www.pudn.com > ViewModeSource.rar > StarWarsCtrl.h


#if !defined(AFX_STARWARSCTRL_H__B75B0B9E_367D_11D6_AB38_00D0B70C3D79__INCLUDED_) 
#define AFX_STARWARSCTRL_H__B75B0B9E_367D_11D6_AB38_00D0B70C3D79__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
// StarWarsCtrl.h : header file 
// Modified by jingzhou Xu 
/////////////////////////////////// 
 
#define NUM_STARS 100 
 
 
class CStarWarsCtrl : public CStatic 
{ 
	struct CStar 
	{ 
		int x; 
		int y; 
		int z; 
	}; 
 
	CStar m_StarArray[NUM_STARS]; 
		 
// Construction 
public: 
	CStarWarsCtrl(); 
 
// Attributes 
public: 
 
// Operations 
public: 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CStarWarsCtrl) 
	protected: 
	virtual void PreSubclassWindow(); 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
	void AddTextLine(LPCTSTR lpszText); 
	void SetStarSpeed(int nSpeed); 
	void SetScrollSpeed(int nSpeed); 
	virtual ~CStarWarsCtrl(); 
 
	// Generated message map functions 
protected: 
	int m_nStarsSpeed; 
	int m_nScrollSpeed; 
	int m_nScrollPos; 
	void DoScrollText(CDC *pDC); 
	void DoStars(CDC *pDC); 
	void InvalidateCtrl(); 
 
	CFont m_Font; 
 
	CRect  m_rectClient; 
 
	CDC     m_MainDC; 
	CBitmap m_MainBitmap; 
 
	CBitmap *m_pOldBitmap; 
 
	CStringArray m_TextLines; 
	//{{AFX_MSG(CStarWarsCtrl) 
	afx_msg void OnPaint(); 
	afx_msg void OnSize(UINT nType, int cx, int cy); 
	afx_msg void OnTimer(UINT nIDEvent); 
	//}}AFX_MSG 
 
	DECLARE_MESSAGE_MAP() 
}; 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_STARWARSCTRL_H__B75B0B9E_367D_11D6_AB38_00D0B70C3D79__INCLUDED_)