www.pudn.com > openglbk.rar > texgen.c


/* 
 * Copyright (c) 1993-1999, Silicon Graphics, Inc. 
 * ALL RIGHTS RESERVED  
 * Permission to use, copy, modify, and distribute this software for  
 * any purpose and without fee is hereby granted, provided that the above 
 * copyright notice appear in all copies and that both the copyright notice 
 * and this permission notice appear in supporting documentation, and that  
 * the name of Silicon Graphics, Inc. not be used in advertising 
 * or publicity pertaining to distribution of the software without specific, 
 * written prior permission.  
 * 
 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" 
 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, 
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR 
 * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON 
 * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, 
 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY 
 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, 
 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF 
 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN 
 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON 
 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE 
 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. 
 *  
 * US Government Users Restricted Rights  
 * Use, duplication, or disclosure by the Government is subject to 
 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 
 * (c)(1)(ii) of the Rights in Technical Data and Computer Software 
 * clause at DFARS 252.227-7013 and/or in similar or successor 
 * clauses in the FAR or the DOD or NASA FAR Supplement. 
 * Unpublished-- rights reserved under the copyright laws of the 
 * United States.  Contractor/manufacturer is Silicon Graphics, 
 * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. 
 * 
 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. 
 */ 
 
/*  texgen.c 
 *  This program draws a texture mapped teapot with  
 *  automatically generated texture coordinates.  The 
 *  texture is rendered as stripes on the teapot. 
 *  Initially, the object is drawn with texture coordinates 
 *  based upon the object coordinates of the vertex 
 *  and distance from the plane x = 0.  Pressing the 'e' 
 *  key changes the coordinate generation to eye coordinates 
 *  of the vertex.  Pressing the 'o' key switches it back 
 *  to the object coordinates.  Pressing the 's' key  
 *  changes the plane to a slanted one (x + y + z = 0). 
 *  Pressing the 'x' key switches it back to x = 0. 
 */ 
 
#include  
#include  
#include  
 
#define	stripeImageWidth 32 
GLubyte stripeImage[4*stripeImageWidth]; 
 
#ifdef GL_VERSION_1_1 
static GLuint texName; 
#endif 
 
void makeStripeImage(void) 
{ 
   int j; 
     
   for (j = 0; j < stripeImageWidth; j++) { 
      stripeImage[4*j] = (GLubyte) ((j<=4) ? 255 : 0); 
      stripeImage[4*j+1] = (GLubyte) ((j>4) ? 255 : 0); 
      stripeImage[4*j+2] = (GLubyte) 0; 
      stripeImage[4*j+3] = (GLubyte) 255; 
   } 
} 
 
/*  planes for texture coordinate generation  */ 
static GLfloat xequalzero[] = {1.0, 0.0, 0.0, 0.0}; 
static GLfloat slanted[] = {1.0, 1.0, 1.0, 0.0}; 
static GLfloat *currentCoeff; 
static GLenum currentPlane; 
static GLint currentGenMode; 
 
void init(void) 
{ 
   glClearColor (0.0, 0.0, 0.0, 0.0); 
   glEnable(GL_DEPTH_TEST); 
   glShadeModel(GL_SMOOTH); 
 
   makeStripeImage(); 
   glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 
 
#ifdef GL_VERSION_1_1 
   glGenTextures(1, &texName); 
   glBindTexture(GL_TEXTURE_1D, texName); 
#endif 
   glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); 
   glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 
   glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 
#ifdef GL_VERSION_1_1 
   glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA, stripeImageWidth, 0, 
                GL_RGBA, GL_UNSIGNED_BYTE, stripeImage); 
#else 
   glTexImage1D(GL_TEXTURE_1D, 0, 4, stripeImageWidth, 0, 
                GL_RGBA, GL_UNSIGNED_BYTE, stripeImage); 
#endif 
 
   glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 
   currentCoeff = xequalzero; 
   currentGenMode = GL_OBJECT_LINEAR; 
   currentPlane = GL_OBJECT_PLANE; 
   glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, currentGenMode); 
   glTexGenfv(GL_S, currentPlane, currentCoeff); 
 
   glEnable(GL_TEXTURE_GEN_S); 
   glEnable(GL_TEXTURE_1D); 
   glEnable(GL_CULL_FACE); 
   glEnable(GL_LIGHTING); 
   glEnable(GL_LIGHT0); 
   glEnable(GL_AUTO_NORMAL); 
   glEnable(GL_NORMALIZE); 
   glFrontFace(GL_CW); 
   glCullFace(GL_BACK); 
   glMaterialf (GL_FRONT, GL_SHININESS, 64.0); 
} 
 
void display(void) 
{ 
   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 
 
   glPushMatrix (); 
   glRotatef(45.0, 0.0, 0.0, 1.0); 
#ifdef GL_VERSION_1_1 
   glBindTexture(GL_TEXTURE_1D, texName); 
#endif 
   glutSolidTeapot(2.0); 
   glPopMatrix (); 
   glFlush(); 
} 
 
void reshape(int w, int h) 
{ 
   glViewport(0, 0, (GLsizei) w, (GLsizei) h); 
   glMatrixMode(GL_PROJECTION); 
   glLoadIdentity(); 
   if (w <= h) 
      glOrtho (-3.5, 3.5, -3.5*(GLfloat)h/(GLfloat)w,  
               3.5*(GLfloat)h/(GLfloat)w, -3.5, 3.5); 
   else 
      glOrtho (-3.5*(GLfloat)w/(GLfloat)h,  
               3.5*(GLfloat)w/(GLfloat)h, -3.5, 3.5, -3.5, 3.5); 
   glMatrixMode(GL_MODELVIEW); 
   glLoadIdentity(); 
} 
 
void keyboard (unsigned char key, int x, int y) 
{ 
   switch (key) { 
      case 'e': 
      case 'E': 
         currentGenMode = GL_EYE_LINEAR; 
         currentPlane = GL_EYE_PLANE; 
         glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, currentGenMode); 
         glTexGenfv(GL_S, currentPlane, currentCoeff); 
         glutPostRedisplay(); 
         break; 
      case 'o': 
      case 'O': 
         currentGenMode = GL_OBJECT_LINEAR; 
         currentPlane = GL_OBJECT_PLANE; 
         glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, currentGenMode); 
         glTexGenfv(GL_S, currentPlane, currentCoeff); 
         glutPostRedisplay(); 
         break; 
      case 's': 
      case 'S': 
         currentCoeff = slanted; 
         glTexGenfv(GL_S, currentPlane, currentCoeff); 
         glutPostRedisplay(); 
         break; 
      case 'x': 
      case 'X': 
         currentCoeff = xequalzero; 
         glTexGenfv(GL_S, currentPlane, currentCoeff); 
         glutPostRedisplay(); 
         break; 
      case 27: 
         exit(0); 
         break; 
      default: 
         break; 
   } 
} 
 
int main(int argc, char** argv) 
{ 
   glutInit(&argc, argv); 
   glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); 
   glutInitWindowSize(256, 256); 
   glutInitWindowPosition(100, 100); 
   glutCreateWindow (argv[0]); 
   init (); 
   glutDisplayFunc(display); 
   glutReshapeFunc(reshape); 
   glutKeyboardFunc(keyboard); 
   glutMainLoop(); 
   return 0; 
}