www.pudn.com > speakFreely-code.zip > destest.001


# Microsoft Developer Studio Project File - Name="destest" - Package Owner=<4> 
# Microsoft Developer Studio Generated Build File, Format Version 5.00 
# ** DO NOT EDIT ** 
 
# TARGTYPE "Win32 (x86) Console Application" 0x0103 
 
CFG=destest - Win32 Release 
!MESSAGE This is not a valid makefile. To build this project using NMAKE, 
!MESSAGE use the Export Makefile command and run 
!MESSAGE  
!MESSAGE NMAKE /f "destest.mak". 
!MESSAGE  
!MESSAGE You can specify a configuration when running NMAKE 
!MESSAGE by defining the macro CFG on the command line. For example: 
!MESSAGE  
!MESSAGE NMAKE /f "destest.mak" CFG="destest - Win32 Release" 
!MESSAGE  
!MESSAGE Possible choices for configuration are: 
!MESSAGE  
!MESSAGE "destest - Win32 Release" (based on "Win32 (x86) Console Application") 
!MESSAGE "destest - Win32 Debug" (based on "Win32 (x86) Console Application") 
!MESSAGE  
 
# Begin Project 
# PROP Scc_ProjName "" 
# PROP Scc_LocalPath "" 
CPP=cl.exe 
RSC=rc.exe 
 
!IF  "$(CFG)" == "destest - Win32 Release" 
 
# PROP BASE Use_MFC 0 
# PROP BASE Use_Debug_Libraries 0 
# PROP BASE Output_Dir ".\destest\Release" 
# PROP BASE Intermediate_Dir ".\destest\Release" 
# PROP BASE Target_Dir ".\destest" 
# PROP Use_MFC 0 
# PROP Use_Debug_Libraries 0 
# PROP Output_Dir ".\destest\Release" 
# PROP Intermediate_Dir ".\destest\Release" 
# PROP Target_Dir ".\destest" 
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c 
# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "PERMUTATION" /YX /FD /c 
# ADD BASE RSC /l 0x100c /d "NDEBUG" 
# ADD RSC /l 0x100c /d "NDEBUG" 
BSC32=bscmake.exe 
# ADD BASE BSC32 /nologo 
# ADD BSC32 /nologo 
LINK32=link.exe 
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 
 
!ELSEIF  "$(CFG)" == "destest - Win32 Debug" 
 
# PROP BASE Use_MFC 0 
# PROP BASE Use_Debug_Libraries 1 
# PROP BASE Output_Dir ".\destest\Debug" 
# PROP BASE Intermediate_Dir ".\destest\Debug" 
# PROP BASE Target_Dir ".\destest" 
# PROP Use_MFC 0 
# PROP Use_Debug_Libraries 1 
# PROP Output_Dir ".\destest\Debug" 
# PROP Intermediate_Dir ".\destest\Debug" 
# PROP Target_Dir ".\destest" 
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c 
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "PERMUTATION" /YX /FD /c 
# ADD BASE RSC /l 0x100c /d "_DEBUG" 
# ADD RSC /l 0x100c /d "_DEBUG" 
BSC32=bscmake.exe 
# ADD BASE BSC32 /nologo 
# ADD BSC32 /nologo 
LINK32=link.exe 
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 
 
!ENDIF  
 
# Begin Target 
 
# Name "destest - Win32 Release" 
# Name "destest - Win32 Debug" 
# Begin Group "Source Files" 
 
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" 
# Begin Source File 
 
SOURCE=.\Des\Des.c 
# End Source File 
# Begin Source File 
 
SOURCE=.\Des\Descert.c 
# End Source File 
# End Group 
# Begin Group "Header Files" 
 
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" 
# End Group 
# Begin Group "Resource Files" 
 
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" 
# End Group 
# End Target 
# End Project