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#if !defined(AFX_FLOATDIBWND_H__0B12E5E1_AFF2_11D2_9481_000021003EA5__INCLUDED_) 
#define AFX_FLOATDIBWND_H__0B12E5E1_AFF2_11D2_9481_000021003EA5__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
// FloatDibWnd.h : header file 
// 
 
///////////////////////////////////////////////////////////////////////////// 
// CFloatDibWnd window 
 
class CFloatDibWnd : public CWnd 
{ 
// Construction 
public: 
	CFloatDibWnd(HDIB hDib, CRect rc, CWnd* pParentWnd=NULL); 
 
// Attributes 
public: 
	HDIB	m_hDibFloat; 
	HCURSOR	m_hCursorFloat; 
	BOOL	m_bFirst; 
 
// Operations 
public: 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CFloatDibWnd) 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
	virtual ~CFloatDibWnd(); 
 
	// Generated message map functions 
protected: 
	//{{AFX_MSG(CFloatDibWnd) 
	afx_msg void OnPaint(); 
	afx_msg UINT OnNcHitTest(CPoint point); 
	afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message); 
	afx_msg void OnDestroy(); 
	afx_msg void OnMove(int x, int y); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_FLOATDIBWND_H__0B12E5E1_AFF2_11D2_9481_000021003EA5__INCLUDED_)