www.pudn.com > Spere.rar > SpereView.cpp


// SpereView.cpp : implementation of the CSpereView class 
// 
 
#include "stdafx.h" 
#include "Spere.h" 
 
#include "SpereDoc.h" 
#include "SpereView.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CSpereView 
 
IMPLEMENT_DYNCREATE(CSpereView, CView) 
 
BEGIN_MESSAGE_MAP(CSpereView, CView) 
	//{{AFX_MSG_MAP(CSpereView) 
	ON_WM_CREATE() 
	ON_WM_SIZE() 
	ON_WM_CANCELMODE() 
	ON_WM_CAPTURECHANGED() 
	//}}AFX_MSG_MAP 
	// Standard printing commands 
	ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint) 
	ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint) 
	ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CSpereView construction/destruction 
 
CSpereView::CSpereView() 
{ 
	// TODO: add construction code here 
 
 
} 
 
CSpereView::~CSpereView() 
{ 
} 
 
BOOL CSpereView::PreCreateWindow(CREATESTRUCT& cs) 
{ 
	// TODO: Modify the Window class or styles here by modifying 
	//  the CREATESTRUCT cs 
 
	return CView::PreCreateWindow(cs); 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CSpereView drawing 
 
void CSpereView::OnDraw(CDC* pDC) 
{ 
 
	CSpereDoc* pDoc = GetDocument(); 
	ASSERT_VALID(pDoc); 
 
 
 
 
	 
    this->SetWindowPixelFormat(); 
	m_hGLContext = wglCreateContext(m_hDC);  
    wglMakeCurrent(m_hDC, m_hGLContext); 
 
 
    DrawSpere(); 
 
	SwapBuffers(wglGetCurrentDC()); 
  
	// TODO: add draw code for native data here 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CSpereView printing 
 
BOOL CSpereView::OnPreparePrinting(CPrintInfo* pInfo) 
{ 
	// default preparation 
	return DoPreparePrinting(pInfo); 
} 
 
void CSpereView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/) 
{ 
	// TODO: add extra initialization before printing 
} 
 
void CSpereView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/) 
{ 
	// TODO: add cleanup after printing 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CSpereView diagnostics 
 
#ifdef _DEBUG 
void CSpereView::AssertValid() const 
{ 
	CView::AssertValid(); 
} 
 
void CSpereView::Dump(CDumpContext& dc) const 
{ 
	CView::Dump(dc); 
} 
 
CSpereDoc* CSpereView::GetDocument() // non-debug version is inline 
{ 
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CSpereDoc))); 
	return (CSpereDoc*)m_pDocument; 
} 
#endif //_DEBUG 
 
///////////////////////////////////////////////////////////////////////////// 
// CSpereView message handlers 
 
void CSpereView::DrawSpere() 
{ 
	CRect rect;  
	float h=(float)((float)rect.Width())/((float)rect.Height()); 
	this->GetClientRect(&rect); 
	m_fAngleX		= 0; 
	m_fAngleY		= 45; 
	m_fAngleZ		= 10; 
	wglMakeCurrent(m_hDC, m_hGLContext); 
	glClearColor(140.0f/255, 195.0f/255, 245.0f/155, 1.0f); 
   	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 
	glPushMatrix(); 
 
	glTranslated(0, 0, 0); 
	glRotatef(m_fAngleX, 1.0, 0.0, 0.0); 
	glRotatef(m_fAngleY, 0.0, 1.0, 0.0); 
	glRotatef(m_fAngleZ, 0.0, 0.0, 1.0); 
    glScalef(1, 1,1); 
 
	GLUquadricObj* q = gluNewQuadric(); 
	gluQuadricDrawStyle(q, GLU_LINE); 
	gluSphere(q, 0.75, 16, 16); 
	gluDeleteQuadric(q); 
 
	glPopMatrix(); 
	//glFinish(); 
} 
 
BOOL CSpereView::Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext)  
{ 
	// TODO: Add your specialized code here and/or call the base class 
	 
	return CWnd::Create(lpszClassName, lpszWindowName, dwStyle, rect, pParentWnd, nID, pContext); 
} 
 
void CSpereView::CalcWindowRect(LPRECT lpClientRect, UINT nAdjustType)  
{ 
	// TODO: Add your specialized code here and/or call the base class 
	 
	CView::CalcWindowRect(lpClientRect, nAdjustType); 
} 
 
int CSpereView::OnCreate(LPCREATESTRUCT lpCreateStruct)  
{ 
	if (CView::OnCreate(lpCreateStruct) == -1) 
		return -1; 
	 
	// TODO: Add your specialized creation code here 
    hWnd=GetSafeHwnd(); 
	m_hDC=::GetDC(hWnd); 
	return 0; 
} 
 
void CSpereView::SetWindowPixelFormat() 
{	PIXELFORMATDESCRIPTOR pfd; 
	 
	pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);	// Size of this pfd 
	pfd.nVersion = 1;							// Version number : must be 1 
	pfd.dwFlags = PFD_DRAW_TO_WINDOW |			// Support window 
				  PFD_SUPPORT_OPENGL |			// Support OpenGL 
				  PFD_DOUBLEBUFFER |			// Double buffered 
				  PFD_STEREO_DONTCARE;			// Support either monoscopic or stereoscopic 
	pfd.iPixelType = PFD_TYPE_RGBA;				// RGBA type 
	pfd.cColorBits = 32;						// Specifies the number of color bitplanes in each color buffer 
	pfd.cRedBits = 8;							// Specifies the number of red bitplanes in each RGBA color buffer 
	pfd.cRedShift = 16;							// Specifies the shift count for red bitplanes in each RGBA color buffer 
	pfd.cGreenBits = 8;							// Specifies the number of green bitplanes in each RGBA color buffer 
	pfd.cGreenShift = 8;						// Specifies the shift count for green bitplanes in each RGBA color buffer 
	pfd.cBlueBits = 8;							// Specifies the number of blue bitplanes in each RGBA color buffer 
	pfd.cBlueShift = 0;							// Specifies the shift count for blue bitplanes in each RGBA color buffer 
	pfd.cAlphaBits = 0;							// Specifies the number of alpha bitplanes in each RGBA color buffer. Alpha bitplanes are not supported 
	pfd.cAlphaShift = 0;						// Specifies the shift count for alpha bitplanes in each RGBA color buffer. Alpha bitplanes are not supported 
	pfd.cAccumBits = 64;						// Specifies the total number of bitplanes in the accumulation buffer 
	pfd.cAccumRedBits = 16;						// Specifies the number of red bitplanes in the accumulation buffer 
	pfd.cAccumGreenBits = 16;					// Specifies the number of green bitplanes in the accumulation buffer 
	pfd.cAccumBlueBits = 16;					// Specifies the number of blue bitplanes in the accumulation buffer 
	pfd.cAccumAlphaBits = 0;					// Specifies the number of alpha bitplanes in the accumulation buffer 
	pfd.cDepthBits = 32;						// Specifies the depth of the depth (z-axis) buffer 
	pfd.cStencilBits = 8;						// Specifies the depth of the stencil buffer 
	pfd.cAuxBuffers = 0;						// Specifies the number of auxiliary buffers. Auxiliary buffers are not supported 
	pfd.iLayerType = PFD_MAIN_PLANE;			// Ignored. Earlier implementations of OpenGL used this member, but it is no longer used 
	pfd.bReserved = 0;							// Specifies the number of overlay and underlay planes 
	pfd.dwLayerMask = 0;						// Ignored. Earlier implementations of OpenGL used this member, but it is no longer used 
	pfd.dwVisibleMask = 0;						// Specifies the transparent color or index of an underlay plane 
	pfd.dwDamageMask = 0;						// Ignored. Earlier implementations of OpenGL used this member, but it is no longer used 
 
	int m_GLPixelIndex = ChoosePixelFormat(m_hDC, &pfd);// Attempts to match an appropriate pixel format supported by a device context to a given pixel format specification 
	if(m_GLPixelIndex == 0)								// Choose default 
	{ 
		m_GLPixelIndex = 1; 
		if(DescribePixelFormat(m_hDC, m_GLPixelIndex,	// Obtains information about the pixel format identified by iPixelFormat of the device associated with hdc 
			sizeof(PIXELFORMATDESCRIPTOR), &pfd)==0) 
			return ; 
	} 
	if(!SetPixelFormat(m_hDC, m_GLPixelIndex, &pfd))	//Sets the pixel format of the specified device context to the format specified by the iPixelFormat index 
		return ; 
 
} 
 
void CSpereView::OnSize(UINT nType, int cx, int cy)  
{ 
	CView::OnSize(nType, cx, cy); 
	 
	// TODO: Add your message handler code here 
	glViewport(0, 0, cx, cy); 
	glMatrixMode(GL_PROJECTION); 
	glLoadIdentity(); 
	gluPerspective(145, (cy == 0) ? 1.0 : cx / (double)cy, 0, 15.0); 
	glMatrixMode(GL_MODELVIEW); 
} 
 
void CSpereView::OnCancelMode()  
{ 
	CView::OnCancelMode(); 
	 
	// TODO: Add your message handler code here 
	 
} 
 
void CSpereView::OnCaptureChanged(CWnd *pWnd)  
{ 
	// TODO: Add your message handler code here 
	 
	CView::OnCaptureChanged(pWnd); 
}