www.pudn.com > 3dsMFCRender.rar > 3DS.H, change:1998-02-23,size:1266b
// 3ds.h : main header file for the 3DS application
//
#if !defined(AFX_3DS_H__8D6510BA_87BB_11D1_B1B0_0020AF55E266__INCLUDED_)
#define AFX_3DS_H__8D6510BA_87BB_11D1_B1B0_0020AF55E266__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// C3dsApp:
// See 3ds.cpp for the implementation of this class
//
class C3dsApp : public CWinApp
{
public:
BOOL OpenFile(LPCTSTR lpszPathName);
C3dsApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(C3dsApp)
public:
virtual BOOL InitInstance();
virtual BOOL OnIdle(LONG lCount);
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(C3dsApp)
afx_msg void OnAppAbout();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_3DS_H__8D6510BA_87BB_11D1_B1B0_0020AF55E266__INCLUDED_)