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Miscellaneous - Flat Owner Drawn Buttons
I have some code for Owner Drawn Button, Which makes the button look flat. and when the mouse cursor, goes over it, the text will become bold and the button with the focus will have underline on the text..And when you click on it, then also it becomes bold. I have upgraded this to accept bitmaps. Use SetBitmap (UINT ID) function to have the bitmap on the button. The bitmap is drawn in monochrome when it does not have focus and will change to its original colors when a mouse comes over it or when you click on it. It represents having the focus by being in color.
********************************************************************************
// BtnMenu.cpp : implementation file
//
#include "stdafx.h"
#include "BtnMenu.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CBtnMenu
CBtnMenu::CBtnMenu()
{
m_clrText = GetSysColor (COLOR_BTNTEXT);
m_clrBack = GetSysColor (COLOR_BTNFACE);
m_brBackground.CreateSolidBrush (m_clrBack);
m_crText = m_clrText;
m_bLBtnDown = FALSE;
m_idCursor = 0;
m_idBitmap = 0;
}
CBtnMenu::~CBtnMenu()
{
if ((HBRUSH) m_brBackground != NULL)
m_brBackground.DeleteObject ();
}
BEGIN_MESSAGE_MAP(CBtnMenu, CButton)
//{{AFX_MSG_MAP(CBtnMenu)
ON_WM_CTLCOLOR_REFLECT()
ON_WM_MOUSEMOVE()
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBtnMenu message handlers
HBRUSH CBtnMenu::CtlColor(CDC* pDC, UINT nCtlColor)
{
// TODO: Change any attributes of the DC here
// TODO: Return a non-NULL brush if the parent's handler should not be called
return NULL;
}
void CBtnMenu::OnMouseMove(UINT nFlags, CPoint point)
{
//Here I will set a timer and see if the current cursor is within our boundaries if
// not kill the timer and remove the current highlighting
SetTimer (1,55,NULL);
CButton::OnMouseMove(nFlags, point);
}
void CBtnMenu::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
m_bLBtnDown= TRUE;
CButton::OnLButtonDown(nFlags, point);
}
void CBtnMenu::OnLButtonUp(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
m_bLBtnDown= FALSE;
//Take out the cursor
CButton::OnLButtonUp(nFlags, point);
}
void CBtnMenu::DrawItem(LPDRAWITEMSTRUCT lpDIS)
{
ASSERT(lpDIS != NULL);
CDC* pDC = CDC::FromHandle(lpDIS->hDC);
CRect rect;
HBITMAP hBitmap =NULL;
// draw the colored rectangle portion
rect.CopyRect(&lpDIS->rcItem);
// draw the up/down/focused/disabled state
UINT state = lpDIS->itemState;
if ( (state & ODS_SELECTED) )
{
// draw the down edges
CBrush *pOldBrush = pDC->SelectObject(&m_brBackground);
pDC->RoundRect(rect.left, rect.top, rect.Width(), rect.Height(), 2, 2);
pDC->SelectObject(pOldBrush);
if (m_idBitmap)
hBitmap = (HBITMAP) LoadImage (AfxGetInstanceHandle (),MAKEINTRESOURCE (m_idBitmap),
IMAGE_BITMAP,0,0,LR_DEFAULTCOLOR|LR_LOADMAP3DCOLORS|LR_LOADTRANSPARENT);
pDC->Draw3dRect (rect,GetSysColor (COLOR_3DDKSHADOW),GetSysColor (COLOR_3DHILIGHT));
}
else
{
CBrush *pOldBrush = pDC->SelectObject(&m_brBackground);
pDC->RoundRect(rect.left, rect.top, rect.Width(), rect.Height(), 2, 2);
pDC->SelectObject(pOldBrush);
if (m_idBitmap)
hBitmap = (HBITMAP) LoadImage (AfxGetInstanceHandle (),MAKEINTRESOURCE (m_idBitmap),
IMAGE_BITMAP,0,0,LR_MONOCHROME|LR_LOADMAP3DCOLORS);
// draw the up edges
pDC->Draw3dRect (rect,m_clrBack,m_clrBack);
}
// draw the text if there is any
//We have to paint the text only if the image is nonexistant
CString strText;
GetWindowText(strText);
if ( !strText.IsEmpty())
{
LOGFONT lf;
ZeroMemory ((PVOID) &lf,sizeof (LOGFONT));
CFont * pFont = GetFont();
CFont dispFont;
pFont->GetLogFont (&lf);
if ((state & ODS_SELECTED))
{
lf.lfWeight = FW_EXTRABOLD;
dispFont.CreateFontIndirect (&lf);
pFont = pDC->SelectObject (&dispFont);
//While selected move the text a bit
rect.top +=2;
rect.left +=2;
rect.right -=2;
rect.bottom -=2;
}
int iOldMode = pDC->GetBkMode();
COLORREF crOldText = pDC->GetTextColor();
pDC->SetBkMode( TRANSPARENT );
pDC->SetTextColor( m_crText );
if (state & ODS_FOCUS )
{
if (!(state & ODS_SELECTED))
{
lf.lfUnderline = TRUE;
lf.lfWeight = FW_LIGHT;
dispFont.CreateFontIndirect (&lf);
pFont = pDC->SelectObject (&dispFont);
if (m_idBitmap)
hBitmap =(HBITMAP) LoadImage (AfxGetInstanceHandle (),MAKEINTRESOURCE (m_idBitmap),
IMAGE_BITMAP,0,0,LR_DEFAULTCOLOR|LR_LOADMAP3DCOLORS|LR_LOADTRANSPARENT);
}
}
if (state & ODS_DISABLED)
{
CBrush grayBrush;
grayBrush.CreateSolidBrush (GetSysColor (COLOR_GRAYTEXT));
pDC->GrayString (&grayBrush,NULL,(LPARAM)((LPCSTR)strText),-1,rect.left, rect.top,rect.Width(),rect.Height());
}
else
{
if (!hBitmap)
pDC->DrawText(strText, rect, DT_LEFT | DT_VCENTER | DT_SINGLELINE);
else
{
CDC memdc;
CBitmap bmp;
CBitmap *poldbmp;
bmp.Attach (hBitmap);
BITMAP bitmap;
bmp.GetBitmap (&bitmap);
memdc.CreateCompatibleDC( pDC );
// Select the bitmap into the DC
poldbmp = memdc.SelectObject( &bmp);
// Copy (BitBlt) bitmap from memory DC to screen DC
pDC -> StretchBlt( rect.left,rect.top,
rect.right-rect.left, rect.bottom -rect.top, &memdc, 0,0, bitmap.bmWidth,bitmap.bmHeight,SRCCOPY );
memdc.SelectObject( poldbmp );
bmp.Detach ();
}
}
pDC->SetBkMode( iOldMode );
pDC->SetTextColor( crOldText );
pDC->SelectObject (pFont); //set it to the old font
dispFont.DeleteObject ();
}
if ( (state & ODS_DISABLED) )
{
//AST - how should we indicate this???
}
}
void CBtnMenu::OnTimer(UINT nIDEvent)
{
POINT pt;
static BOOL pPainted = FALSE;
GetCursorPos(&pt);
CRect rect;
GetWindowRect (rect);
if (m_bLBtnDown)
{
KillTimer (1);
//Take the cursor out if the man has pressed de button
if (m_idCursor)
{
::SetCursor (AfxGetApp () -> LoadStandardCursor (IDC_ARROW));
}
if (pPainted)
InvalidateRect (NULL);
pPainted = FALSE;
return;
}
if (!rect.PtInRect (pt))
{
KillTimer (1);
//Take out the cursor if the thing is out
if (m_idCursor)
{
::SetCursor (AfxGetApp () -> LoadStandardCursor (IDC_ARROW));
}
if (pPainted)
InvalidateRect (NULL);
pPainted = FALSE;
return;
}
else
{
if (pPainted)
return;
else
pPainted = TRUE;
//Here we need to put the cursor in for the settings
if (m_idCursor)
{
HCURSOR hCursor = AfxGetApp () -> LoadCursor (m_idCursor);
::SetCursor (hCursor);
}
CDC *pDC = GetDC ();
if (!m_idBitmap)
{
LOGFONT lf;
ZeroMemory ((PVOID) &lf,sizeof (LOGFONT));
CFont * pFont = GetFont();
CFont dispFont;
pFont->GetLogFont (&lf);
lf.lfUnderline = TRUE;
lf.lfWeight = FW_BOLD;
int iOldMode = pDC->GetBkMode();
COLORREF crOldText = pDC->GetTextColor();
dispFont.CreateFontIndirect (&lf);
pDC->SetBkMode( TRANSPARENT );
pDC->SetTextColor( m_crText);
pDC -> SelectObject (dispFont);
CString strText;
GetWindowText (strText);
CRect rect;
GetClientRect (rect);
pDC->FillSolidRect (rect,m_clrBack);
pDC->DrawText(strText, rect, DT_LEFT | DT_VCENTER | DT_SINGLELINE);
pDC->SetBkMode( iOldMode );
pDC->SetTextColor( crOldText );
pDC->SelectObject (pFont); //set it to the old font
dispFont.DeleteObject ();
}
else
{
HBITMAP hBitmap =(HBITMAP) LoadImage (AfxGetInstanceHandle (),MAKEINTRESOURCE (m_idBitmap),
IMAGE_BITMAP,0,0,LR_DEFAULTCOLOR|LR_LOADMAP3DCOLORS|LR_LOADTRANSPARENT);
GetClientRect (rect);
CDC memdc;
CBitmap bmp;
CBitmap *poldbmp;
bmp.Attach (hBitmap);
BITMAP bitmap;
bmp.GetBitmap (&bitmap);
memdc.CreateCompatibleDC( pDC );
// Select the bitmap into the DC
poldbmp = (CBitmap *) memdc.SelectObject( &bmp );
// Copy (BitBlt) bitmap from memory DC to screen DC
pDC -> StretchBlt( rect.left,rect.top,
rect.right-rect.left, rect.bottom -rect.top, &memdc, 0,0,bitmap.bmWidth,bitmap.bmHeight, SRCCOPY );
memdc.SelectObject( poldbmp );
}
ReleaseDC (pDC);
}
CButton::OnTimer(nIDEvent);
}
void CBtnMenu::SetBkgndColor (COLORREF rgb)
{
m_clrBack = rgb;
if ((HBRUSH)m_brBackground != NULL)
m_brBackground.DeleteObject();
m_brBackground.CreateSolidBrush (m_clrBack);
}
void CBtnMenu::SetTextColor (COLORREF rgb)
{
m_clrText = rgb;
m_crText = m_clrText;
}
void CBtnMenu::SetCursor(UINT idCursor)
{
m_idCursor = idCursor;
}
void CBtnMenu::SetBitmap (UINT idBmp)
{
m_idBitmap = idBmp;
}
****************************************************************************************
// BtnMenu.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CBtnMenu window
#ifndef _BTNMENU_H
#define _BTNMENU_H
class CBtnMenu : public CButton
{
// Construction
public:
BOOL m_bLBtnDown;
CBrush m_brBackground;
COLORREF m_crText;
CBtnMenu();
void SetBkgndColor (COLORREF rgb);
void SetTextColor (COLORREF rgb);
void SetBitmap (UINT);
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBtnMenu)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
//}}AFX_VIRTUAL
// Implementation
protected:
COLORREF m_clrBack;
COLORREF m_clrText;
UINT m_idBitmap;
public:
UINT m_idCursor;
void SetCursor (UINT idCursor);
virtual ~CBtnMenu();
// Generated message map functions
protected:
//{{AFX_MSG(CBtnMenu)
afx_msg HBRUSH CtlColor(CDC* pDC, UINT nCtlColor);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
#endif //_BTNMENU_H
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