www.pudn.com > openglbk.rar > mipmap.c


/* 
 * Copyright (c) 1993-1999, Silicon Graphics, Inc. 
 * ALL RIGHTS RESERVED  
 * Permission to use, copy, modify, and distribute this software for  
 * any purpose and without fee is hereby granted, provided that the above 
 * copyright notice appear in all copies and that both the copyright notice 
 * and this permission notice appear in supporting documentation, and that  
 * the name of Silicon Graphics, Inc. not be used in advertising 
 * or publicity pertaining to distribution of the software without specific, 
 * written prior permission.  
 * 
 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" 
 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, 
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR 
 * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON 
 * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, 
 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY 
 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, 
 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF 
 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN 
 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON 
 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE 
 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. 
 *  
 * US Government Users Restricted Rights  
 * Use, duplication, or disclosure by the Government is subject to 
 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 
 * (c)(1)(ii) of the Rights in Technical Data and Computer Software 
 * clause at DFARS 252.227-7013 and/or in similar or successor 
 * clauses in the FAR or the DOD or NASA FAR Supplement. 
 * Unpublished-- rights reserved under the copyright laws of the 
 * United States.  Contractor/manufacturer is Silicon Graphics, 
 * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. 
 * 
 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. 
 */ 
 
/*  mipmap.c 
 *  This program demonstrates using mipmaps for texture maps. 
 *  To overtly show the effect of mipmaps, each mipmap reduction 
 *  level has a solidly colored, contrasting texture image. 
 *  Thus, the quadrilateral which is drawn is drawn with several 
 *  different colors. 
 */ 
#include  
#include  
 
GLubyte mipmapImage32[32][32][4]; 
GLubyte mipmapImage16[16][16][4]; 
GLubyte mipmapImage8[8][8][4]; 
GLubyte mipmapImage4[4][4][4]; 
GLubyte mipmapImage2[2][2][4]; 
GLubyte mipmapImage1[1][1][4]; 
 
#ifdef GL_VERSION_1_1 
static GLuint texName; 
#endif 
 
void makeImages(void) 
{ 
   int i, j; 
     
   for (i = 0; i < 32; i++) { 
      for (j = 0; j < 32; j++) { 
         mipmapImage32[i][j][0] = 255; 
         mipmapImage32[i][j][1] = 255; 
         mipmapImage32[i][j][2] = 0; 
         mipmapImage32[i][j][3] = 255; 
      } 
   } 
   for (i = 0; i < 16; i++) { 
      for (j = 0; j < 16; j++) { 
         mipmapImage16[i][j][0] = 255; 
         mipmapImage16[i][j][1] = 0; 
         mipmapImage16[i][j][2] = 255; 
         mipmapImage16[i][j][3] = 255; 
      } 
   } 
   for (i = 0; i < 8; i++) { 
      for (j = 0; j < 8; j++) { 
         mipmapImage8[i][j][0] = 255; 
         mipmapImage8[i][j][1] = 0; 
         mipmapImage8[i][j][2] = 0; 
         mipmapImage8[i][j][3] = 255; 
      } 
   } 
   for (i = 0; i < 4; i++) { 
      for (j = 0; j < 4; j++) { 
         mipmapImage4[i][j][0] = 0; 
         mipmapImage4[i][j][1] = 255; 
         mipmapImage4[i][j][2] = 0; 
         mipmapImage4[i][j][3] = 255; 
      } 
   } 
   for (i = 0; i < 2; i++) { 
      for (j = 0; j < 2; j++) { 
         mipmapImage2[i][j][0] = 0; 
         mipmapImage2[i][j][1] = 0; 
         mipmapImage2[i][j][2] = 255; 
         mipmapImage2[i][j][3] = 255; 
      } 
   } 
   mipmapImage1[0][0][0] = 255; 
   mipmapImage1[0][0][1] = 255; 
   mipmapImage1[0][0][2] = 255; 
   mipmapImage1[0][0][3] = 255; 
} 
 
void init(void) 
{     
   glEnable(GL_DEPTH_TEST); 
   glShadeModel(GL_FLAT); 
 
   glTranslatef(0.0, 0.0, -3.6); 
   makeImages(); 
   glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 
 
#ifdef GL_VERSION_1_1 
   glGenTextures(1, &texName); 
   glBindTexture(GL_TEXTURE_2D, texName); 
#endif 
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,  
                   GL_NEAREST_MIPMAP_NEAREST); 
   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, 
                GL_RGBA, GL_UNSIGNED_BYTE, mipmapImage32); 
   glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 16, 16, 0, 
                GL_RGBA, GL_UNSIGNED_BYTE, mipmapImage16); 
   glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA, 8, 8, 0, 
                GL_RGBA, GL_UNSIGNED_BYTE, mipmapImage8); 
   glTexImage2D(GL_TEXTURE_2D, 3, GL_RGBA, 4, 4, 0, 
                GL_RGBA, GL_UNSIGNED_BYTE, mipmapImage4); 
   glTexImage2D(GL_TEXTURE_2D, 4, GL_RGBA, 2, 2, 0, 
                GL_RGBA, GL_UNSIGNED_BYTE, mipmapImage2); 
   glTexImage2D(GL_TEXTURE_2D, 5, GL_RGBA, 1, 1, 0, 
                GL_RGBA, GL_UNSIGNED_BYTE, mipmapImage1); 
 
   glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); 
   glEnable(GL_TEXTURE_2D); 
} 
 
void display(void) 
{ 
   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 
#ifdef GL_VERSION_1_1 
   glBindTexture(GL_TEXTURE_2D, texName); 
#endif 
   glBegin(GL_QUADS); 
   glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0); 
   glTexCoord2f(0.0, 8.0); glVertex3f(-2.0, 1.0, 0.0); 
   glTexCoord2f(8.0, 8.0); glVertex3f(2000.0, 1.0, -6000.0); 
   glTexCoord2f(8.0, 0.0); glVertex3f(2000.0, -1.0, -6000.0); 
   glEnd(); 
   glFlush(); 
} 
 
void reshape(int w, int h) 
{ 
   glViewport(0, 0, (GLsizei) w, (GLsizei) h); 
   glMatrixMode(GL_PROJECTION); 
   glLoadIdentity(); 
   gluPerspective(60.0, (GLfloat)w/(GLfloat)h, 1.0, 30000.0); 
   glMatrixMode(GL_MODELVIEW); 
   glLoadIdentity(); 
} 
 
void keyboard (unsigned char key, int x, int y) 
{ 
   switch (key) { 
      case 27: 
         exit(0); 
         break; 
      default: 
         break; 
   } 
} 
 
int main(int argc, char** argv) 
{ 
   glutInit(&argc, argv); 
   glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); 
   glutInitWindowSize (500, 500); 
   glutInitWindowPosition (50, 50); 
   glutCreateWindow (argv[0]); 
   init (); 
   glutDisplayFunc(display); 
   glutReshapeFunc(reshape); 
   glutKeyboardFunc(keyboard); 
   glutMainLoop(); 
   return 0;      
}