www.pudn.com > openglbk.rar > multitex.c


/* 
 * Copyright (c) 1993-1999, Silicon Graphics, Inc. 
 * ALL RIGHTS RESERVED  
 * Permission to use, copy, modify, and distribute this software for  
 * any purpose and without fee is hereby granted, provided that the above 
 * copyright notice appear in all copies and that both the copyright notice 
 * and this permission notice appear in supporting documentation, and that  
 * the name of Silicon Graphics, Inc. not be used in advertising 
 * or publicity pertaining to distribution of the software without specific, 
 * written prior permission.  
 * 
 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" 
 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, 
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR 
 * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON 
 * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, 
 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY 
 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, 
 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF 
 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN 
 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON 
 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE 
 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. 
 *  
 * US Government Users Restricted Rights  
 * Use, duplication, or disclosure by the Government is subject to 
 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 
 * (c)(1)(ii) of the Rights in Technical Data and Computer Software 
 * clause at DFARS 252.227-7013 and/or in similar or successor 
 * clauses in the FAR or the DOD or NASA FAR Supplement. 
 * Unpublished-- rights reserved under the copyright laws of the 
 * United States.  Contractor/manufacturer is Silicon Graphics, 
 * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. 
 * 
 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. 
 */ 
 
/*  multitex.c 
 */ 
#include  
#include  
#include  
 
#ifdef GL_VERSION_1_2 
 
static GLubyte texels0[32][32][4]; 
static GLubyte texels1[16][16][4]; 
 
void makeCheckImages(void) 
{ 
   int i, j; 
     
   for (i = 0; i < 32; i++) { 
      for (j = 0; j < 32; j++) { 
         texels0[i][j][0] = (GLubyte) i; 
         texels0[i][j][1] = (GLubyte) j; 
         texels0[i][j][2] = (GLubyte) (i*j)/255; 
         texels0[i][j][3] = (GLubyte) 255; 
      } 
   } 
 
   for (i = 0; i < 16; i++) { 
      for (j = 0; j < 16; j++) { 
         texels1[i][j][0] = (GLubyte) 255; 
         texels1[i][j][1] = (GLubyte) i; 
         texels1[i][j][2] = (GLubyte) j; 
         texels1[i][j][3] = (GLubyte) 255; 
      } 
   } 
} 
 
void init(void) 
{     
   GLuint texNames[2]; 
 
   glClearColor (0.0, 0.0, 0.0, 0.0); 
   glShadeModel(GL_FLAT); 
   glEnable(GL_DEPTH_TEST); 
 
   makeCheckImages(); 
   glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 
 
   glGenTextures(2, texNames); 
   glBindTexture(GL_TEXTURE_2D, texNames[0]); 
   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA,  
		GL_UNSIGNED_BYTE, texels0); 
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,  
                   GL_NEAREST); 
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,  
                   GL_NEAREST); 
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 
 
   glBindTexture(GL_TEXTURE_2D, texNames[1]); 
   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA,  
		GL_UNSIGNED_BYTE, texels1); 
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 
   /*  Use the two texture objects to define two texture units 
    *  for use in multitexturing  */ 
   glActiveTextureARB (GL_TEXTURE0_ARB); 
   glEnable(GL_TEXTURE_2D); 
   glBindTexture(GL_TEXTURE_2D, texNames[0]); 
   glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 
   glMatrixMode (GL_TEXTURE); 
      glLoadIdentity(); 
      glTranslatef(0.5f, 0.5f, 0.0f); 
      glRotatef(45.0f, 0.0f, 0.0f, 1.0f); 
      glTranslatef(-0.5f, -0.5f, 0.0f); 
   glMatrixMode (GL_MODELVIEW); 
   glActiveTextureARB (GL_TEXTURE1_ARB); 
   glEnable(GL_TEXTURE_2D); 
   glBindTexture(GL_TEXTURE_2D, texNames[1]); 
   glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 
} 
 
void display(void) 
{ 
   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 
   glBegin(GL_TRIANGLES); 
   glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 0.0, 0.0); 
   glMultiTexCoord2fARB (GL_TEXTURE1_ARB, 1.0, 0.0); 
   glVertex2f(0.0, 0.0); 
   glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 0.5, 1.0); 
   glMultiTexCoord2fARB (GL_TEXTURE1_ARB, 0.5, 0.0); 
   glVertex2f(50.0, 100.0); 
   glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 1.0, 0.0); 
   glMultiTexCoord2fARB (GL_TEXTURE1_ARB, 1.0, 1.0); 
   glVertex2f(100.0, 0.0); 
   glEnd(); 
   glFlush(); 
} 
 
void reshape(int w, int h) 
{ 
   glViewport(0, 0, (GLsizei) w, (GLsizei) h); 
   glMatrixMode(GL_PROJECTION); 
   glLoadIdentity(); 
   if (w <= h) 
      gluOrtho2D(0.0, 100.0, 0.0, 100.0 * (GLdouble)h/(GLdouble)w); 
   else 
      gluOrtho2D(0.0, 100.0 * (GLdouble)w/(GLdouble)h, 0.0, 100.0); 
   glMatrixMode(GL_MODELVIEW); 
   glLoadIdentity(); 
} 
 
void keyboard(unsigned char key, int x, int y) 
{ 
   switch (key) { 
      case 27: 
         exit(0); 
         break; 
   } 
} 
 
int main(int argc, char** argv) 
{ 
   glutInit(&argc, argv); 
   glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); 
   glutInitWindowSize(250, 250); 
   glutInitWindowPosition(100, 100); 
   glutCreateWindow(argv[0]); 
   init(); 
   glutReshapeFunc(reshape); 
   glutDisplayFunc(display); 
   glutKeyboardFunc (keyboard); 
   glutMainLoop(); 
   return 0;  
} 
#else 
int main(int argc, char** argv) 
{ 
    fprintf (stderr, "This program demonstrates a feature which is not in OpenGL Version 1.0 or 1.1.\n"); 
    fprintf (stderr, "If your implementation of OpenGL Version 1.0 has the right extensions,\n"); 
    fprintf (stderr, "you may be able to modify this program to make it run.\n"); 
    return 0; 
} 
#endif