www.pudn.com > 3d_terrain.rar > MeshDoc.h, change:1999-11-23,size:2222b


// MeshDoc.h : interface of the CMeshDoc class 
// 
///////////////////////////////////////////////////////////////////////////// 
 
#if !defined(AFX_MESHDOC_H__50ED6A30_C0C1_11D2_B4C7_006067306B48__INCLUDED_) 
#define AFX_MESHDOC_H__50ED6A30_C0C1_11D2_B4C7_006067306B48__INCLUDED_ 
 
#if _MSC_VER >= 1000 
#pragma once 
#endif // _MSC_VER >= 1000 
 
 
#include "Lib3d/Base3d.h" 
 
class CMeshDoc : public CDocument 
{ 
protected: // create from serialization only 
	CMeshDoc(); 
	DECLARE_DYNCREATE(CMeshDoc) 
 
// Attributes 
public: 
 
	// The scene 
	CSceneGraph3d m_SceneGraph; 
 
	// Options 
	BOOL m_AddWireframe; 
	BOOL m_Smooth; 
	float m_PolygonOffset; 
	BOOL m_Light; 
	GLenum m_Mode; 
 
	void RenderScene(); 
 
// Operations 
public: 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CMeshDoc) 
	public: 
	virtual BOOL OnNewDocument(); 
	virtual void Serialize(CArchive& ar); 
	virtual BOOL OnOpenDocument(LPCTSTR lpszPathName); 
	virtual BOOL OnSaveDocument(LPCTSTR lpszPathName); 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
	virtual ~CMeshDoc(); 
#ifdef _DEBUG 
	virtual void AssertValid() const; 
	virtual void Dump(CDumpContext& dc) const; 
#endif 
 
protected: 
 
// Generated message map functions 
protected: 
	//{{AFX_MSG(CMeshDoc) 
	afx_msg void OnGlAddWireframe(); 
	afx_msg void OnUpdateGlAddWireframe(CCmdUI* pCmdUI); 
	afx_msg void OnGlSmooth(); 
	afx_msg void OnUpdateGlSmooth(CCmdUI* pCmdUI); 
	afx_msg void OnMeshLoop(); 
	afx_msg void OnUpdateMeshLoop(CCmdUI* pCmdUI); 
	afx_msg void OnGlLight(); 
	afx_msg void OnGlLine(); 
	afx_msg void OnUpdateGlLine(CCmdUI* pCmdUI); 
	afx_msg void OnUpdateGlLight(CCmdUI* pCmdUI); 
	afx_msg void OnGlVertex(); 
	afx_msg void OnUpdateGlVertex(CCmdUI* pCmdUI); 
	afx_msg void OnGlFace(); 
	afx_msg void OnUpdateGlFace(CCmdUI* pCmdUI); 
	afx_msg void OnMeshColorHeight(); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Developer Studio will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_MESHDOC_H__50ED6A30_C0C1_11D2_B4C7_006067306B48__INCLUDED_)