www.pudn.com > Mir2ExCodev1.rar > GuildMasterWnd.cpp


/****************************************************************************************************************** 
                                                                                                                    
	¸ðµâ¸í:																											 
																													 
	ÀÛ¼ºÀÚ:																											 
	ÀÛ¼ºÀÏ:																											 
																													 
	[ÀÏÀÚ][¼öÁ¤ÀÚ] : ¼öÁ¤ ³»¿ë																						 
                                                                                                                    
*******************************************************************************************************************/ 
 
 
 
#include "StdAfx.h" 
 
 
CGuildMasterWnd::CGuildMasterWnd() 
{ 
	Init(); 
} 
 
CGuildMasterWnd::~CGuildMasterWnd() 
{ 
	Destroy(); 
} 
 
VOID CGuildMasterWnd::Init() 
{ 
	CGameWnd::Init(); 
 
	m_xGuildMasterBtn.Init(); 
} 
 
VOID CGuildMasterWnd::Destroy() 
{ 
	CGameWnd::Destroy(); 
} 
 
VOID CGuildMasterWnd::CreateGuildMasterWnd(INT nID, CWHWilImageData* pxWndImage, INT nFrameImgIdx, INT nStartX, INT nStartY, INT nWidth, INT nHeight, BOOL bCanMove) 
{ 
	CreateGameWnd(nID, pxWndImage, nFrameImgIdx, bCanMove, nStartX, nStartY, nWidth, nHeight); 
	m_xGuildMasterBtn.CreateGameBtn(pxWndImage, 630, 631, nStartX+567, nStartY+413); 
} 
 
VOID CGuildMasterWnd::ShowGuildMasterWnd() 
{ 
	ShowGameWnd(); 
	m_xGuildMasterBtn.ShowGameBtn(); 
} 
 
BOOL CGuildMasterWnd::OnLButtonUp(POINT ptMouse) 
{ 
	if ( m_xGuildMasterBtn.OnLButtonUp(ptMouse) )		return TRUE; 
 
	return FALSE; 
} 
 
BOOL CGuildMasterWnd::OnLButtonDown(POINT ptMouse) 
{ 
	if ( m_xGuildMasterBtn.OnLButtonDown(ptMouse) )		return TRUE; 
 
	return FALSE; 
} 
 
VOID CGuildMasterWnd::OnMouseMove(POINT ptMouse) 
{ 
	m_xGuildMasterBtn.ChangeRect(m_rcWnd.left+567, m_rcWnd.top+413); 
	m_xGuildMasterBtn.OnMouseMove(ptMouse); 
} 
 
VOID CGuildMasterWnd::SetStatusBtnInit() 
{ 
	m_xGuildMasterBtn.SetBtnState(_BTN_STATE_NORMAL); 
}