www.pudn.com > 3d_terrain.rar > MeshView.cpp, change:1999-02-11,size:13513b


// MeshView.cpp : implementation of the CMeshView class 
// 
 
#include "stdafx.h" 
#include "Mesh.h" 
 
#include "MeshDoc.h" 
#include "MeshView.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CMeshView 
 
IMPLEMENT_DYNCREATE(CMeshView, CView) 
 
BEGIN_MESSAGE_MAP(CMeshView, CView) 
	//{{AFX_MSG_MAP(CMeshView) 
	ON_WM_PAINT() 
	ON_WM_DESTROY() 
	ON_WM_SIZE() 
	ON_WM_LBUTTONDOWN() 
	ON_WM_LBUTTONUP() 
	ON_WM_RBUTTONDOWN() 
	ON_WM_RBUTTONUP() 
	ON_WM_MOUSEMOVE() 
	ON_WM_ERASEBKGND() 
	ON_WM_CREATE() 
	ON_COMMAND(ID_EDIT_COPY, OnEditCopy) 
	//}}AFX_MSG_MAP 
	// Standard printing commands 
	ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint) 
	ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint) 
	ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CMeshView construction/destruction 
 
CMeshView::CMeshView() 
{ 
	// OpenGL 
	m_hGLContext = NULL; 
	m_GLPixelIndex = 0; 
	 
	// Mouse 
	m_LeftButtonDown = FALSE; 
	m_RightButtonDown = FALSE; 
 
	// Colors 
	m_ClearColorRed   = 0.0f; 
	m_ClearColorGreen = 0.0f; 
	m_ClearColorBlue  = 0.2f; 
 
	// Animation 
	m_StepRotationX = 0.0f; 
	m_StepRotationY = 5.0f; 
	m_StepRotationZ = 0.0f; 
 
	InitGeometry(); 
} 
 
CMeshView::~CMeshView() 
{ 
} 
 
//******************************************** 
// InitGeometry 
//******************************************** 
void CMeshView::InitGeometry(void) 
{ 
	m_xRotation = 0.0f; 
	m_yRotation = 0.0f; 
	m_zRotation = 0.0f; 
 
	m_xTranslation = 0.0f; 
	m_yTranslation = 0.0f; 
	m_zTranslation = -5.0f; 
 
	m_xScaling = 1.0f; 
	m_yScaling = 1.0f; 
	m_zScaling = 1.0f; 
 
	m_SpeedRotation = 1.0f / 3.0f; 
	m_SpeedTranslation = 1.0f / 50.0f; 
 
	m_xyRotation = 1; 
} 
 
BOOL CMeshView::PreCreateWindow(CREATESTRUCT& cs) 
{ 
 
	return CView::PreCreateWindow(cs); 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CMeshView drawing 
 
void CMeshView::OnDraw(CDC* pDC) 
{ 
	CMeshDoc* pDoc = GetDocument(); 
	ASSERT_VALID(pDoc); 
 
	// TODO: add draw code for native data here 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CMeshView printing 
 
BOOL CMeshView::OnPreparePrinting(CPrintInfo* pInfo) 
{ 
	// default preparation 
	return DoPreparePrinting(pInfo); 
} 
 
void CMeshView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/) 
{ 
} 
 
void CMeshView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/) 
{ 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CMeshView diagnostics 
 
#ifdef _DEBUG 
void CMeshView::AssertValid() const 
{ 
	CView::AssertValid(); 
} 
 
void CMeshView::Dump(CDumpContext& dc) const 
{ 
	CView::Dump(dc); 
} 
 
CMeshDoc* CMeshView::GetDocument() // non-debug version is inline 
{ 
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CMeshDoc))); 
	return (CMeshDoc*)m_pDocument; 
} 
#endif //_DEBUG 
 
 
 
////////////////////////////////////////////// 
////////////////////////////////////////////// 
// OPENGL 
////////////////////////////////////////////// 
////////////////////////////////////////////// 
 
 
//******************************************** 
// OnCreate 
// Create OpenGL rendering context  
//******************************************** 
int CMeshView::OnCreate(LPCREATESTRUCT lpCreateStruct)  
{ 
	if(CView::OnCreate(lpCreateStruct) == -1) 
		return -1; 
	 
	HWND hWnd = GetSafeHwnd(); 
	HDC hDC = ::GetDC(hWnd); 
 
	if(SetWindowPixelFormat(hDC)==FALSE) 
		return 0; 
	 
	if(CreateViewGLContext(hDC)==FALSE) 
		return 0; 
 
	//::ReleaseDC(hWnd,hDC); 
	 
	// Default mode 
	glPolygonMode(GL_FRONT,GL_FILL); 
	glPolygonMode(GL_BACK,GL_FILL); 
 
  glShadeModel(GL_SMOOTH); 
	glEnable(GL_NORMALIZE); 
 
	// Lights properties 
  float	ambientProperties[]  = {0.7f, 0.7f, 0.7f, 1.0f}; 
	float	diffuseProperties[]  = {0.8f, 0.8f, 0.8f, 1.0f}; 
  float	specularProperties[] = {1.0f, 1.0f, 1.0f, 1.0f}; 
	 
  glLightfv( GL_LIGHT0, GL_AMBIENT, ambientProperties); 
  glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuseProperties); 
  glLightfv( GL_LIGHT0, GL_SPECULAR, specularProperties); 
  glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, 1.0); 
 
	glClearColor(m_ClearColorRed,m_ClearColorGreen,m_ClearColorBlue,1.0f); 
  glClearDepth(1.0f); 
	glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); 
 
	// Perspective 
	CRect rect; 
	GetClientRect(&rect); 
	double aspect = (rect.Height() == 0) ? rect.Width() : (double)rect.Width()/(double)rect.Height(); 
	gluPerspective(45,aspect,0.1,1000.0); 
 
	//glPolygonMode(GL_FRONT,GL_FILL); 
	//glPolygonMode(GL_BACK,GL_POINT); 
 
	// Default : lighting 
	glEnable(GL_LIGHT0); 
	glEnable(GL_LIGHTING); 
 
	// Default : blending 
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 
	glEnable(GL_BLEND); 
 
	// Default : material 
  float	MatAmbient[]  = {0.0f, 0.33f, 0.50f, 1.0f}; 
  float	MatDiffuse[]  = {0.5f, 0.5f, 0.5f, 1.0f}; 
  float	MatSpecular[]  = {0.1f, 0.1f, 0.1f, 1.0f}; 
  float	MatShininess[]  = { 84 }; 
  float	MatEmission[]  = {0.0f, 0.0f, 0.0f, 1.0f}; 
 
	// Back : green 
  float MatAmbientBack[]  = {0.0f, 0.5f, 0.0f, 1.0f}; 
 
	glEnable(GL_DEPTH_TEST); 
	//glDepthFunc(Gl_LESS); 
 
	// Modulate : texture lighting 
  glEnable(GL_TEXTURE_2D); 
	TRACE("Texture parameters...\n"); 
 
  glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 
  glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 
  glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 
  glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 
  glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 
 
	return 1; 
} 
 
 
 
///////////////////////////////////////////////////////////////////////////// 
// CMeshView message handlers 
 
void CMeshView::OnPaint()  
{ 
	// Device context for painting 
	CPaintDC dc(this);  
	 
	// Model is stored in Document 
	CMeshDoc *pDoc = (CMeshDoc *)GetDocument(); 
	//ASSERT_VALID(pDoc); 
 
	// Useful in multidoc templates 
	HWND hWnd = GetSafeHwnd(); 
	HDC hDC = ::GetDC(hWnd); 
	wglMakeCurrent(hDC,m_hGLContext); 
	 
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 
	 
	glPushMatrix(); 
	 
	// Position / translation / scale 
	glTranslated(m_xTranslation,m_yTranslation,m_zTranslation); 
	glRotatef(m_xRotation, 1.0, 0.0, 0.0); 
	glRotatef(m_yRotation, 0.0, 1.0, 0.0); 
	glRotatef(m_zRotation, 0.0, 0.0, 1.0); 
	glScalef(m_xScaling,m_yScaling,m_zScaling); 
 
	// Start rendering... 
	pDoc->RenderScene(); 
	 
	glPopMatrix(); 
 
	// Double buffer 
	SwapBuffers(dc.m_ps.hdc); 
	glFlush(); 
 
	// Release 
	::ReleaseDC(hWnd,hDC); 
} 
 
 
//******************************************** 
// SetWindowPixelFormat 
//******************************************** 
BOOL CMeshView::SetWindowPixelFormat(HDC hDC) 
{ 
	PIXELFORMATDESCRIPTOR pixelDesc; 
	 
	pixelDesc.nSize = sizeof(PIXELFORMATDESCRIPTOR); 
	pixelDesc.nVersion = 1; 
	 
	pixelDesc.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | 
		PFD_DOUBLEBUFFER | PFD_STEREO_DONTCARE; 
	 
	pixelDesc.iPixelType = PFD_TYPE_RGBA; 
	pixelDesc.cColorBits = 32; 
	pixelDesc.cRedBits = 8; 
	pixelDesc.cRedShift = 16; 
	pixelDesc.cGreenBits = 8; 
	pixelDesc.cGreenShift = 8; 
	pixelDesc.cBlueBits = 8; 
	pixelDesc.cBlueShift = 0; 
	pixelDesc.cAlphaBits = 0; 
	pixelDesc.cAlphaShift = 0; 
	pixelDesc.cAccumBits = 64; 
	pixelDesc.cAccumRedBits = 16; 
	pixelDesc.cAccumGreenBits = 16; 
	pixelDesc.cAccumBlueBits = 16; 
	pixelDesc.cAccumAlphaBits = 0; 
	pixelDesc.cDepthBits = 32; 
	pixelDesc.cStencilBits = 8; 
	pixelDesc.cAuxBuffers = 0; 
	pixelDesc.iLayerType = PFD_MAIN_PLANE; 
	pixelDesc.bReserved = 0; 
	pixelDesc.dwLayerMask = 0; 
	pixelDesc.dwVisibleMask = 0; 
	pixelDesc.dwDamageMask = 0; 
	 
	m_GLPixelIndex = ChoosePixelFormat(hDC,&pixelDesc); 
	if(m_GLPixelIndex == 0) // Choose default 
	{ 
		m_GLPixelIndex = 1; 
		if(DescribePixelFormat(hDC,m_GLPixelIndex, 
			sizeof(PIXELFORMATDESCRIPTOR),&pixelDesc)==0) 
			return FALSE; 
	} 
	 
	if(!SetPixelFormat(hDC,m_GLPixelIndex,&pixelDesc)) 
		return FALSE; 
	 
 
	// CListBox 
 
	return TRUE; 
} 
 
 
 
//******************************************** 
// CreateViewGLContext 
// Create an OpenGL rendering context 
//******************************************** 
BOOL CMeshView::CreateViewGLContext(HDC hDC) 
{ 
	m_hGLContext = wglCreateContext(hDC); 
	 
	if(m_hGLContext==NULL) 
		return FALSE; 
	 
	if(wglMakeCurrent(hDC,m_hGLContext)==FALSE) 
		return FALSE; 
	 
	return TRUE; 
} 
 
 
 
 
void CMeshView::OnDestroy()  
{ 
	 
	if(wglGetCurrentContext() != NULL) 
		wglMakeCurrent(NULL,NULL); 
	 
	if(m_hGLContext != NULL) 
	{ 
		wglDeleteContext(m_hGLContext); 
		m_hGLContext = NULL; 
	} 
	CView::OnDestroy(); 
 
} 
 
void CMeshView::OnSize(UINT nType, int cx, int cy)  
{ 
	CView::OnSize(nType, cx, cy); 
	 
	HWND hWnd = GetSafeHwnd(); 
	HDC hDC = ::GetDC(hWnd); 
	//TRACE("Activate view, set active OpenGL rendering context...\n"); 
	wglMakeCurrent(hDC,m_hGLContext); 
 
	// Set OpenGL perspective, viewport and mode 
	double aspect = (cy == 0) ? cx : (double)cx/(double)cy; 
	 
	glViewport(0,0,cx,cy); 
 
	glMatrixMode(GL_PROJECTION); 
	glLoadIdentity(); 
 
	gluPerspective(45,aspect,0.1,1000.0); 
 
	glMatrixMode(GL_MODELVIEW); 
 
	glLoadIdentity(); 
 
	glDrawBuffer(GL_BACK); 
 
	// Release 
	::ReleaseDC(hWnd,hDC); 
 
} 
 
void CMeshView::OnLButtonDown(UINT nFlags, CPoint point)  
{ 
	m_LeftButtonDown = TRUE; 
	m_LeftDownPos = point; 
	SetCapture(); 
	 
	CView::OnLButtonDown(nFlags, point); 
} 
 
void CMeshView::OnLButtonUp(UINT nFlags, CPoint point)  
{ 
	m_RightButtonDown = FALSE; 
	m_LeftButtonDown = FALSE; 
	ReleaseCapture(); 
	CView::OnLButtonUp(nFlags, point); 
} 
 
void CMeshView::OnRButtonDown(UINT nFlags, CPoint point)  
{ 
	m_RightButtonDown = TRUE; 
	m_RightDownPos = point; 
	SetCapture(); 
 
	CView::OnRButtonDown(nFlags, point); 
} 
 
void CMeshView::OnRButtonUp(UINT nFlags, CPoint point)  
{ 
	m_RightButtonDown = FALSE; 
	m_LeftButtonDown = FALSE; 
	ReleaseCapture(); 
	CView::OnRButtonUp(nFlags, point); 
} 
 
void CMeshView::OnMouseMove(UINT nFlags, CPoint point)  
{ 
	// Both : rotation 
	if(m_LeftButtonDown && m_RightButtonDown) 
	{ 
		if(m_xyRotation) 
		{ 
			m_yRotation -= (float)(m_LeftDownPos.x - point.x) * m_SpeedRotation; 
			m_xRotation -= (float)(m_LeftDownPos.y - point.y) * m_SpeedRotation; 
		} 
		else 
		{ 
			m_zRotation -= (float)(m_LeftDownPos.x - point.x) * m_SpeedRotation; 
			m_xRotation -= (float)(m_LeftDownPos.y - point.y) * m_SpeedRotation; 
		} 
		m_LeftDownPos = point; 
		m_RightDownPos = point; 
		InvalidateRect(NULL,FALSE); 
	} 
 
	else 
 
	// Left : x / y translation 
	if(m_LeftButtonDown) 
	{ 
		m_xTranslation -= (float)(m_LeftDownPos.x - point.x) * m_SpeedTranslation; 
		m_yTranslation += (float)(m_LeftDownPos.y - point.y) * m_SpeedTranslation; 
		m_LeftDownPos = point; 
		InvalidateRect(NULL,FALSE); 
	} 
 
	else 
 
	// Right : z translation 
	if(m_RightButtonDown) 
	{ 
		m_zTranslation += (float)(m_RightDownPos.y - point.y) * m_SpeedTranslation; 
		m_RightDownPos = point; 
		InvalidateRect(NULL,FALSE); 
	} 
 
	/* 
	TRACE("\nPosition\n"); 
	TRACE("Translation : %g %g %g\n",m_xTranslation,m_yTranslation,m_zTranslation); 
	TRACE("Rotation    : %g %g %g\n",m_xRotation,m_yRotation,m_zRotation); 
	*/ 
	 
	CView::OnMouseMove(nFlags, point); 
} 
 
BOOL CMeshView::OnEraseBkgnd(CDC* pDC)  
{ 
	return TRUE; 
	 
	return CView::OnEraseBkgnd(pDC); 
} 
 
void CMeshView::OnActivateView(BOOL bActivate, CView* pActivateView, CView* pDeactiveView)  
{ 
	HWND hWnd = GetSafeHwnd(); 
	HDC hDC = ::GetDC(hWnd); 
	wglMakeCurrent(hDC,m_hGLContext); 
	::ReleaseDC(hWnd,hDC); 
	CView::OnActivateView(bActivate, pActivateView, pDeactiveView); 
} 
 
void CMeshView::OnEditCopy()  
{ 
  // Clean clipboard of contents, and copy the DIB. 
  if(OpenClipboard()) 
   { 
 
    BeginWaitCursor(); 
 
		// Snap 
		CSize size; 
		unsigned char *pixel = SnapClient(&size); 
 
		// Image 
		CTexture image; 
 
		// Link image - buffer 
		int success = 0; 
		VERIFY(image.ReadBuffer(pixel,size.cx,size.cy,24)); 
 
		// Cleanup memory 
		delete [] pixel; 
 
    EmptyClipboard(); 
 
    SetClipboardData(CF_DIB,image.ExportHandle()); 
    CloseClipboard(); 
    EndWaitCursor(); 
   } 
} 
 
// Hand-made client snapping 
unsigned char *CMeshView::SnapClient(CSize *pSize) 
{ 
	BeginWaitCursor(); 
 
	// Client zone 
	CRect rect; 
	GetClientRect(&rect); 
	//CSize size(CTexture::LowerPowerOfTwo(rect.Width()),rect.Height()); 
	CSize size(rect.Width(),rect.Height()); 
	*pSize = size; 
 
	ASSERT(size.cx > 0); 
	ASSERT(size.cy > 0); 
 
	// Alloc 
	unsigned char *pixel = new unsigned char[3*size.cx*size.cy]; 
	ASSERT(pixel != NULL); 
	 
	// Capture frame buffer 
	TRACE("Start reading client...\n"); 
	TRACE("Client : (%d,%d)\n",size.cx,size.cy); 
 
	CRect ClientRect,MainRect; 
	this->GetWindowRect(&ClientRect); 
	CWnd *pMain = AfxGetApp()->m_pMainWnd; 
	CWindowDC dc(pMain); 
	pMain->GetWindowRect(&MainRect); 
	int xOffset = ClientRect.left - MainRect.left; 
	int yOffset = ClientRect.top - MainRect.top; 
	for(int j=0;j<size.cy;j++) 
		for(int i=0;i<size.cx;i++) 
		{ 
			COLORREF color = dc.GetPixel(i+xOffset,j+yOffset); 
			pixel[3*(size.cx*(size.cy-1-j)+i)] = (BYTE)GetBValue(color); 
			pixel[3*(size.cx*(size.cy-1-j)+i)+1] = (BYTE)GetGValue(color); 
			pixel[3*(size.cx*(size.cy-1-j)+i)+2] = (BYTE)GetRValue(color); 
		} 
	EndWaitCursor(); 
	return pixel; 
}