zip > aster1.x, change:2007-08-14,size:5213b
xof 0303txt 0032
template XSkinMeshHeader {
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template VertexDuplicationIndices {
<b8d65549-d7c9-4995-89cf-53a9a8b031e3>
DWORD nIndices;
DWORD nOriginalVertices;
array DWORD indices[nIndices];
}
template SkinWeights {
<6f0d123b-bad2-4167-a0d0-80224f25fabb>
STRING transformNodeName;
DWORD nWeights;
array DWORD vertexIndices[nWeights];
array FLOAT weights[nWeights];
Matrix4x4 matrixOffset;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame groundPlane_transform {
FrameTransformMatrix {
12.000000,0.000000,0.000000,0.000000,0.000000,0.000000,12.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
}
Frame persp {
FrameTransformMatrix {
0.815128,0.000000,-0.579281,0.000000,-0.093997,0.986747,-0.132266,0.000000,0.571604,0.162264,0.804325,0.000000,2.104742,0.597484,2.961659,1.000000;;
}
}
Frame top {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,0.000000,1.000000;;
}
}
Frame front {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,1.000000;;
}
}
Frame side {
FrameTransformMatrix {
0.000000,0.000000,-1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,0.000000,0.000000,1.000000;;
}
}
Frame pCube1 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Mesh pCubeShape1 {
23;
-0.652374;-0.123337;0.394877;,
0.000416;-0.435163;0.384343;,
0.317830;-0.418071;0.333369;,
-0.859417;0.260545;0.534103;,
0.098472;0.092601;0.505021;,
0.526061;0.324228;0.627715;,
-0.573408;0.453451;-0.737067;,
-0.068530;0.656634;-0.723058;,
0.495434;0.501328;-0.418443;,
-0.362280;-0.600467;-0.275925;,
-0.042661;-0.541332;-0.470303;,
0.474026;-0.501479;-0.244165;,
-0.728095;0.702681;0.561647;,
0.178370;0.429075;0.595343;,
-0.024140;0.909902;-0.266099;,
-0.493510;0.789925;-0.646746;,
0.000416;-0.435163;0.384343;,
-0.652374;-0.123337;0.394877;,
0.317830;-0.418071;0.333369;,
0.474026;-0.501479;-0.244165;,
0.495434;0.501328;-0.418443;,
-0.362280;-0.600467;-0.275925;,
-0.573408;0.453451;-0.737067;;
14;
4;3,4,1,0;,
4;4,5,2,1;,
4;15,14,13,12;,
4;7,8,5,4;,
4;9,10,7,6;,
4;10,11,8,7;,
4;17,16,10,9;,
4;16,18,11,10;,
4;5,20,19,2;,
4;22,3,0,21;,
4;12,13,4,3;,
4;13,14,7,4;,
4;14,15,6,7;,
4;15,12,3,6;;
MeshNormals {
16;
-0.770893;-0.179757;0.611074;,
-0.669928;0.113712;-0.733666;,
-0.560971;-0.728006;-0.394104;,
-0.527068;-0.698459;0.484102;,
-0.523460;0.607260;0.597682;,
-0.384060;0.875620;-0.292894;,
-0.051965;-0.726654;0.685035;,
0.064415;-0.866189;-0.495548;,
0.222046;0.051203;0.973691;,
0.398654;0.370529;-0.838918;,
0.487620;0.292758;0.822508;,
0.491844;-0.679520;0.544373;,
0.531025;0.782933;-0.324080;,
0.591360;0.481322;0.647011;,
0.701953;-0.629092;-0.333925;,
0.832951;0.428904;-0.349621;;
14;
4;0,8,6,3;,
4;8,10,11,6;,
4;5,12,13,4;,
4;9,15,10,8;,
4;2,7,9,1;,
4;7,14,15,9;,
4;3,6,7,2;,
4;6,11,14,7;,
4;10,15,14,11;,
4;1,0,3,2;,
4;4,13,8,0;,
4;13,12,9,8;,
4;12,5,1,9;,
4;5,4,0,1;;
}
MeshTextureCoords {
23;
0.250000;1.000000;,
0.500000;1.000000;,
0.750000;1.000000;,
0.182995;0.808883;,
0.700000;0.750000;,
0.850000;0.700000;,
0.000000;0.500000;,
0.500000;0.300000;,
1.000000;0.500000;,
0.000000;0.250000;,
0.450000;0.150000;,
1.000000;0.300000;,
0.243748;0.716878;,
0.554025;0.695309;,
0.468322;0.395957;,
0.137437;0.508122;,
0.500000;0.000000;,
0.000000;0.000000;,
1.000000;0.000000;,
1.000000;1.000000;,
1.000000;0.550000;,
0.000000;1.000000;,
0.000000;0.550000;;
}
MeshMaterialList {
1;
14;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;
Material initialShadingGroup {
0.400000;0.400000;0.400000;1.000000;;
0.000000;
0.400000;0.400000;0.400000;;
0.000000;0.000000;0.000000;;
}
}
VertexDuplicationIndices {
23;
16;
0,
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13,
14,
15,
1,
0,
2,
11,
8,
9,
6;
}
}
}
}
AnimationSet {
}