www.pudn.com > VOBSUB.rar > submux.cpp
// submux.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "submux.h"
#include "submuxDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSubmuxApp
BEGIN_MESSAGE_MAP(CSubmuxApp, CVSApp)
//{{AFX_MSG_MAP(CSubmuxApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CVSApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSubmuxApp construction
CSubmuxApp::CSubmuxApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CSubmuxApp object
CSubmuxApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CSubmuxApp initialization
BOOL CSubmuxApp::InitInstance()
{
if(!CVSApp::InitInstance())
return FALSE;
AfxEnableControlContainer();
SetRegistryKey(_T("Gabest"));
// Standard initialization
CSubmuxDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}