www.pudn.com > 3d_terrain.rar > MeshView.h, change:1999-02-11,size:3275b


// MeshView.h : interface of the CMeshView class 
// 
///////////////////////////////////////////////////////////////////////////// 
 
#if !defined(AFX_MESHVIEW_H__50ED6A32_C0C1_11D2_B4C7_006067306B48__INCLUDED_) 
#define AFX_MESHVIEW_H__50ED6A32_C0C1_11D2_B4C7_006067306B48__INCLUDED_ 
 
#if _MSC_VER >= 1000 
#pragma once 
#endif // _MSC_VER >= 1000 
 
class CMeshView : public CView 
{ 
protected: // create from serialization only 
	CMeshView(); 
	DECLARE_DYNCREATE(CMeshView) 
 
// Attributes 
public: 
	CMeshDoc* GetDocument(); 
 
	// OpenGL specific 
	BOOL SetWindowPixelFormat(HDC hDC); 
	BOOL CreateViewGLContext(HDC hDC); 
	HGLRC m_hGLContext; 
	int m_GLPixelIndex; 
	void SetClearColor(void) {	glClearColor(m_ClearColorRed,m_ClearColorGreen,m_ClearColorBlue,1.0f); } 
	unsigned char *SnapClient(CSize *pSize); 
 
	// Mouse  
	BOOL m_LeftButtonDown; 
	BOOL m_RightButtonDown; 
	CPoint m_LeftDownPos; 
	CPoint m_RightDownPos; 
	HCURSOR m_CursorRotation; 
 
	// Position, rotation ,scaling 
	void InitGeometry(void); 
 
	float m_xRotation; 
	float m_yRotation; 
	float m_zRotation; 
	BOOL m_xyRotation; 
 
	float m_xTranslation; 
	float m_yTranslation; 
	float m_zTranslation; 
 
	float m_xScaling; 
	float m_yScaling; 
	float m_zScaling; 
 
	float m_SpeedTranslation; 
	float m_SpeedRotation; 
 
	// Colors 
	float m_ClearColorRed; 
	float m_ClearColorGreen; 
	float m_ClearColorBlue; 
 
	// Animation 
	float m_StepRotationX; 
	float m_StepRotationY; 
	float m_StepRotationZ; 
 
 
// Operations 
public: 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CMeshView) 
	public: 
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view 
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs); 
	protected: 
	virtual BOOL OnPreparePrinting(CPrintInfo* pInfo); 
	virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo); 
	virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo); 
	virtual void OnActivateView(BOOL bActivate, CView* pActivateView, CView* pDeactiveView); 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
	virtual ~CMeshView(); 
#ifdef _DEBUG 
	virtual void AssertValid() const; 
	virtual void Dump(CDumpContext& dc) const; 
#endif 
 
protected: 
 
// Generated message map functions 
protected: 
	//{{AFX_MSG(CMeshView) 
	afx_msg void OnPaint(); 
	afx_msg void OnDestroy(); 
	afx_msg void OnSize(UINT nType, int cx, int cy); 
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point); 
	afx_msg void OnLButtonUp(UINT nFlags, CPoint point); 
	afx_msg void OnRButtonDown(UINT nFlags, CPoint point); 
	afx_msg void OnRButtonUp(UINT nFlags, CPoint point); 
	afx_msg void OnMouseMove(UINT nFlags, CPoint point); 
	afx_msg BOOL OnEraseBkgnd(CDC* pDC); 
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); 
	afx_msg void OnEditCopy(); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
#ifndef _DEBUG  // debug version in MeshView.cpp 
inline CMeshDoc* CMeshView::GetDocument() 
   { return (CMeshDoc*)m_pDocument; } 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Developer Studio will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_MESHVIEW_H__50ED6A32_C0C1_11D2_B4C7_006067306B48__INCLUDED_)