www.pudn.com > wow.rar > ChangeLog
2004-10-13
A LOT OF PEOPLE
updated to version 0.11.0.4
party fixed (not to end)
chat fixed
lvling fixed
hpmin, hpmax commands
npc info command
quest work almost correctly (is only bug with refresh), 8 bit name fixed
spirit healer fixed (it will tp you to nearest "Spirit Healer" creature Name)
and probably more fixes, but all inside :)
2004-10-20
LeMMiNGS
updated version to 0.9.1.12.
crash on /who fixed
better regen system (detects /sleep and incombat)
taxi auto dismounts on destination (also no dismounts/remounts on air)
weapons fix (speed/correct dmg display)
item status fix
item class requeriments
removed auto-item-equip .. it was buggy
item drop decreased a little and only drop itens you can sell for some money
death system fix (not veeeeery good but its a start!)
invite xp steal bug fix
last hit to steal xp fix
autosave feature (also no .save abuse & .save full mana/health bugfix)
mobs do dmg based on lvl
update messages restrict to area (much less junk messages to players)
chat working properly
partyfix (no double join/only in-area players receives xp)
emotes used on players fix (no more waves to spirit healer)
testip changed to check everyones ip
.login autoinsert tag
removed the useless Log:: messages (make more noob admin friendly)
taxis cost money and have the right mount
mounts changed to lvl 15,25,35 with a cool displayid for each race
mobs restores 80%life when go back to respawn position (planning mob hp regen)
gm commands log (when makes changes to other users like mana, gold, lvl, etc)
changed nonworking .help to use the .commands handler
*thats all i remember.. but there must been something ive missed
2004-10-17
Torg
fixed make and config scripts
updated version to 0.9.1.11 in configuration files
-src/shared/wowpythin/Main.cpp
fixed LanHost settings
2004-08-03
r-o-n-n-y
-src/shared/networkinterface.cpp
fixed buffer overflow so you can join as human now -
fixed a loop
lina
-src/spellhandler.cpp
clean code, make ptr NULL test, remove duplicate fonction (and for start to end research to find fontion)
-src/character.cpp
update stat each levelup
when user died, summoned creature died
-src/unit.cpp/.h, src/combat.cpp, src/spellhandler.cpp
summoned creature give you xp
when summoned creature died, npc attack user
force mobs to return to their spawn after target died, client disconnect
-src/worldserver.cpp/.h, src/unit.cpp/.h, src/chathandler.cpp/.h, src/level2.cpp, shared/databaseinterface.cpp
add chat command to make mobs defensive, offensive, group defensive, group offensive
change .guid command to .info and give more information
add .state chat command
2004-08-02
lina
-src/unit.cpp
repair the AI combat bug who don't stop fight when user logout or disconnect
-src/Unit.cpp/.h, src/Combat.cpp/.h, -src/WorldServer.cpp/.h, src/Spell.h, src/SpellHandler.cpp/.h, src/PetHandler.cpp/.h, src/AuraHandler.cpp/.h
optimize nothin code
destroy summoned at logout
nothin
-src/Unit.cpp/.h, src/Combat.cpp/.h, -src/WorldServer.cpp/.h, src/Spell.h, src/SpellHandler.cpp/.h
+src/PetHandler.cpp/.h, src/AuraHandler.cpp/.h
add aura
add pet
add agressive mobs
2004-08-01
lina
-src/character.cpp, src/charcterhandler.cpp, shared/databaseinterface.cpp
add item stat to char stat
Strengh give more dmg
//Agility give % critical hit
Stamina give health as stm/2
Spirit give mana as spt/2
Intellect change regen as regenDelay-Intellect*2
Mana add mana
Health add health
Armor absorb some damage
2004-08-31
lina
-src/mischandler.cpp, src/worldserver.cpp, src/character.cpp/.h
add save for action bar
-src/spellhandler.cpp, src/character.cpp/.h
add test when buy spell if spell allready learned
-shared/databaseinterface.cpp/.h, src/main.cpp
add rmv ip server command
-src/leve3.cpp, src/chathandler.cpp/.h
removed a hole when unban user set to allow ip and by passe firewall when on, now remove from firewall list
add isle command
2004-08-30
lina
-src/mischandler.cpp, src/worldserver.cpp
add code for action bar
-src/comabathandler.cpp
add armor effect on combat
hyperzone
-src/mischandler.cpp, src/SkillHandler.cpp, src/Character.cpp, shared/databaseinterface.cpp/.h
add talent code
-src/game/Character.cpp
add Armor when creating char and updating stats
2004-08-29
electrix
-src/opcodes.h
cleaned
lina
-shared/database.cpp/.h, shared/databaseinterface.cpp/.h, shared/realmlistsrv.cpp, shared/realmlist.cpp
add test Login/IP from electrix (and optimized by me)
add testip server command
optimize retrieve login
hyperzone
-src/WorldServer.cpp/.h, src/SkillHandler.cpp/.h, src/Character.cpp, shared/databaseinterface.cpp/.h
add talent code
-src/ChatHandler.cpp/.h, src/Level3.cpp
add update command
2004-08-28
lina
-src/characterhandler.cpp
fix mana bug when level up
-src/chathandler.cpp/.h, src/level2.cpp
add rmvitem, rmvspell chat command
hiperzone
-src/mischandler.cpp, src/gameclient.cpp/.h, src/character.cpp/.h
add guild code
2004-08-27
lina
-src/Character.cpp, src/mischandler.cpp
make a fix for death world (no use spirit for this moment).
-level3.cpp change the ban/unban command
-shared/database.cpp/.h, shared/databaseinterface.cpp/.h, shared/networkinterface.cpp, wowpython/main.cpp
optimize firewall
remove autounban server command
add ban, allow server command
NOW: firewall on, allow know allow ip, block unknow ip and know ban ip
firewall off, allow know allow ip, unknow ip and block know ban ip
default firewall off.
nothin
-src/Character.cpp, src/Combat.cpp, src/, src/Spell.h, src/SpellHandler.h, src/Unit.cpp
some changes for spells
-src/src/SpellHandler.cpp, shared/databaseinterface.cpp
Different Spells 30
total Spells 136
Multi Target 5
Single Target 15
Melee 1
Healing 9
2004-08-26
Lina
-src/unit.cpp fix server crash when client disco in fight, and end combat when client logout
hyperzone
-src/combat.cpp combat fix ?!?
ignatich
-src/level2.cpp addmove fix
-src/level3.cpp .move fix
2004-08-25 nothin
-src/spell.h, src/Unit.cpp/.h, src/Combat.cpp, src/Character.cpp
updated some stuff for Mana Shield
-src/spellhandler.cpp
Spell Features:
multi target damage spells
single target damage spells
damage absorb with timer
aura with timer
damage over time
self healing
target healing
Mana Shield
should work need to test with 0.9.0 but worked in 0.8.0
potions
eat/drink
2004-08-24-LINA
-src/worldserver.cpp fixed server crash if a user was in char selection when saveall
*src/chathandler.cpp/.h,src/worldserver.h, main.cpp
- change allocation for commandtable (unable to build with VC6)
- load help command from db at server/worldstart insteed first command
- add reloadhelp server command
- add wspeed command
- fix security
- change aura, learn, morph by ptr
2004-08-22-LINA
*src/main.cpp, shared/database.h, shared/databaseInterface.cpp/.h, src/worldserver.cpp/.h, /shared/networkinterface.cpp, src/Sockets.h:
- remove blockip (from my old firewall v1, why i found in cvs with uncomplete code ?!?)
- add firewall/autounban/savell server command
*src/level0-4.cpp, src/chathandler.cpp/.h,src/worldserver.cpp/.h, /shared/networkinterface.h:
- fix change command bug for char on npc
- fix change command bug for npc on char
- optimize command
- add gmpass/saveall/ban/unban command
2004-08-22
- src/combat.cpp: fixed char dealing damage when is out of range now only attacks if is in combat reach
2004-08-18
-scr/MiscHandler.cpp/.h, shared/databaseInterface.cpp/.h: added friends list, add and remove
2004-08-13 DeathCheese
* include/Character.h, src/ChatHandler.cpp, src/Level1.cpp, src/MovementHandler.cpp, src/Object.cpp, src/WorldServer.cpp:
- Fixed a bug that caused NPCs and players to disappear if you worldported to a place close by.
- Added a Warning in SendMsgToSet to try and trap a bug
2004-08-13 tmm`
* include/NetworkInterface.h, src/NetworkInterface.cpp, src/Object.cpp, src/WorldServer.cpp:
implemented sendq for world server
this should fix the 100% cpu usage issue
lets hope it won't be buggy
2004-08-12 Follower
* src/WorldServer.cpp:
The CVS was broken, this was shot in the dark to fix it in a hurry.
I changed where 1 case was, I think tmm` missplaced it.
Sorry if this cuases problems, I didnt have time to thuroughly test.
2004-08-12 tmm`
* src/Level0.cpp: *** empty log message ***
* src/GroupHandler.cpp: fixed a bug with grouphandler
* src/WorldServer.cpp, include/GameClient.h, src/GameClient.cpp, src/MiscHandler.cpp, src/NetworkInterface.cpp, src/Object.cpp, src/Server.cpp:
commited several bug fixes and bug traps
2004-08-11 Follower
* src/MovementHandler.cpp:
still trying to get this movement bugged nailed.
2004-08-11 WantedMan
* src/DatabaseInterface.cpp, src/Unit.cpp: *** empty log message ***
2004-08-11 DeathCheese
* src/GameClient.cpp, src/MiscHandler.cpp, src/MovementHandler.cpp, src/ObjectMgr.cpp, include/ObjectMgr.h:
- Possibly fixed a bug with Worldporting that was causing a crash.
- Definitely fixed a bug that was causing a crash on every logout (yikes)
2004-08-11 Follower
* include/DatabaseInterface.h, src/DatabaseInterface.cpp, src/Level0.cpp, src/WorldServer.cpp:
WantedMand and JH asked for this to be commited.
2004-08-10 Follower
* src/Character.cpp, scripts/makefile:
Allows Night Elf Druids to not break char lists.
* src/Level2.cpp:
Fixed #name not allowing spaces and some other small stuff.
2004-08-10 tmm`
* include/GameClient.h, src/GameClient.cpp, src/Main.cpp:
attempting to fix a bug with char->pClient being wrong
2004-08-10 Follower
* src/Level0.cpp, src/Level1.cpp: Trying to clean this up.
* src/NPCHandler.cpp: fixes trainer bug.
* src/MovementHandler.cpp:
Missed one of the cases that was bugged, fixed.
* src/MovementHandler.cpp: fixed under read packets for movement
(hopefully fixes the !hasEntries bug too)
2004-08-09 DeathCheese
* src/DatabaseInterface.cpp, src/Level0.cpp, src/Level1.cpp, src/Level2.cpp, src/Level3.cpp, src/NPCHandler.cpp, src/ObjectMgr.cpp, src/WorldServer.cpp, include/ChatHandler.h, include/DatabaseInterface.h, include/WorldServer.h, src/ChatHandler.cpp:
- Removed the newlines from a bunch of files
- Removed the function "getCreature" from WorldServer.h because it was an unsafe duplicate of an existing function "GetCreature"
- Fixed up a few type conversion issues, removing some wanrings.
- Maybe a few more small things
2004-08-09 Follower
* src/MiscHandler.cpp: Fixed STANDSTATE crash bug.
* src/DatabaseInterface.cpp, src/MiscHandler.cpp, src/SpellHandler.cpp:
Added spells posted by DevineEvil
Fixed a bug in where you where tranported on death.
* src/DatabaseInterface.cpp, src/Level0.cpp, src/MiscHandler.cpp, src/NPCHandler.cpp, include/DatabaseInterface.h, include/Unit.h, include/WorldServer.h:
More Work on SpiritHealers
Now Only SpiritHealers in the spirithealers DB will be able to bring you back to life.
2004-08-08 Follower
* src/DatabaseInterface.cpp, src/GameClient.cpp, src/Level0.cpp, src/Level1.cpp, src/Level2.cpp, src/Level3.cpp, src/Main.cpp, src/MiscHandler.cpp, src/NPCHandler.cpp, src/NetworkInterface.cpp, src/Unit.cpp, src/WorldServer.cpp, include/ChatHandler.h, include/Database.h, include/DatabaseInterface.h, include/GameClient.h, include/NetworkInterface.h, include/RealmListSrv.h, include/Unit.h, include/WorldServer.h, src/ChatHandler.cpp:
Added Linas commands patch to CVS and fixed some Spirit Healer stuff.
Dont forget the new table http://www.teampython.com/sh.zip
* src/DatabaseInterface.cpp:
Fixed a small bug concerning names of SpiritHealers
* src/Level3.cpp, src/MiscHandler.cpp, src/NPCHandler.cpp, src/DatabaseInterface.cpp, include/DatabaseInterface.h, include/WorldServer.h:
Working on Spirit Healers again, YOU MUST ADD NEW TABLE IN DATABASE.
CREATE TABLE `spirithealers` (X float,Y float,Z float,F float,name_id int(8),mapId int(16),zoneId int(16),faction_id int(32) unsigned);
insert into spirithealers VALUES (-10779.2,-1194.16,35.2092,0,6491,10,0,0);
insert into spirithealers VALUES (-10608.6,1125.87,37.3139,0,6491,40,0,0);
insert into spirithealers VALUES (-9392.03,-2021.59,58.2747,0,6491,44,0,0);
insert into spirithealers VALUES (-9340.1,164.063,61.5395,0,6491,12,0,0);
insert into spirithealers VALUES (-8946.23,-183.477,79.8481,0,6491,12,0,0);
insert into spirithealers VALUES (-5685.62,-513.817,396.274,0,6491,1,0,0);
insert into spirithealers VALUES (-5350.1,-2890.96,341.854,0,6491,38,0,0);
insert into spirithealers VALUES (-3296.98,-2430.8,18.4835,0,6491,11,0,0);
insert into spirithealers VALUES (-2176.47,-336.678,-6.02402,0,6491,215,1,0);
insert into spirithealers VALUES (-637.768,-4300.84,40.9094,0,6491,14,1,0);
insert into spirithealers VALUES (-590.535,-2516.93,91.8409,0,6491,17,1,0);
insert into spirithealers VALUES (241.866,-4791.44,10.3538,0,6491,14,1,0);
insert into spirithealers VALUES (2349.71,484.75,33.3554,0,6491,85,1,0);
insert into spirithealers VALUES (9683.94,953.23,1291.72,0,6491,141,1,1);
insert into spirithealers VALUES (10391.9,826.415,1317.6,0,6491,141,1,1);
insert into spirithealers VALUES (-3518.63,-4318.48,7.82679,0,6491,15,1,0);
2004-08-08 WantedMan
* CHANGES.txt: *** empty log message ***
2004-08-07 WantedMan
* src/WorldServer.cpp:
In WorldServer::disconnect_client() LogoutPlayer() nulls
current char before we have a chance to remove it from
InRange lists.
2004-08-07 Follower
* src/MiscHandler.cpp:
I made it so you would goto neutral SpiritHealers also.
2004-08-06 Follower
* src/NPCHandler.cpp:
Figured out what what of the unkown fields in gossip text was.
2004-08-06 DeathCheese
* src/CharacterHandler.cpp, src/Level0.cpp, src/Object.cpp:
Fixed a bug that was causing worldport to crash on every call. Now it seems pretty stable, with two players. I replaced the regular Move for the .storm,.under,.iron, and .thel commands to use a worldport packet. Let's give this thing a REAL workout ;)
2004-08-06 RandomGuy
* src/Level0.cpp: I have added xsd's patch for the .save command .
I changed the help comment to encourage people not to use it much, as e.g. using it after every xp gain could cause significant performance problems if the db connection is slow.
* src/ObjectMgr.cpp: changed some ints to uint32s for compatibility
* .cvsignore, bin/.keepme, obj/.keepme:
Added bin and obj folders back for dev-cpp support.
Please be advised that the the pythondev irc channel has moved to #teampython@irc.betasirc.net until further notice
2004-08-06 Follower
* src/NPCHandler.cpp:
Followers booboo, set UNIT_FIELD_FLAGS to a constant.
2004-08-05 RandomGuy
* win/wowpython.dev:
Added dev-cpp project file to reorganization branch
* win/wowpython.dev: New file.
2004-08-05 DeathCheese
* include/ObjectMgr.h, include/Opcodes.h, src/Combat.cpp, src/Level2.cpp, src/MiscHandler.cpp, src/MovementHandler.cpp, src/ObjectMgr.cpp, src/WorldServer.cpp, CHANGES.txt:
Several Changes / Fixes:
- Added a new function to ObjectMgr that will build and send a create player message.
- Modified the helper functions in ObjectMgr a bit.
- Made the rest of the code use said helper functions, in place of manually creating a player create packet.
- Cleaned up the CMSG_PLAYER_LOGIN case in MiscHandler.cpp
- Worldport now re-creates player items (using ObjMgr helpers). **STILL CRASHES** with multiple players.
- Fixed the bug where players woudl appear naked in game. This was due to items not being destroyed on logout.
- Added checks in combat.cpp to make sure certains actions are only taken if the victim is a player.
2004-08-05 tmm`
* src/Server.cpp: small fix to the update timer code
* include/Character.h, include/Server.h, include/Unit.h, include/WorldServer.h, src/Character.cpp, src/Server.cpp, src/Unit.cpp, src/WorldServer.cpp:
added intervals to the world update function
2004-08-05 Follower
* src/Character.cpp:
Fixed broken Character.cpp (Nice work mstic, but please test more.)
2004-08-05 RandomGuy
* src/Character.cpp:
Implemented mstic's patch http://sourceforge.net/tracker/index.php?func=detail&aid=1002996&group_id=114767&atid=669368
Changed Regen() function to work off a % of Stamina / Spirit.
Currently set at 15% (or usually 3)
* src/ChatHandler.cpp, src/ItemHandler.cpp, src/Level1.cpp, src/Level2.cpp, src/Log.cpp, src/MiscHandler.cpp, src/NPCHandler.cpp, src/ObjectMgr.cpp, src/RealmClient.cpp, src/RealmListSrv.cpp, src/RedirectorSrv.cpp, src/SpellHandler.cpp, src/Unit.cpp, dep/lib/libmySQLmingw.a, include/Common.h, include/ObjectMgr.h, include/Timer.h, scripts/WoWPython.dev:
Updated dev-cpp project. Man it was old! Also updated libmySQLmingw.a again so it loads libmysql5.dll, which seems to be what people have nowadays, rather than libmysql.dll .
WoWPython will now build on windows with no piracy or purchase required.
Also updated a few source files for linux/mingw/cygwin compatibility, adding newlines to ends where they were missing, added a check for config.h .
* dep/lib/libmySQLmingw.a: updated mingw mysql symbols
2004-08-05 Brian Taylor
* src/ItemHandler.cpp:
Commiting the "LVL REQUIREMENT AND NO VENDOR FREE FOR 0.8.8" patch
2004-08-05 DeathCheese
* src/Character.cpp, src/Combat.cpp, src/Object.cpp, src/ObjectMgr.cpp, src/QuestHandler.cpp, src/Unit.cpp, src/WorldServer.cpp, include/Object.h, include/ObjectMgr.h, include/Opcodes.h, include/QuestHandler.h, include/Unit.h:
Quest code maintenance. No new quest functionality was added, but some bugs with the existing features were fixed. Notably (meaning, all I can remember now):
- "Talk to" quests should now work properly.
- Rewards for a completed quest are only sent once.
- Maybe a few more
Known Bugs:
- The questlog seems to not update it's kill count. Logging out and back in will display the correct values in the log. The quest can still be completed, despite incorrect quest log values.
- More, no doubt.
2004-08-05 eggy
* .cvsignore:
woops, small update... forgot to add something to the cvsignore.
* .cvsignore: cvsignore for the obj and bin folders.
2004-08-05 Follower
* src/Character.cpp, src/DatabaseInterface.cpp, src/MiscHandler.cpp, src/NPCHandler.cpp, src/Server.cpp:
Added Teleporting to Spirit Healer on Death.
Many files where updated.
Remember that your Spirit Healer must be in YOUR faction.
!spawn 5233 1 1 30 Spirit Healer
2004-08-05 RandomGuy
* src/Object.cpp:
Hacked a repair for a buffer overrun that occurrs frequently in Object::UpdateInRangeSet . I have doubled the buffer size . At some point we should figure out exactly what this function does and calculate the size specifically, or perhaps introduce an optional feature for dynamically sized WData objects for eventualities like this.
* win/VC71/game.vcproj, win/VC6/game.dsp, win/VC70/game.vcproj:
removed empty folders from game project
* src/shared/Makefile.am, configure.ac: added lua sources to makefile
* Makefile.am: fixed missing VC71 shared.vcproj from dist
* win/Makefile.am:
added docs distfiles; added dependency and windows dist files to toplevel makefile
* doc/Python_Readme.doc: New file.
* dep/lib/release/Makefile.am, doc/Makefile.am, doc/Python Readme.doc, doc/Python_Readme.doc, dep/lib/Makefile.am, dep/lib/debug/Makefile.am, dep/Makefile.am, dep/inc/Makefile.am, dep/inc/mysql/Makefile.am, Makefile.am, configure.ac:
added docs distfiles; added dependency and windows dist files to toplevel makefile
* win/VC70/game.vcproj, win/VC70/realmlist.vcproj, win/VC70/redirect.vcproj, win/VC70/shared.vcproj, win/VC70/wowpython.vcproj, win/VC71/game.vcproj, win/VC71/realmlist.vcproj, win/VC71/redirect.vcproj, win/VC71/shared.vcproj, win/VC71/wowpython.vcproj, win/wowpythonVC6.dsw, win/wowpythonVC70.sln, win/wowpythonVC71.sln:
I have split the project into libraries as it is split on linux, and added files for VC70 and VC71
* win/VC70/game.vcproj, win/VC70/realmlist.vcproj, win/VC70/redirect.vcproj, win/VC70/shared.vcproj, win/VC70/wowpython.vcproj, win/VC71/game.vcproj, win/VC71/realmlist.vcproj, win/VC71/redirect.vcproj, win/VC71/shared.vcproj, win/VC71/wowpython.vcproj, win/wowpythonVC70.sln, win/wowpythonVC71.sln:
New file.
* win/VC6/game.dsp, win/VC6/realmlist.dsp, win/VC6/redirect.dsp, win/VC6/shared.dsp, win/VC6/wowpython.dsp:
I have split the project into libraries as it is split on linux, and added files for VC70 and VC71
* win/VC6/game.dsp, win/VC6/realmlist.dsp, win/VC6/redirect.dsp, win/VC6/shared.dsp:
New file.
2004-08-04 RandomGuy
* src/redirect/Makefile.am, src/shared/Makefile.am, src/wowpython/Makefile.am:
Will now make distcheck successfully
* dep/lib/Makefile.am, dep/lib/debug/Makefile.am, dep/lib/release/Makefile.am:
New file.
* dep/lib/Makefile.am, dep/lib/debug/Makefile.am, dep/lib/release/Makefile.am, src/game/Makefile.am, src/realmlist/Makefile.am:
Will now make distcheck successfully
* dep/Makefile.am, dep/inc/Makefile.am, dep/inc/mysql/Makefile.am:
New file.
* configure.ac, dep/Makefile.am, dep/inc/Makefile.am, dep/inc/mysql/Makefile.am, Makefile.am, README:
Will now make distcheck successfully
2004-08-04 Follower
* src/Server.cpp, src/Character.cpp, include/Unit.h:
Updated Character.cpp to fix linux death problems.
2004-08-04 RandomGuy
* configure.ac:
Set maintainer mode, to stop make from running configure with bad params
* NEWS, configure.ac: Will no build successfully with some persuasion.
2004-08-03 eggy
* CHANGES.txt:
Just a small test... to make sure I can commit with log messages and such...
2004-08-03 RandomGuy
* src/Main.cpp: Made the VERSION #define slightly more flexible
2004-08-03 Follower
* src/NPCHandler.cpp, src/WorldServer.cpp: *** empty log message ***
2004-08-03 RandomGuy
* win/Makefile.am, win/VC6/wowpython.dsp, win/wowpythonVC6.dsw:
New file.
* win/Makefile.am, win/VC6/wowpython.dsp, win/wowpythonVC6.dsw:
changed README.in to just README;
added win subfolder and VC6 project
* README: New file.
* README, README.in, .cvsignore, configure.ac:
changed README.in to just README;
added win subfolder and VC6 project
* scripts/.cvsignore, scripts/WoWPython.dev, scripts/WoWPython.dsp, scripts/WoWPython.vcproj, scripts/WoWPythonVC70.vcproj, scripts/libmySQL.dll, scripts/makefile, scripts/makefile.BSD, src/lua/lapi.c, src/lua/lcode.c, src/lua/ldebug.c, src/lua/ldo.c, src/lua/ldump.c, src/lua/lfunc.c, src/lua/lgc.c, src/lua/llex.c, src/lua/lmem.c, src/lua/lobject.c, src/lua/lopcodes.c, src/lua/lparser.c, src/lua/lstate.c, src/lua/lstring.c, src/lua/ltable.c, src/lua/ltests.c, src/lua/ltm.c, src/lua/lundump.c, src/lua/lvm.c, src/lua/lzio.c, dep/include/mysql/Libmysql.def, dep/include/mysql/config-win.h, dep/include/mysql/dbug.h, dep/include/mysql/errmsg.h, dep/include/mysql/libmysqld.def, dep/include/mysql/m_ctype.h, dep/include/mysql/m_string.h, dep/include/mysql/my_alloc.h, dep/include/mysql/my_getopt.h, dep/include/mysql/my_global.h, dep/include/mysql/my_list.h, dep/include/mysql/my_pthread.h, dep/include/mysql/my_sys.h, dep/include/mysql/mysql.h, dep/include/mysql/mysql_com.h, dep/include/mysql/mysql_version.h, dep/include/mysql/mysqld_error.h, dep/include/mysql/raid.h, include/Character.h, include/CharacterHandler.h, include/ChatHandler.h, include/Client.h, include/Combat.h, include/Common.h, include/Console.h, include/ConsoleUI.h, include/Database.h, include/DatabaseInterface.h, include/Errors.h, include/GameClient.h, include/GameObject.h, include/Group.h, include/GroupHandler.h, include/Item.h, include/ItemHandler.h, include/Log.h, include/MemoryLeaks.h, include/MiscHandler.h, include/MovementHandler.h, include/MsgHandler.h, include/NPCHandler.h, include/Network.h, include/NetworkInterface.h, include/Object.h, include/ObjectMgr.h, include/Opcodes.h, include/Path.h, include/QueryHandler.h, include/Quest.h, include/QuestHandler.h, include/RealmClient.h, include/RealmListSrv.h, include/RedirectorSrv.h, include/Script.h, include/Server.h, include/Singleton.h, include/SkillHandler.h, include/Sockets.h, include/SpellHandler.h, include/Stats.h, include/TaxiHandler.h, include/Threads.h, include/Timer.h, include/Unit.h, include/
UpdateMask.h, include/UserAccount.h, include/WSPackets.h, include/World.h, include/WorldServer.h, include/lua/lapi.h, include/lua/lauxlib.h, include/lua/lcode.h, include/lua/ldebug.h, include/lua/ldo.h, include/lua/lfunc.h, include/lua/lgc.h, include/lua/llex.h, include/lua/llimits.h, include/lua/lmem.h, include/lua/lobject.h, include/lua/lopcodes.h, include/lua/lparser.h, include/lua/lstate.h, include/lua/lstring.h, include/lua/ltable.h, include/lua/ltm.h, include/lua/lua.h, include/lua/lualib.h, include/lua/lundump.h, include/lua/lvm.h, include/lua/lzio.h, src/wowpython/Main.cpp, src/wowpython/Makefile.am:
Here's hoping I've gotten branching working rightly... this should be committed on the "reorganization" branch.
Preliminary reorganization commit. Open to comments/changes. Will not build yet.
* src/wowpython/Main.cpp, src/wowpython/Makefile.am: New file.
* src/shared/Script.h, src/shared/Server.cpp, src/shared/Server.h, src/shared/Singleton.h, src/shared/Sockets.h, src/shared/Threads.cpp, src/shared/Threads.h, src/shared/Timer.h, src/shared/UserAccount.cpp, src/shared/UserAccount.h, src/shared/WSPackets.h, src/shared/lua/lapi.c, src/shared/lua/lapi.h, src/shared/lua/lauxlib.h, src/shared/lua/lcode.c, src/shared/lua/lcode.h, src/shared/lua/ldebug.c, src/shared/lua/ldebug.h, src/shared/lua/ldo.c, src/shared/lua/ldo.h, src/shared/lua/ldump.c, src/shared/lua/lfunc.c, src/shared/lua/lfunc.h, src/shared/lua/lgc.c, src/shared/lua/lgc.h, src/shared/lua/llex.c, src/shared/lua/llex.h, src/shared/lua/llimits.h, src/shared/lua/lmem.c, src/shared/lua/lmem.h, src/shared/lua/lobject.c, src/shared/lua/lobject.h, src/shared/lua/lopcodes.c, src/shared/lua/lopcodes.h, src/shared/lua/lparser.c, src/shared/lua/lparser.h, src/shared/lua/lstate.c, src/shared/lua/lstate.h, src/shared/lua/lstring.c, src/shared/lua/lstring.h, src/shared/lua/ltable.c, src/shared/lua/ltable.h, src/shared/lua/ltests.c, src/shared/lua/ltm.c, src/shared/lua/ltm.h, src/shared/lua/lua.h, src/shared/lua/lualib.h, src/shared/lua/lundump.c, src/shared/lua/lundump.h, src/shared/lua/lvm.c, src/shared/lua/lvm.h, src/shared/lua/lzio.c, src/shared/lua/lzio.h:
Here's hoping I've gotten branching working rightly... this should be committed on the "reorganization" branch.
Preliminary reorganization commit. Open to comments/changes. Will not build yet.
* src/shared/Script.h, src/shared/Server.cpp, src/shared/Server.h, src/shared/Singleton.h, src/shared/Sockets.h, src/shared/Threads.cpp, src/shared/Threads.h, src/shared/Timer.h, src/shared/UserAccount.cpp, src/shared/UserAccount.h, src/shared/WSPackets.h, src/shared/lua/lapi.c, src/shared/lua/lapi.h, src/shared/lua/lauxlib.h, src/shared/lua/lcode.c, src/shared/lua/lcode.h, src/shared/lua/ldebug.c, src/shared/lua/ldebug.h, src/shared/lua/ldo.c, src/shared/lua/ldo.h, src/shared/lua/ldump.c, src/shared/lua/lfunc.c, src/shared/lua/lfunc.h, src/shared/lua/lgc.c, src/shared/lua/lgc.h, src/shared/lua/llex.c, src/shared/lua/llex.h, src/shared/lua/llimits.h, src/shared/lua/lmem.c, src/shared/lua/lmem.h, src/shared/lua/lobject.c, src/shared/lua/lobject.h, src/shared/lua/lopcodes.c, src/shared/lua/lopcodes.h, src/shared/lua/lparser.c, src/shared/lua/lparser.h, src/shared/lua/lstate.c, src/shared/lua/lstate.h, src/shared/lua/lstring.c, src/shared/lua/lstring.h, src/shared/lua/ltable.c, src/shared/lua/ltable.h, src/shared/lua/ltests.c, src/shared/lua/ltm.c, src/shared/lua/ltm.h, src/shared/lua/lua.h, src/shared/lua/lualib.h, src/shared/lua/lundump.c, src/shared/lua/lundump.h, src/shared/lua/lvm.c, src/shared/lua/lvm.h, src/shared/lua/lzio.c, src/shared/lua/lzio.h:
New file.
* src/realmlist/Makefile.am, src/realmlist/RealmClient.cpp, src/realmlist/RealmClient.h, src/realmlist/RealmListSrv.cpp, src/realmlist/RealmListSrv.h, src/redirect/Makefile.am, src/redirect/RedirectorSrv.cpp, src/redirect/RedirectorSrv.h, src/shared/Client.cpp, src/shared/Client.h, src/shared/Common.h, src/shared/Database.cpp, src/shared/Database.h, src/shared/DatabaseInterface.cpp, src/shared/DatabaseInterface.h, src/shared/Errors.h, src/shared/Log.cpp, src/shared/Log.h, src/shared/Makefile.am, src/shared/MemoryLeaks.cpp, src/shared/MemoryLeaks.h, src/shared/Network.cpp, src/shared/Network.h, src/shared/NetworkInterface.cpp, src/shared/NetworkInterface.h, src/shared/Script.cpp:
Here's hoping I've gotten branching working rightly... this should be committed on the "reorganization" branch.
Preliminary reorganization commit. Open to comments/changes. Will not build yet.
* src/realmlist/Makefile.am, src/realmlist/RealmClient.cpp, src/realmlist/RealmClient.h, src/realmlist/RealmListSrv.cpp, src/realmlist/RealmListSrv.h, src/redirect/Makefile.am, src/redirect/RedirectorSrv.cpp, src/redirect/RedirectorSrv.h, src/shared/Client.cpp, src/shared/Client.h, src/shared/Common.h, src/shared/Database.cpp, src/shared/Database.h, src/shared/DatabaseInterface.cpp, src/shared/DatabaseInterface.h, src/shared/Errors.h, src/shared/Log.cpp, src/shared/Log.h, src/shared/Makefile.am, src/shared/MemoryLeaks.cpp, src/shared/MemoryLeaks.h, src/shared/Network.cpp, src/shared/Network.h, src/shared/NetworkInterface.cpp, src/shared/NetworkInterface.h, src/shared/Script.cpp:
New file.
* src/game/Character.cpp, src/game/Character.h, src/game/CharacterHandler.cpp, src/game/CharacterHandler.h, src/game/ChatHandler.cpp, src/game/ChatHandler.h, src/game/Combat.cpp, src/game/Combat.h, src/game/GameClient.cpp, src/game/GameClient.h, src/game/GameObject.cpp, src/game/GameObject.h, src/game/Group.cpp, src/game/Group.h, src/game/GroupHandler.cpp, src/game/GroupHandler.h, src/game/Item.cpp, src/game/Item.h, src/game/ItemHandler.cpp, src/game/ItemHandler.h, src/game/Level0.cpp, src/game/Level1.cpp, src/game/Level2.cpp, src/game/Level3.cpp, src/game/Makefile.am, src/game/MiscHandler.cpp, src/game/MiscHandler.h, src/game/MovementHandler.cpp, src/game/MovementHandler.h, src/game/MsgHandler.h, src/game/NPCHandler.cpp, src/game/NPCHandler.h, src/game/Object.cpp, src/game/Object.h, src/game/ObjectMgr.cpp, src/game/ObjectMgr.h, src/game/Opcodes.h, src/game/Path.h, src/game/QueryHandler.cpp, src/game/QueryHandler.h, src/game/Quest.h, src/game/QuestHandler.cpp, src/game/QuestHandler.h, src/game/SkillHandler.cpp, src/game/SkillHandler.h, src/game/SpellHandler.cpp, src/game/SpellHandler.h, src/game/Stats.h, src/game/TaxiHandler.cpp, src/game/TaxiHandler.h, src/game/Unit.cpp, src/game/Unit.h, src/game/UpdateMask.h, src/game/World.h, src/game/WorldServer.cpp, src/game/WorldServer.h:
Here's hoping I've gotten branching working rightly... this should be committed on the "reorganization" branch.
Preliminary reorganization commit. Open to comments/changes. Will not build yet.
* src/game/Character.cpp, src/game/Character.h, src/game/CharacterHandler.cpp, src/game/CharacterHandler.h, src/game/ChatHandler.cpp, src/game/ChatHandler.h, src/game/Combat.cpp, src/game/Combat.h, src/game/GameClient.cpp, src/game/GameClient.h, src/game/GameObject.cpp, src/game/GameObject.h, src/game/Group.cpp, src/game/Group.h, src/game/GroupHandler.cpp, src/game/GroupHandler.h, src/game/Item.cpp, src/game/Item.h, src/game/ItemHandler.cpp, src/game/ItemHandler.h, src/game/Level0.cpp, src/game/Level1.cpp, src/game/Level2.cpp, src/game/Level3.cpp, src/game/Makefile.am, src/game/MiscHandler.cpp, src/game/MiscHandler.h, src/game/MovementHandler.cpp, src/game/MovementHandler.h, src/game/MsgHandler.h, src/game/NPCHandler.cpp, src/game/NPCHandler.h, src/game/Object.cpp, src/game/Object.h, src/game/ObjectMgr.cpp, src/game/ObjectMgr.h, src/game/Opcodes.h, src/game/Path.h, src/game/QueryHandler.cpp, src/game/QueryHandler.h, src/game/Quest.h, src/game/QuestHandler.cpp, src/game/QuestHandler.h, src/game/SkillHandler.cpp, src/game/SkillHandler.h, src/game/SpellHandler.cpp, src/game/SpellHandler.h, src/game/Stats.h, src/game/TaxiHandler.cpp, src/game/TaxiHandler.h, src/game/Unit.cpp, src/game/Unit.h, src/game/UpdateMask.h, src/game/World.h, src/game/WorldServer.cpp, src/game/WorldServer.h:
New file.
* doc/CHANGES.txt, doc/Makefile.am, doc/Python Readme.doc, doc/RELEASENOTES.txt, src/Character.cpp, src/CharacterHandler.cpp, src/ChatHandler.cpp, src/Client.cpp, src/Combat.cpp, src/ConsoleUI.cpp, src/Database.cpp, src/DatabaseInterface.cpp, src/GameClient.cpp, src/GameObject.cpp, src/Group.cpp, src/GroupHandler.cpp, src/Item.cpp, src/ItemHandler.cpp, src/Level0.cpp, src/Level1.cpp, src/Level2.cpp, src/Level3.cpp, src/Log.cpp, src/Main.cpp, src/Makefile.am, src/MemoryLeaks.cpp, src/MiscHandler.cpp, src/MovementHandler.cpp, src/NPCHandler.cpp, src/Network.cpp, src/NetworkInterface.cpp, src/Object.cpp, src/ObjectMgr.cpp, src/QueryHandler.cpp, src/QuestHandler.cpp, src/RealmClient.cpp, src/RealmListSrv.cpp, src/RedirectorSrv.cpp, src/Script.cpp, src/Server.cpp, src/SkillHandler.cpp, src/SpellHandler.cpp, src/TaxiHandler.cpp, src/Threads.cpp, src/Unit.cpp, src/UserAccount.cpp, src/WorldServer.cpp:
Here's hoping I've gotten branching working rightly... this should be committed on the "reorganization" branch.
Preliminary reorganization commit. Open to comments/changes. Will not build yet.
* doc/CHANGES.txt, doc/Makefile.am, doc/Python Readme.doc, doc/RELEASENOTES.txt, src/Makefile.am:
New file.
* .cvsignore, AUTHORS, CHANGES.txt, ChangeLog, Makefile.am, NEWS, Python Readme.doc, README.in, RELEASENOTES.txt, THANKS, WoWPython.dsw, WoWPython.sln, WoWPythonVC70.sln, configure.ac, dep/inc/mysql/Libmysql.def, dep/inc/mysql/config-win.h, dep/inc/mysql/dbug.h, dep/inc/mysql/errmsg.h, dep/inc/mysql/libmysqld.def, dep/inc/mysql/m_ctype.h, dep/inc/mysql/m_string.h, dep/inc/mysql/my_alloc.h, dep/inc/mysql/my_getopt.h, dep/inc/mysql/my_global.h, dep/inc/mysql/my_list.h, dep/inc/mysql/my_pthread.h, dep/inc/mysql/my_sys.h, dep/inc/mysql/mysql.h, dep/inc/mysql/mysql_com.h, dep/inc/mysql/mysql_version.h, dep/inc/mysql/mysqld_error.h, dep/inc/mysql/raid.h, gpl.txt, reconf:
Here's hoping I've gotten branching working rightly... this should be committed on the "reorganization" branch.
Preliminary reorganization commit. Open to comments/changes. Will not build yet.
* AUTHORS, ChangeLog, Makefile.am, NEWS, README.in, THANKS, configure.ac, dep/inc/mysql/Libmysql.def, dep/inc/mysql/config-win.h, dep/inc/mysql/dbug.h, dep/inc/mysql/errmsg.h, dep/inc/mysql/libmysqld.def, dep/inc/mysql/m_ctype.h, dep/inc/mysql/m_string.h, dep/inc/mysql/my_alloc.h, dep/inc/mysql/my_getopt.h, dep/inc/mysql/my_global.h, dep/inc/mysql/my_list.h, dep/inc/mysql/my_pthread.h, dep/inc/mysql/my_sys.h, dep/inc/mysql/mysql.h, dep/inc/mysql/mysql_com.h, dep/inc/mysql/mysql_version.h, dep/inc/mysql/mysqld_error.h, dep/inc/mysql/raid.h, reconf:
New file.
2004-08-03 Follower
* src/NPCHandler.cpp, src/WorldServer.cpp, include/DatabaseInterface.h, include/UpdateMask.h, src/DatabaseInterface.cpp:
*** empty log message ***
2004-08-03 DeathCheese
* CHANGES.txt:
Altered the changelog...I think we put all the changes we make in the entry one higher than what was released on sourceforge. So we released 0.8.8, so entries in the changelog go into 0.8.9 until we release that. Unless someone thinks differently?
2004-08-03 WantedMan
* CHANGES.txt, src/MiscHandler.cpp:
Fixed Cinematics to only start when character is at starting location
2004-08-03 DeathCheese
* src/Level0.cpp:
Yet again someone had a SendMessageToSet() call with an empty data struct. This time in the .mount function, but only if your request for a mount was denied because of level. Fixed.
* include/Unit.h, src/Level1.cpp:
Added a function to Unit to check if a specific UNIT_FIELD_FLAG is set. Check Unit.h for other UNIT_FIELD_FLAG helper functions.
2004-08-03 WantedMan
* src/Character.cpp: fixed error with deathworld
2004-08-02 DeathCheese
* CHANGES.txt, src/Main.cpp: Config file support.
Config file is called WoWPython.conf (in current dir, or the scripts/ folder in Windows (VC.NET))
Format is console commands
example
host hostname
db dbserver uname pass db
start
end example
would start the server, setting host and db.
* src/Level3.cpp:
Revmoved SendMessageToSet() calls that were sending empty data and firing an assert in Level3.cpp
2004-08-02 tmm`
* scripts/makefile, scripts/makefile.BSD:
fixed makefile and added a bsd makefile
2004-08-02 Brian Taylor
* src/Main.cpp: Version update to 0.8.9 (Latest cvs/developer build)
* CHANGES.txt, RELEASENOTES.txt: *** empty log message ***
2004-08-02 WantedMan
* src/Main.cpp, src/MiscHandler.cpp, src/RealmListSrv.cpp, src/WorldServer.cpp, include/RealmListSrv.h, include/Sockets.h, include/WorldServer.h, src/Combat.cpp:
*** empty log message ***
2004-08-02 RandomGuy
* scripts/WoWPython.dsp, scripts/WoWPython.vcproj:
Reorganized the VC6 project by component function, as the VC7.0 project is organized.
I'm hoping to some day separate each top level folder out into a separate dynamically loaded library, but I'd like to rejigger the actual directory structure to match this organization before I do that.
2004-08-01 WantedMan
* CHANGES.txt, RELEASENOTES.txt, src/ChatHandler.cpp, src/Level3.cpp, src/Main.cpp, scripts/WoWPython.vcproj, WoWPython.sln, src/Character.cpp, src/Combat.cpp, src/DatabaseInterface.cpp, src/Level0.cpp, src/Level1.cpp, src/Object.cpp, src/TaxiHandler.cpp, src/Unit.cpp, src/WorldServer.cpp, scripts/WoWPython.dsp, include/DatabaseInterface.h, include/Object.h, include/Unit.h, include/ChatHandler.h:
*** empty log message ***
2004-08-01 tmm`
* src/Level1.cpp: hopefully this will fix a crash caused by !delete
2004-07-31 DeathCheese
* src/Character.cpp, include/Character.h:
Fixed a bug with mana regeneration. Created a new Regen() function that'll regen any power at a fixed rate.
2004-07-30 tmm`
* src/Server.cpp: .
2004-07-29 tmm`
* src/Server.cpp: added timeout to the select call
2004-07-29 DeathCheese
* src/Level0.cpp, src/TaxiHandler.cpp:
Fixed a problem with dismounting from a taxi via the .dismount command. The 0x4 flag was not being cleared, which locked the player in place.
* src/Level0.cpp:
Added the .guid command. Select an NPC and type ".guid" and it will print the ID of the NPC to the console. Thanks JH.
* src/ConsoleUI.cpp, src/Level2.cpp:
If this doesn't work I'm all out of ideas.
* src/Level2.cpp: A quick little test of the commit mailing list.
2004-07-28 DeathCheese
* src/Combat.cpp: A quick little test of the commit mailing list.
* src/Level0.cpp, src/Level1.cpp, src/Level2.cpp:
this is a patch to make help better, so it always shows
all. -- JH
In english: Help messages are split into multiple chat messages so no text is cut off.
* src/Level2.cpp: Added the @aura Admin command back.
2004-07-27 DeathCheese
* src/Level2.cpp: Added the morph Admin command back.
* src/DatabaseInterface.cpp:
[Fixed] sometimes the acct number to search at the DB is only garbage (ie: 75!es). the select returns a empty set, but the server is expecting for data, to do a mysql_fetch_row on it... the result is a server crash when the client is trying to enter to server. -- Nimrod_WOW
* include/Database.h, src/Database.cpp, src/DatabaseInterface.cpp, src/Main.cpp:
Enabled auto creation of accounts. Also added a command to the console allowing it to be toggled yes or no. The default is no.
2004-07-26 Brian Taylor
* scripts/WoWPython.dsp: Adds the 3 new cpp's to the VS6 project.
2004-07-26 DeathCheese
* src/ChatHandler.cpp, src/Level1.cpp, src/Level2.cpp:
Fixed a command in Level1.cpp, filled out Level2.cpp
* include/ChatHandler.h, scripts/WoWPython.vcproj, scripts/makefile, src/ChatHandler.cpp, src/Level0.cpp, src/Level1.cpp, src/Level2.cpp:
ChatHandler was a disgusting mess that was only going to get worse with time. I split away all the commands into three seperate files, one for each level of commands. Level0.cpp for User commands, Level 1.cpp for GM, and Level2.cpp for Admin. This should also decrease conflicts from people working in the same file.
2004-07-26 Brian Taylor
* src/ChatHandler.cpp: added !announce - Last update for 0.8.7
2004-07-25 Brian Taylor
* src/Main.cpp: Cosmetic - Updated built to 0.8.7-pre-cvs
* src/DatabaseInterface.cpp:
Spellhander "used" flag - Patch by R-O-N-N-Y
* src/ChatHandler.cpp: Fixed admin comamnds - Patch by Europa
2004-07-25 tmm`
* src/ChatHandler.cpp, src/RealmListSrv.cpp, src/RedirectorSrv.cpp, src/Server.cpp, src/WorldServer.cpp:
bugfix to server.cpp and chathandler.cpp
2004-07-25 DeathCheese
* src/DatabaseInterface.cpp:
Fix for kalimdor spawn: Saved monsters did not spawn in kalimdor on reboot.
2004-07-23 Brian Taylor
* src/DatabaseInterface.cpp, src/ChatHandler.cpp:
Re-organized ChatHandler.cpp
* src/Main.cpp: Added eggys new lanpatch
* src/ChatHandler.cpp: proper .mount
* scripts/WoWPython.plg: *** empty log message ***
* include/DatabaseInterface.h: bah
2004-07-22 Brian Taylor
* src/ChatHandler.cpp: Fixed the bug with .prog for real this time :P
* src/ChatHandler.cpp: Fixed bug with .prog by removing .prog :P
* src/ChatHandler.cpp:
Should have the patch that was submitted by ClickForth
* src/Main.cpp: Versioning
* src/ChatHandler.cpp:
Should have the patch that was submitted by ClickForth
* src/ChatHandler.cpp: starting to merge the 2 chat handlers
* CHANGES.txt, RELEASENOTES.txt: changelog and release notes added
* gpl.txt: ADDED - GPL
* scripts/WoWPython.plg, src/Character.cpp, src/ChatHandler.cpp, src/Combat.cpp, src/DatabaseInterface.cpp, src/NPCHandler.cpp, src/SpellHandler.cpp, src/TaxiHandler.cpp, include/Combat.h:
Updateing release to 0.8.6.
CHANGELOG
-Trainers are now managed in DB - Angelic|999
-Cosmetic changes to versioning - Battyone
-Redone .sql file - Battyone
-.speed Command - RandomGuy
-Start of updatemask fix - Deathcheese
* src/Main.cpp: Cosmetic
2004-07-21 tmm`
* scripts/makefile: edited makefile
* scripts/WoWPython.vcproj, src/Main.cpp, src/Network.cpp, src/RealmClient.cpp, src/RealmListSrv.cpp, src/RedirectorSrv.cpp, src/Server.cpp, include/Network.h, include/RealmClient.h, include/RealmListSrv.h, include/RedirectorSrv.h, include/Server.h, include/WorldServer.h:
made realm and redirect servers use threadless code
no more threads for handling connections :))
2004-07-20 DeathCheese
* src/Character.cpp, src/Combat.cpp, src/MiscHandler.cpp, src/NPCHandler.cpp, src/ObjectMgr.cpp, src/WorldServer.cpp, include/Opcodes.h, include/Stats.h, include/UpdateMask.h:
Updated the Updatemasks for version 3734 (finally, jesus)
2004-07-20 Brian Taylor
* dep/python.sql: Removed the .sql
* scripts/WoWPython.dsp: Fixed that screwey script shit
2004-07-20 RandomGuy
* src/ChatHandler.cpp:
.speed with no parameters will no longer cause a crash
* src/ChatHandler.cpp: simple .speed [speed] command added
* src/Main.cpp:
merged in eggy's patched for simultaneous LAN and WAN play
2004-07-20 DeathCheese
* dep/python.sql: Added python.sql
2004-07-19 DeathCheese
* src/lua/lapi.c, src/lua/lcode.c, src/lua/ldebug.c, src/lua/ldo.c, src/lua/ldump.c, src/lua/lfunc.c, src/lua/lgc.c, src/lua/llex.c, src/lua/lmem.c, src/lua/lobject.c, src/lua/lopcodes.c, src/lua/lparser.c, src/lua/lstate.c, src/lua/lstring.c, src/lua/ltable.c, src/lua/ltests.c, src/lua/ltm.c, src/lua/lundump.c, src/lua/lvm.c, src/lua/lzio.c, include/Server.h, include/Singleton.h, include/SkillHandler.h, include/Sockets.h, include/SpellHandler.h, include/Stats.h, include/TaxiHandler.h, include/Threads.h, include/Timer.h, include/Unit.h, include/UpdateMask.h, include/UserAccount.h, include/WSPackets.h, include/World.h, include/WorldServer.h, include/lua/lapi.h, include/lua/lauxlib.h, include/lua/lcode.h, include/lua/ldebug.h, include/lua/ldo.h, include/lua/lfunc.h, include/lua/lgc.h, include/lua/llex.h, include/lua/llimits.h, include/lua/lmem.h, include/lua/lobject.h, include/lua/lopcodes.h, include/lua/lparser.h, include/lua/lstate.h, include/lua/lstring.h, include/lua/ltable.h, include/lua/ltm.h, include/lua/lua.h, include/lua/lualib.h, include/lua/lundump.h, include/lua/lvm.h, include/lua/lzio.h, scripts/.cvsignore, scripts/WoWPython.dev, scripts/WoWPython.dsp, scripts/WoWPython.plg, scripts/WoWPython.vcproj, scripts/WoWPythonVC70.vcproj, scripts/libmySQL.dll, scripts/makefile, src/Character.cpp, src/CharacterHandler.cpp, src/ChatHandler.cpp, src/Client.cpp, src/Combat.cpp, src/ConsoleUI.cpp, src/Database.cpp, src/DatabaseInterface.cpp, src/GameClient.cpp, src/GameObject.cpp, src/Group.cpp, src/GroupHandler.cpp, src/Item.cpp, src/ItemHandler.cpp, src/Log.cpp, src/Main.cpp, src/MemoryLeaks.cpp, src/MiscHandler.cpp, src/MovementHandler.cpp, src/NPCHandler.cpp, src/Network.cpp, src/NetworkInterface.cpp, src/Object.cpp, src/ObjectMgr.cpp, src/QueryHandler.cpp, src/QuestHandler.cpp, src/RealmListSrv.cpp, src/RedirectorSrv.cpp, src/Script.cpp, src/Server.cpp, src/SkillHandler.cpp, src/SpellHandler.cpp, src/TaxiHandler.cpp, src/Threads.cpp, src/Unit.cpp, src/UserAccount.cpp, src/WorldServer.cpp, dep/include/mysql/
my_list.h, dep/include/mysql/my_pthread.h, dep/include/mysql/my_sys.h, dep/include/mysql/mysql.h, dep/include/mysql/mysql_com.h, dep/include/mysql/mysql_version.h, dep/include/mysql/mysqld_error.h, dep/include/mysql/raid.h, dep/lib/debug/libmySQL.dll, dep/lib/debug/libmySQL.lib, dep/lib/libmySQLmingw.a, dep/lib/libmysqlclient.a, dep/lib/release/libmySQL.dll, dep/lib/release/libmySQL.lib, include/Character.h, include/CharacterHandler.h, include/ChatHandler.h, include/Client.h, include/Combat.h, include/Common.h, include/Console.h, include/ConsoleUI.h, include/Database.h, include/DatabaseInterface.h, include/Errors.h, include/GameClient.h, include/GameObject.h, include/Group.h, include/GroupHandler.h, include/Item.h, include/ItemHandler.h, include/Log.h, include/MemoryLeaks.h, include/MiscHandler.h, include/MovementHandler.h, include/MsgHandler.h, include/NPCHandler.h, include/Network.h, include/NetworkInterface.h, include/Object.h, include/ObjectMgr.h, include/Opcodes.h, include/Path.h, include/QueryHandler.h, include/Quest.h, include/QuestHandler.h, include/RealmListSrv.h, include/RedirectorSrv.h, include/Script.h, .cvsignore, Python Readme.doc, WoWPython.dsw, WoWPython.sln, WoWPythonVC70.sln, dep/include/mysql/Libmysql.def, dep/include/mysql/config-win.h, dep/include/mysql/dbug.h, dep/include/mysql/errmsg.h, dep/include/mysql/libmysqld.def, dep/include/mysql/m_ctype.h, dep/include/mysql/m_string.h, dep/include/mysql/my_alloc.h, dep/include/mysql/my_getopt.h, dep/include/mysql/my_global.h:
Initial Sourceforge Commit