www.pudn.com > 3d_terrain.rar > ParserVrml.h, change:1998-10-29,size:1376b
//********************************************
// ParserVrml.h
// class CParserVrml
//********************************************
// pierre.alliez@cnet.francetelecom.fr
// Created : 02/04/98
// Modified : 02/04/98
//********************************************
#ifndef _PARSER_VRML_
#define _PARSER_VRML_
#define MAX_LINE_VRML 10000
#define MAX_WORD_VRML 1000
class CParserVrml
{
private :
int m_SizeFile;
char *m_pBuffer;
int m_IndexBuffer;
CString m_FileName;
char m_pBufferLine[MAX_LINE_VRML];
char m_pBufferWord[MAX_WORD_VRML];
public :
// Construtor / destructor
CParserVrml();
~CParserVrml();
// Running
void Free(void);
int Run(char *filename,CSceneGraph3d *pSceneGraph);
// Word processing
int ReadFile(char *filename);
int ReadLine();
int ReadWord();
int OffsetToString(char *string);
int OffsetToStringBefore(char *string,char *before);
int OffsetToStringBeginLine(char *string);
int CheckVersion();
void CountDef(void);
int CountMesh(void);
int CheckMesh();
int ReadMesh(CSceneGraph3d *pSceneGraph);
int StoreMesh(CArray3d<CVertex3d> *pArrayVertex,CArray3d<CFace3d> *pArrayFace,int HasTexture,float *pTextureCoordinate,int *pTextureCoordinateIndex);
int SizeMesh(int *pNbVertex,int *pNbFace,int HasTexture,int *pNbTextureCoordinate = NULL);
};
#endif // _PARSER_VRML_