www.pudn.com > MovingImage.rar > MovingImage.java
/*
* MovingImage.
*/
import java.awt.*;
import java.applet.*;
/*
* This applet moves one image in front of a background image.
* It eliminates flashing by double buffering.
*/
public class MovingImage extends Applet implements Runnable
{
int frameNumber = -1;
int delay;
Thread animatorThread;
Dimension offDimension;
Image offImage;
Graphics offGraphics;
Image stars;
Image rocket;
public void init()
{
String str;
int fps = 10;
//How many milliseconds between frames?
str = getParameter("fps");
try
{
if (str != null)
{
fps = Integer.parseInt(str);
}
} catch (Exception e) {}
delay = (fps > 0) ? (1000 / fps) : 100;
//Get the images.
stars = getImage(getCodeBase(), "starfield.gif");
rocket = getImage(getCodeBase(), "rocketship.gif");
}
public void start()
{
//Start animating!
if (animatorThread == null)
{
animatorThread = new Thread(this);
}
animatorThread.start();
}
public void stop()
{
//Stop the animating thread.
animatorThread = null;
//Get rid of the objects necessary for double buffering.
offGraphics = null;
offImage = null;
}
public void run()
{
//Just to be nice, lower this thread's priority
//so it can't interfere with other processing going on.
Thread.currentThread().setPriority(Thread.MIN_PRIORITY);
//Remember the starting time.
long startTime = System.currentTimeMillis();
//This is the animation loop.
while (Thread.currentThread() == animatorThread)
{
//Advance the animation frame.
frameNumber++;
//Display it.
repaint();
//Delay depending on how far we are behind.
try
{
startTime += delay;
Thread.sleep(Math.max(0,
startTime-System.currentTimeMillis()));
} catch (InterruptedException e) {
break;
}
}
}
public void update(Graphics g)
{
paint(g);
}
public void paint(Graphics g)
{
Dimension d = size();
//Create the offscreen graphics context, if no good one exists.
if ( (offGraphics == null)
|| (d.width != offDimension.width)
|| (d.height != offDimension.height) )
{
offDimension = d;
offImage = createImage(d.width, d.height);
offGraphics = offImage.getGraphics();
}
//Erase the previous image.
offGraphics.setColor(getBackground());
offGraphics.fillRect(0, 0, d.width, d.height);
offGraphics.setColor(Color.black);
//Paint the frame into the image.
paintFrame(offGraphics);
//Paint the image onto the screen.
g.drawImage(offImage, 0, 0, this);
}
void paintFrame(Graphics g)
{
Dimension d = size();
int w;
int h;
//如果背景图象已经完全装入,就将它画出来
w = stars.getWidth(this);
h = stars.getHeight(this);
if ((w > 0) && (h > 0))
{
g.drawImage(stars, (d.width - w)/2,
(d.height - h)/2, this);
}
//如果前景图象已经完全装入,就将它画出来
w = rocket.getWidth(this);
h = rocket.getHeight(this);
if ((w > 0) && (h > 0))
{
g.drawImage(rocket, ((frameNumber*5) % (w + d.width)) - w,
(d.height - h)/2, this); //图象的水平显示位置范围为(-w, d.width)
}
}
}