www.pudn.com > 3d_terrain.rar > Mesh.h, change:1999-02-11,size:1344b
// Mesh.h : main header file for the MESH application
//
#if !defined(AFX_MESH_H__50ED6A28_C0C1_11D2_B4C7_006067306B48__INCLUDED_)
#define AFX_MESH_H__50ED6A28_C0C1_11D2_B4C7_006067306B48__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CMeshApp:
// See Mesh.cpp for the implementation of this class
//
class CMeshApp : public CWinApp
{
public:
CMeshApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMeshApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CMeshApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MESH_H__50ED6A28_C0C1_11D2_B4C7_006067306B48__INCLUDED_)