www.pudn.com > openglbk.rar > polyoff.c


/* 
 * Copyright (c) 1993-1999, Silicon Graphics, Inc. 
 * ALL RIGHTS RESERVED  
 * Permission to use, copy, modify, and distribute this software for  
 * any purpose and without fee is hereby granted, provided that the above 
 * copyright notice appear in all copies and that both the copyright notice 
 * and this permission notice appear in supporting documentation, and that  
 * the name of Silicon Graphics, Inc. not be used in advertising 
 * or publicity pertaining to distribution of the software without specific, 
 * written prior permission.  
 * 
 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" 
 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, 
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR 
 * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON 
 * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, 
 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY 
 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, 
 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF 
 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN 
 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON 
 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE 
 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. 
 *  
 * US Government Users Restricted Rights  
 * Use, duplication, or disclosure by the Government is subject to 
 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 
 * (c)(1)(ii) of the Rights in Technical Data and Computer Software 
 * clause at DFARS 252.227-7013 and/or in similar or successor 
 * clauses in the FAR or the DOD or NASA FAR Supplement. 
 * Unpublished-- rights reserved under the copyright laws of the 
 * United States.  Contractor/manufacturer is Silicon Graphics, 
 * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. 
 * 
 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. 
 */ 
 
/* 
 *  polyoff.c 
 *  This program demonstrates polygon offset to draw a shaded 
 *  polygon and its wireframe counterpart without ugly visual 
 *  artifacts ("stitching"). 
 */ 
#include  
#include  
#include  
 
#ifdef GL_VERSION_1_1 
GLuint list; 
GLint spinx = 0; 
GLint spiny = 0; 
GLfloat tdist = 0.0; 
GLfloat polyfactor = 1.0; 
GLfloat polyunits = 1.0; 
 
/*  display() draws two spheres, one with a gray, diffuse material, 
 *  the other sphere with a magenta material with a specular highlight. 
 */ 
void display (void) 
{ 
    GLfloat mat_ambient[] = { 0.8, 0.8, 0.8, 1.0 }; 
    GLfloat mat_diffuse[] = { 1.0, 0.0, 0.5, 1.0 }; 
    GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; 
    GLfloat gray[] = { 0.8, 0.8, 0.8, 1.0 }; 
    GLfloat black[] = { 0.0, 0.0, 0.0, 1.0 }; 
 
    glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 
    glPushMatrix (); 
    glTranslatef (0.0, 0.0, tdist); 
    glRotatef ((GLfloat) spinx, 1.0, 0.0, 0.0); 
    glRotatef ((GLfloat) spiny, 0.0, 1.0, 0.0); 
 
    glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, gray); 
    glMaterialfv(GL_FRONT, GL_SPECULAR, black); 
    glMaterialf(GL_FRONT, GL_SHININESS, 0.0); 
    glEnable(GL_LIGHTING); 
    glEnable(GL_LIGHT0); 
    glEnable(GL_POLYGON_OFFSET_FILL); 
    glPolygonOffset(polyfactor, polyunits); 
    glCallList (list); 
    glDisable(GL_POLYGON_OFFSET_FILL); 
 
    glDisable(GL_LIGHTING); 
    glDisable(GL_LIGHT0); 
    glColor3f (1.0, 1.0, 1.0); 
    glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); 
    glCallList (list); 
    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); 
 
    glPopMatrix (); 
    glFlush (); 
} 
 
/*  specify initial properties 
 *  create display list with sphere   
 *  initialize lighting and depth buffer 
 */ 
void gfxinit (void) 
{ 
    GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; 
    GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; 
    GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; 
    GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; 
 
    GLfloat global_ambient[] = { 0.2, 0.2, 0.2, 1.0 }; 
 
    glClearColor (0.0, 0.0, 0.0, 1.0); 
 
    list = glGenLists(1); 
    glNewList (list, GL_COMPILE); 
       glutSolidSphere(1.0, 20, 12); 
    glEndList (); 
 
    glEnable(GL_DEPTH_TEST); 
 
    glLightfv (GL_LIGHT0, GL_AMBIENT, light_ambient); 
    glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse); 
    glLightfv (GL_LIGHT0, GL_SPECULAR, light_specular); 
    glLightfv (GL_LIGHT0, GL_POSITION, light_position); 
    glLightModelfv (GL_LIGHT_MODEL_AMBIENT, global_ambient); 
} 
 
/*  call when window is resized  */ 
void reshape(int width, int height) 
{ 
    glViewport (0, 0, width, height); 
    glMatrixMode (GL_PROJECTION); 
    glLoadIdentity (); 
    gluPerspective(45.0, (GLdouble)width/(GLdouble)height, 
	    1.0, 10.0); 
    glMatrixMode (GL_MODELVIEW); 
    glLoadIdentity (); 
    gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); 
} 
 
/*  call when mouse button is pressed  */ 
void mouse(int button, int state, int x, int y) { 
    switch (button) { 
	case GLUT_LEFT_BUTTON: 
	    switch (state) { 
		case GLUT_DOWN: 
		    spinx = (spinx + 5) % 360;  
                    glutPostRedisplay(); 
		    break; 
		default: 
		    break; 
            } 
            break; 
	case GLUT_MIDDLE_BUTTON: 
	    switch (state) { 
		case GLUT_DOWN: 
		    spiny = (spiny + 5) % 360;  
                    glutPostRedisplay(); 
		    break; 
		default: 
		    break; 
            } 
            break; 
	case GLUT_RIGHT_BUTTON: 
	    switch (state) { 
		case GLUT_UP: 
		    exit(0); 
		    break; 
		default: 
		    break; 
            } 
            break; 
        default: 
            break; 
    } 
} 
 
void keyboard (unsigned char key, int x, int y) 
{ 
   switch (key) { 
      case 't': 
         if (tdist < 4.0) { 
            tdist = (tdist + 0.5); 
            glutPostRedisplay(); 
         } 
         break; 
      case 'T': 
         if (tdist > -5.0) { 
            tdist = (tdist - 0.5); 
            glutPostRedisplay(); 
         } 
         break; 
      case 'F': 
         polyfactor = polyfactor + 0.1; 
	 printf ("polyfactor is %f\n", polyfactor); 
         glutPostRedisplay(); 
         break; 
      case 'f': 
         polyfactor = polyfactor - 0.1; 
	 printf ("polyfactor is %f\n", polyfactor); 
         glutPostRedisplay(); 
         break; 
      case 'U': 
         polyunits = polyunits + 1.0; 
	 printf ("polyunits is %f\n", polyunits); 
         glutPostRedisplay(); 
         break; 
      case 'u': 
         polyunits = polyunits - 1.0; 
	 printf ("polyunits is %f\n", polyunits); 
         glutPostRedisplay(); 
         break; 
      default: 
         break; 
   } 
} 
 
/*  Main Loop 
 *  Open window with initial window size, title bar,  
 *  RGBA display mode, and handle input events. 
 */ 
int main(int argc, char** argv) 
{ 
    glutInit(&argc, argv); 
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); 
    glutCreateWindow(argv[0]); 
    glutReshapeFunc(reshape); 
    glutDisplayFunc(display); 
    glutMouseFunc(mouse); 
    glutKeyboardFunc(keyboard); 
    gfxinit(); 
    glutMainLoop(); 
    return 0; 
} 
#else 
int main(int argc, char** argv) 
{ 
    fprintf (stderr, "This program demonstrates a feature which is not in OpenGL Version 1.0.\n"); 
    fprintf (stderr, "If your implementation of OpenGL Version 1.0 has the right extensions,\n"); 
    fprintf (stderr, "you may be able to modify this program to make it run.\n"); 
    return 0; 
} 
#endif