www.pudn.com > MakeVessel直.rar > MakeVesselDlg.cpp
// MakeVesselDlg.cpp : implementation file
//
#include "stdafx.h"
#include "MakeVessel.h"
#include "MakeVesselDlg.h"
#include "ModelContext.h"
#include "math.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
static struct Vertex vertex[VERTEX_MAX];
static struct Facet facet[FACET_MAX];
int totalvertex;
int circlenum;
int arcnum;
int totalnormal;
int totalsurface;
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMakeVesselDlg dialog
CMakeVesselDlg::CMakeVesselDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMakeVesselDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMakeVesselDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMakeVesselDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMakeVesselDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMakeVesselDlg, CDialog)
//{{AFX_MSG_MAP(CMakeVesselDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_MakeVessel, OnMakeVessel)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMakeVesselDlg message handlers
BOOL CMakeVesselDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CMakeVesselDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMakeVesselDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMakeVesselDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMakeVesselDlg::OnMakeVessel()
{
// TODO: Add your control notification handler code here
FILE *fptr;
DrawColumn(0.5f, 2.0f, 5.0f);
fptr = fopen("test.tri","w");
Write2file(fptr);
fclose(fptr);
AfxMessageBox("ok");
}
////////////////////////////////////////////////
//画圆柱形部分
void CMakeVesselDlg::DrawColumn(float radius, float length, float columntop)
{
float z;
float pai = 3.1415926f;
int i = 0;
///////////////////////////////////////////////
////生成顶点
circlenum = 0;
for(z = columntop; z >= columntop-length; z -= 0.1f)
{
arcnum = 0;
for(float u = 0.0f; u <= pai * 2 ; u += 0.15707963f)
{
vertex[i].x = radius * sin(u);
vertex[i].y = radius * cos(u);
vertex[i].z = z;
vertex[i].nx = -sin(u);
vertex[i].ny = -cos(u);
vertex[i].nz = 0;
vertex[i].angleIndex = arcnum;
i++;
arcnum++;
}
circlenum++;
}
////////////////////////////////////////////////////////////
//统计
totalvertex = i;
totalnormal = totalvertex;
///////////////////////////////////////////////////////////
//生成面
i = 0;
int j = 0;
for(int m = 0; m < circlenum -1; m++)
{
for(int n = 0 ; n < arcnum -1; n++)
{
facet[i].a = j;
facet[i].b = j + 1;
facet[i].c = j + arcnum;
facet[i+1].a = j + 1;
facet[i+1].b = j + arcnum;
facet[i+1].c = j + arcnum + 1;
j++;
i += 2;
}
facet[i].a = j;
facet[i].b = j + 1 - 40;
facet[i].c = j + arcnum;
facet[i+1].a = j + 1 - 40;
facet[i+1].b = j + arcnum;
facet[i+1].c = j + arcnum + 1 -40;
i +=2;
j++;
}
totalsurface = i ;
}
void CMakeVesselDlg::Write2file(FILE *file)
{
int i;
fprintf(file, "V %d\n", totalvertex);
for(i = 0; i < totalvertex; i++)
{
fprintf(file, "%.4f %.4f %.4f\n",
vertex[i].x,
vertex[i].y,
vertex[i].z);
}
fprintf(file, "N %d\n", totalnormal);
for(i = 0; i < totalnormal; i++)
{
fprintf(file, "%.2f %.2f %.2f\n",
vertex[i].nx,
vertex[i].ny,
vertex[i].nz);
}
fprintf(file, "F %d\n", totalsurface);
for(i = 0; i < totalsurface; i++)
{
fprintf(file, "%d %d %d\n",
facet[i].a,
facet[i].b,
facet[i].c);
}
}