www.pudn.com > Bmp2Txt Source Code.rar > Bmp2Txt.cpp


// Bmp2Txt.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "Bmp2Txt.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CBmp2TxtApp 
 
BEGIN_MESSAGE_MAP(CBmp2TxtApp, CWinApp) 
	//{{AFX_MSG_MAP(CBmp2TxtApp) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//    DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_MSG 
	ON_COMMAND(ID_HELP, CWinApp::OnHelp) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CBmp2TxtApp construction 
 
CBmp2TxtApp::CBmp2TxtApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CBmp2TxtApp object 
 
CBmp2TxtApp theApp; 
 
///////////////////////////////////////////////////////////////////////////// 
// CBmp2TxtApp initialization 
 
BOOL CBmp2TxtApp::InitInstance() 
{ 
	AfxEnableControlContainer(); 
 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	//  of your final executable, you should remove from the following 
	//  the specific initialization routines you do not need. 
 
#ifdef _AFXDLL 
	Enable3dControls();			// Call this when using MFC in a shared DLL 
#else 
	Enable3dControlsStatic();	// Call this when linking to MFC statically 
#endif 
 
	m_pMainWnd = &m_JWnd; 
	m_JWnd.Start(); 
	m_pMainWnd = NULL; 
 
	return TRUE; 
}