www.pudn.com > 3dsMFCRender.rar > 3DS.H, change:1998-02-23,size:1266b


// 3ds.h : main header file for the 3DS application 
// 
 
#if !defined(AFX_3DS_H__8D6510BA_87BB_11D1_B1B0_0020AF55E266__INCLUDED_) 
#define AFX_3DS_H__8D6510BA_87BB_11D1_B1B0_0020AF55E266__INCLUDED_ 
 
#if _MSC_VER >= 1000 
#pragma once 
#endif // _MSC_VER >= 1000 
 
#ifndef __AFXWIN_H__ 
	#error include 'stdafx.h' before including this file for PCH 
#endif 
 
#include "resource.h"       // main symbols 
 
///////////////////////////////////////////////////////////////////////////// 
// C3dsApp: 
// See 3ds.cpp for the implementation of this class 
// 
 
class C3dsApp : public CWinApp 
{ 
public: 
	BOOL OpenFile(LPCTSTR lpszPathName); 
	C3dsApp(); 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(C3dsApp) 
	public: 
	virtual BOOL InitInstance(); 
	virtual BOOL OnIdle(LONG lCount); 
	//}}AFX_VIRTUAL 
 
// Implementation 
 
	//{{AFX_MSG(C3dsApp) 
	afx_msg void OnAppAbout(); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Developer Studio will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_3DS_H__8D6510BA_87BB_11D1_B1B0_0020AF55E266__INCLUDED_)