www.pudn.com > MYLOD.rar > MYLODVIEW.H


// MyLODView.h : interface of the CMyLODView class 
// 
///////////////////////////////////////////////////////////////////////////// 
 
#if !defined(AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_) 
#define AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
#include "LandTex.h" 
#include "Lod.h" 
 
 
class CMyLODView : public CView 
{ 
protected: // create from serialization only 
	CMyLODView(); 
	DECLARE_DYNCREATE(CMyLODView) 
 
// Attributes 
public: 
	CMyLODDoc* GetDocument(); 
 
// Operations 
public: 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CMyLODView) 
	public: 
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view 
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs); 
	protected: 
	virtual BOOL OnPreparePrinting(CPrintInfo* pInfo); 
	virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo); 
	virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo); 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
	virtual ~CMyLODView(); 
///////////////////////////////////////////////////////////////// 
//添加成员函数与成员变量 
	BOOL RenderScene(); 
	BOOL SetupPixelFormat(void); 
	void SetLogicalPalette(void); 
	BOOL InitializeOpenGL(CDC* pDC); 
 
	HGLRC		m_hRC;			//OpenGL绘制描述表 
	HPALETTE	m_hPalette;		//OpenGL调色板 
	CDC*	    m_pDC;			//OpenGL设备描述表 
///////////////////////////////////////////////////////////////// 
	void Init(void); 
	void initTerrain(void);	 
	void randomTerrain(void); 
	void update_world(void); 
	void move(int type, GLfloat amount, int update); 
	void check_height(void); 
	void colorTerrain(void); 
 
	CLod  m_Lod; 
	CBMPLoad m_Bmpload; 
	int winWidth ;   
	int winHeight ; 
	int bilinear_filtering ; 
	int wireframe_mode ; 
	int flying_mode ; 
	int detail_texture_mode ; 
	GLuint texName[100]; 
	GLfloat xpos, ypos, zpos;  
	GLfloat lookx, looky, lookz; // 当前的视觉方向 
	GLint mapX , mapZ ;  
	GLfloat speed ; // 当前的运动速度 
	float sin_t[256]; 
	float cos_t[256]; 
	TEXTURE *detail_texture; 
	GLfloat timer , wTimer ; 
 
#ifdef _DEBUG 
	virtual void AssertValid() const; 
	virtual void Dump(CDumpContext& dc) const; 
#endif 
 
protected: 
 
// Generated message map functions 
protected: 
	//{{AFX_MSG(CMyLODView) 
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); 
	afx_msg void OnDestroy(); 
	afx_msg void OnSize(UINT nType, int cx, int cy); 
	afx_msg void OnTimer(UINT nIDEvent); 
	afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
#ifndef _DEBUG  // debug version in MyLODView.cpp 
inline CMyLODDoc* CMyLODView::GetDocument() 
   { return (CMyLODDoc*)m_pDocument; } 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_)