www.pudn.com > jtlab.rar > Createcmd.h
#ifndef _CreateCmd_h_
#define _CreateCmd_h_
#include "base.h"
#include "Command.h"
#include "Entity.h"
#ifdef __cplusplus
///////////////////////////////////////////////////////////////
// CCreateLine
class CCreateLine : public CCommand
{
private:
Position m_begin; // 直线的起点
Position m_end; // 直线的终点
public:
CCreateLine() ;
~CCreateLine() ;
int GetType();
int OnLButtonDown(UINT nFlags, const Position& pos) ;
int OnMouseMove(UINT nFlags, const Position& pos) ;
int OnRButtonDown(UINT nFlags, const Position& pos) ;
int Cancel() ;
} ;
///////////////////////////////////////////////////////////////
// CCreateRect
class CCreateRect : public CCommand
{
private:
Position m_LeftTop;
Position m_RightBottom;
public:
CCreateRect() ;
~CCreateRect() ;
int GetType();
int OnLButtonDown(UINT nFlags, const Position& pos) ;
int OnMouseMove(UINT nFlags, const Position& pos) ;
int OnRButtonDown(UINT nFlags, const Position& pos) ;
int Cancel() ;
} ;
///////////////////////////////////////////////////////////////
// CCreateBezier
class CCreateBezier : public CCommand
{
private:
public:
POLYP* m_poly;
int m_points;
Position m_fp1,m_ep1;
CCreateBezier() ;
~CCreateBezier() ;
int GetType();
int OnLButtonDown(UINT nFlags, const Position& pos) ;
int OnMouseMove(UINT nFlags, const Position& pos) ;
int OnRButtonDown(UINT nFlags, const Position& pos) ;
int Cancel() ;
} ;
///////////////////////////////////////////////////////////////
// CCreateFill
class CCreateFill : public CCommand
{
private:
public:
POLYP* m_poly;
int m_points;
Position m_fp1,m_ep1;
CCreateFill() ;
~CCreateFill() ;
int GetType();
int OnLButtonDown(UINT nFlags, const Position& pos) ;
int OnMouseMove(UINT nFlags, const Position& pos) ;
int OnRButtonDown(UINT nFlags, const Position& pos) ;
int Cancel() ;
} ;
///////////////////////////////////////////////////////////////
//CCreateCircle
class CCreateCircle : public CCommand
{
private:
Position m_center ;
Position m_pos ;
public:
CCreateCircle() ;
~CCreateCircle() ;
int GetType();
int OnLButtonDown(UINT nFlags, const Position& pos) ;
int OnMouseMove(UINT nFlags, const Position& pos) ;
int OnRButtonDown(UINT nFlags, const Position& pos) ;
int Cancel() ;
} ;
///////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////
//CCreateArc
class CCreateArc : public CCommand
{
private:
Position m_center;
Position m_begin;
Position m_end ;
public:
CCreateArc() ;
~CCreateArc() ;
int GetType();
int OnLButtonDown(UINT nFlags, const Position& pos) ;
int OnMouseMove(UINT nFlags, const Position& pos) ;
int OnRButtonDown(UINT nFlags, const Position& pos) ;
int Cancel() ;
} ;
#endif // #ifdef __cplusplus
///////////////////////////////////////////////////////////////
//CCreateCut
class CCreateCut : public CCommand
{
private:
CRectangle m_rect;
Position m_LeftTop;
Position m_RightBottom;
BOOL rl;
public:
Position m_begin1; // 直线的起点
Position m_end1; // 直线的终点
CCreateCut() ;
~CCreateCut() ;
int GetType();
int OnLButtonDown(UINT nFlags, const Position& pos) ;
int OnMouseMove(UINT nFlags, const Position& pos) ;
int OnRButtonDown(UINT nFlags, const Position& pos) ;
void Bisection(Position p1,Position p2,CRectangle rect,bool &vis);
int Cancel() ;
};
#endif