www.pudn.com > 3dsMFCRender.rar > MainFrm.h, change:1998-03-21,size:1621b


// MainFrm.h : interface of the CMainFrame class 
// 
///////////////////////////////////////////////////////////////////////////// 
 
#if !defined(AFX_MAINFRM_H__8D6510BE_87BB_11D1_B1B0_0020AF55E266__INCLUDED_) 
#define AFX_MAINFRM_H__8D6510BE_87BB_11D1_B1B0_0020AF55E266__INCLUDED_ 
 
#if _MSC_VER >= 1000 
#pragma once 
#endif // _MSC_VER >= 1000 
 
class CMainFrame : public CFrameWnd 
{ 
protected: // create from serialization only 
	CMainFrame(); 
	DECLARE_DYNCREATE(CMainFrame) 
 
// Attributes 
public: 
 
// Operations 
public: 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CMainFrame) 
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs); 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
	void setStatus(long frame); 
	virtual ~CMainFrame(); 
	afx_msg void OnUpdateFrameNum(CCmdUI *pCmdUI); 
#ifdef _DEBUG 
	virtual void AssertValid() const; 
	virtual void Dump(CDumpContext& dc) const; 
#endif 
 
protected:  // control bar embedded members 
	long		m_framenum; 
	CStatusBar  m_wndStatusBar; 
	CToolBar    m_wndToolBar; 
 
// Generated message map functions 
protected: 
	//{{AFX_MSG(CMainFrame) 
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); 
	afx_msg void OnSize(UINT nType, int cx, int cy); 
	afx_msg void OnPaint(); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Developer Studio will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_MAINFRM_H__8D6510BE_87BB_11D1_B1B0_0020AF55E266__INCLUDED_)