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// ScreenSaver.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "ScreenSaver.h" 
#include "ScreenSaverDlg.h" 
#include "MyWnd.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CScreenSaverApp 
 
BEGIN_MESSAGE_MAP(CScreenSaverApp, CWinApp) 
	//{{AFX_MSG_MAP(CScreenSaverApp) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//    DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_MSG 
	ON_COMMAND(ID_HELP, CWinApp::OnHelp) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CScreenSaverApp construction 
 
CScreenSaverApp::CScreenSaverApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CScreenSaverApp object 
 
CScreenSaverApp theApp; 
 
///////////////////////////////////////////////////////////////////////////// 
// CScreenSaverApp initialization 
 
BOOL CScreenSaverApp::InitInstance() 
{ 
	AfxEnableControlContainer(); 
 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	//  of your final executable, you should remove from the following 
	//  the specific initialization routines you do not need. 
 
#ifdef _AFXDLL 
	Enable3dControls();			// Call this when using MFC in a shared DLL 
#else 
	Enable3dControlsStatic();	// Call this when linking to MFC statically 
#endif 
	LPTSTR lpszArgv = __argv[1]; 
	 
	if (lpszArgv[0] =='/') 
		lpszArgv++; 
 
	if (lstrcmpi(lpszArgv, _T("s"))==0) 
	{ 
		CMyWnd* pWnd=new CMyWnd; 
		pWnd->Create(); 
		m_pMainWnd=pWnd; 
 
		return TRUE; 
	}	 
	if (lpszArgv[0]=='c') 
	{ 
		CScreenSaverDlg dlg; 
		m_pMainWnd = &dlg; 
		int nResponse = dlg.DoModal(); 
		if (nResponse == IDOK) 
		{ 
			// TODO: Place code here to handle when the dialog is 
			//  dismissed with OK 
		} 
		else if (nResponse == IDCANCEL) 
		{ 
			// TODO: Place code here to handle when the dialog is 
			//  dismissed with Cancel 
		} 
		return TRUE; 
	}	 
 
 
 
	// Since the dialog has been closed, return FALSE so that we exit the 
	//  application, rather than start the application's message pump. 
	return FALSE; 
}