www.pudn.com > 3dsMFCRender.rar > 3dsView.h, change:1998-03-21,size:2667b
// 3dsView.h : interface of the C3dsView class
//
/////////////////////////////////////////////////////////////////////////////
#include "toolGL.h"
#if !defined(AFX_3DSVIEW_H__8D6510C2_87BB_11D1_B1B0_0020AF55E266__INCLUDED_)
#define AFX_3DSVIEW_H__8D6510C2_87BB_11D1_B1B0_0020AF55E266__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
class C3dsView : public CView
{
protected: // create from serialization only
C3dsView();
DECLARE_DYNCREATE(C3dsView)
// Attributes
public:
C3dsDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(C3dsView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
public:
BOOL OpenFile(LPCTSTR lpszPathName);
int glElapsedTimeRender();
void SceneAnimate();
virtual ~C3dsView();
long currentframe;
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(C3dsView)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnSceneAnimer();
afx_msg void OnDestroy();
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnSceneBox();
afx_msg void OnSceneDisplist();
afx_msg void OnScenePlay();
afx_msg void OnSceneReverse();
afx_msg void OnSceneStop();
afx_msg void OnSceneAdvance();
afx_msg void OnSceneMovestart();
afx_msg void OnSceneMoveend();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
// Members
private:
CDC* m_pDC;
CtoolGL m_GL;
BOOL m_bAnim;
DWORD m_previousElapsedTime;
DWORD m_ElapsedTime;
int m_AnimSpeed;
BOOL mouserightdown; //mouse
BOOL mouseleftdown; //mouse
CPoint mouseprevpoint; //mouse
char titlebuffer[200];
char titleold[200];
char oldtitle[200];
};
#ifndef _DEBUG // debug version in 3dsView.cpp
inline C3dsDoc* C3dsView::GetDocument()
{ return (C3dsDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_3DSVIEW_H__8D6510C2_87BB_11D1_B1B0_0020AF55E266__INCLUDED_)